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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Gundam Epsilon, A Universal
Players
3/4
GM
1/1
Other
en English

Gundam Epsilon, A Universal

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
I am looking for 3–4 players for an open-ended campaign set in the Gundam Universal Century timeline!  we will use Owlbear About the Campaign: Timeline: Starting during the One Year War (OYW) and continuing for as long as the story takes us—until the squad either falls in battle or decides to retire. Player Choice Matters: Your starting faction, objectives, and assets will be dictated by the choices you make as a group. You have the power to change the course of UC history or become another victim of its tragedy. Sandbox & Dynamic Storytelling: This is a heavy sandbox campaign. I love building the world around player motivations and goals. Some sessions will be purely character-driven roleplay with little to no combat, while others will drop you straight into gritty, intense battlefields. Custom Art: As a GM bonus, I can provide custom sprite art for your custom Mobile Suits and potentially your characters! What I Ask from Players: Patience & Feedback: I am a first-time GM stepping over to the other side of the screen for my first full campaign (after running a couple of one-shots). I might make mistakes, but I am very open to constructive tips and feedback! Roleplay Focus: We are here to craft a compelling story together, not just min-max or go on kill streaks. If you want to shape the Universal Century, this is your chance.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
D&D 3.5e Overhaul/Homebrew
Players
5/6
GM
1/1
Homebrew
en English

D&D 3.5e Overhaul/Homebrew

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Howdy hi!! Shut-in world builder wizard here, just looking for cool people to bring to me and friends' online table for a bespoke variation of 3.5e D&D that focuses less on min-maxing/power-scaling and more on curiosity of the player, experimentation and a whole new toy box of fresh mechanics to dive into! Some of those mechanics share DNA with 5-5.5e concepts and might be familiar to players coming in from the most recent editions, and others have been forged from the mad scientist lab sessions of me and mine over several campaigns! We've got weird new races--psychic plant people, immortal deer fey, juggernaught dwarf-orc hybrids, sentient amnesiac undead, need I go on?! We've got intriguing reworks on old classics-- broad new specialization AND generalization options for casters, exciting new martial feats for bruisers of all types, and much needed re-balances for the discrepancies between Druid and Ranger! We've got an in-house, homemade character sheet template made in Microsoft Excel that tracks your bonuses, debuffs, gear weight, weapon rolls and all your stats in real time! We've got an entirely homebrewed, simple to understand, elemental damage counter system with a table of effects that completely turns the nature of how players and enemies utilize different damage types on its head! All this, and a chill, low-stress, inclusive table of nerds too! Sound good? Then give the profile a poke, and come see if your new favorite homebrewed TTRPG system will be ours! =)

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Curse of Strahd: Reloaded
Players
1/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Curse of Strahd: Reloaded

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
The mists hide a world plundged into darkness for centuries. A dark lord has control of this cursed land. Those who are strong can escape the mists. Hello all, I am Michael.  I am starting a new campaign playing within the world of Ravenloft. This a gothic horror story that is traumatic and a fun time. This is a roleplay heavy campaign with intense combat encounters and plenty of chances for exploration. This is my third time running the campaign and I am excited to see what a new group of adventurers will make of this land.  This is good campaign to start your D&D journey as it starts at low levels and you learn as we play. So if you enjoy a fun and scary time at the virtual table then this is the game for you. Gothic Horror, High Fantasy, and Eldritch Horrors Level 1-10, with possibilities of higher levels depending on the game Go from ragtag adventurers. Unravel villain motivations, fend off living and undead threats that haunt the land, and confront one of the most famous villains. Strahd Von Zarovich. This campaign uses the best of the plot lines of Curse of Strahd: Reloded rounded out with additional materials, and characters backstories. To join this campaign, or if you're looking for other long-term adventures for D&D 5e campaigns to have a good time in. You can click the link below to get more details on my StartPlaying.games listing page: https://startplaying.games/adventure/cmt2r70yp00e0l1048pnokkgl

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Throne of Solaris
Players
2/5
GM
1/1
Homebrew
en English nl Dutch

Throne of Solaris

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
The Throne of Solaris The golden spires of Hellios still catch the morning light, just as they have for a thousand years. The Sun Banner still flies above the Imperial Palace. The hymns of the Church of the Sun still rise from a hundred temples. Outwardly, the heart of the Solarian Empire beats as it always has. But the Sun-Blood no longer sits the throne. Emperor Aurelius, last living descendant of the Sun God in the direct line, lies silent in the Solar Chamber. Physicians, priests, and arcanists have come and gone. None can wake him. None can even name the strange lethargy that holds him. Until he recovers—or until the bloodline is secured—the empire cannot rule itself. The Imperial Council has therefore invoked the ancient right of Regency. Five names now stand before the empty throne, each backed by power, gold, steel, or faith: Edward, Duke of Gryphon — Master of the Merchants’ Guild and Head of the Librarium. Leontis, Viscount of Neolum — Son of the Archon and Grand Crusader of the Church of the Sun. Septimus, Prince of the Capital District — Captain of the Royal Guard. Stephan, Archduke of Ironheim — Master of the Forges and champion of the common folk. Zadakiel, Marquess of Fellgahv — Head Justiciary and Grand Master of the Order of the Black Wing Knights. Each claims the right to speak for the sleeping Emperor. Each has allies who would see their candidate elevated—and rivals who would see them fall. The court is a web of whispered deals, old grudges, and carefully measured smiles. Blood has not yet been spilled in the marble halls… but the air is thick with the promise of it. You are not the great lords. You are the ones who move between them: investigators, diplomats, agents, and observers with the skill—and the opportunity—to learn what others will not say aloud. The Council will not appoint a Regent in ignorance. Someone must cut through the intrigue, expose the truth behind each claim, and guide the choice toward stability rather than civil war. The sun still rises over Hellios. How long it continues to shine may depend on what you uncover in the shadows of its court.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Ferina Fortunae
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

Ferina Fortunae

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
Seeking more players for a Homebrew D&D 5e campaign focused on combat, glory, and daring feats. This is an open recruitment—all levels of experience are welcome! Campaign Setting: The city of Ferina Fortunae, a floating cloud city built for one purpose: eternal entertainment. Here, the greatest gladiators, champions, and warriors across the planes come to test their mettle, promising untold riches and power to the victor. But what happens when the gladiator becomes more than just a pawn in their deadly game? The Plot: Your adventure begins as new arrivals to the city of Ferina Fortunae. Whether you are a disgraced hero seeking a second chance, a thrill-seeker with nothing to lose, or a political prisoner forced into the pits, your path to freedom and power leads through the arena's blood-soaked sands. Survive the gauntlet of monstrous creatures, rival gladiators, and deadly traps to earn your place among the city's elite. But what awaits you inside is more dangerous than any beast you'll face. What to Expect: Action-Packed Combat: A high-octane campaign with a heavy emphasis on dynamic and challenging combat encounters. Including secondary objectives beyond mere survival! Intrigue and Betrayal: Navigate the treacherous alliances within the arena. Glory and Riches: Earn fame, fortune, and legendary status in the cloud city. Roll the Dice! Bring your sharpest wits and a sturdy character, because you'll need both to survive. Game Details: System: Dungeons & Dragons 5.5 (2024), some (2014) Platform: Discord for voice, FoundryVTT for tabletop Schedule: Fresh Start, new campaign, Thursday nights!!!!!! at 9:00 PM Central Time Zone! Come hang out for a session and see if our vibe matches your vibe!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
High Lords of Terra (5e/5.5e homebrew) (21+)
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

High Lords of Terra (5e/5.5e homebrew) (21+)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Intro to Terra If you’re coming from Faerûn, think of Terra as a vast continent that used to feel like one big, functioning empire. A tradition of feudalism, with noble "High Lord" houses ruling over their regions. All offering allegiance to a central authority, the most powerful noble house, Arista, and crowned it's leader as the First Lord. So the Legend Goes At the dawn of this world, the Gods watched our people struggle to survive in an unforgiving world - Early settlements decimated by violent storms. Explorers slaughtered by ferocious beasts. To have a chance at survival, these benevolent Gods gifted the lands with powerful spirits. And for the inhabitants, an ability to bond with these spirits. As these lands were conquered, creatures brought over were quickly surpassed by Humans, who found they could tame and even command these spirits. For thousands of years, these settlers fought and struggled to secure as much power for themselves as possible. Anarchy, chaos, and endless bloodshed, with the most vulnerable most at risk. It was not until those wielding the most powerful elemental magic banded together that law and order was able to form. Rather than fighting each other, they spread across the lands in a uniform effort to end the violence. Forming what are now known to be the High Lords of Terra. These High Lords rallied behind the most powerful among them, First Lord of House Arista. For generations, there was peace among the world. Humans across Terra in harmony with one another and their spirit blessings, working together to build great cities, sprawling farmlands, relying on each other for protection. The Civil War starts... Nearly one hundred years ago, tragedy struck when the First Lord passed away, leaving behind two sons with competing claims to the throne. The older son, born of an illegitimate affair with the High Lady of House Kalara, vied for the throne against his younger brother, son to the First Lord's wife. The conflict immediately turned bloody amongst the High Lords. On one side stood the loyalists, supporting House Arista and the rightful heir to the throne as appointed by the King's betrothed. On the other stood the would be usurping traditionalists, who sought to uphold the laws of succession. They rallied behind House Kalara. Now, a century later, the realm remains divided, locked in a never-ending struggle for power and dominance. The loyalist houses of Teos, Retosia, and Pytion stand firm in their support of House Arista, while the traditionalist houses of Sultern, Rhodes, and Toria remain steadfast in their allegiance to House Kalara. As the conflict rages on, the fate of the realm hangs in the balance. One thing is certain - It cannot survive another century of civil war. A Forgotten Evil Stirs... While the realm is torn apart by war, a new shadow rises. Mysterious disappearances reported near the uninhabited forest. Legend of an undisturbed kingdom made of wax in it's center. Ghost stories of an ancient evil laying dormant... now waking up. ------------------------------------------------------------------- Hello! Looking to stretch myself and finally start a new table with a homebrew I've been putting together for a few years. Looking for players that are in a similar timezone (PST). I'm also a parent, so would be looking for evening sessions after kiddos are asleep (~7pm PST). The world's lore is loosely inspired by Jim Butcher's Codex Alera series, mashed together with Faerun. Familiarity with source material is not required or expected at all. Lore will be provided on this world, and the unique elemental powers ALL characters will have access to... With this world, there will be some restrictions on the Player Characters. All playable characters at this time will be Humans. Most classes are workable, though the system really lends itself to Martials/Half-Casters. I would highly recommend using one of those. I'm not a major Rules Lawyer, big believer in Rule-of-Cool and being adaptable. Improvising and leaning into the roleplay is where the magic happens. There will challenging, purposeful combat but not a meat-grinder style of a campaign. Getting the right dynamic is very important to me, so will definitely be intentional. Would also love some diversity (both in character and out of character) at the table. If this sounds interesting, please reach back out! Would be happy to discuss further and share more info on the lore to make sure it's a good fit. Regardless, best of luck to you on finding the right table. :) Cheers, Windy

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
D&D. DM is looking for the players (16-18+)
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

D&D. DM is looking for the players (16-18+)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Weekdays only, a group decides on day & time Most people will probably play between 16:00 – 21:00 (GMT+0) Will be played in Discord voice chat, "Theatre of the Mind" playstyle (means no VTT) My Discord (weebseatshit) *PREMISE* You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one It's a Forgotten Realms based, custom (homebrew) campaign with an emphasis on story, characters & adventures Some spells that affect game's balance & world, may be forbidden. It'll be discussed Instead of HP you have healthbars, & you don't know how big are your enemies healthbars Spells become cantrips I'll describe locations & looks with little to no details Just like with the books, i'd prefer that every player imagined their own stuff (& because there may be an info that player may not get or just ignore) Only these races are allowed: Human, Elf (Moon, Wood), Dwarf, Goliath, Tiefling (Purple, Pink, Blue), Tystling (a human with cat ears (& eyes)) These classes aren't allowed: Artificer, Barbarian, Monk, Psion A tystling is similar to a cat Monochrome darkvision Enhanced senses: smell, hearing, vision, touch & balance Soft step: walking is almost noiseless (unless a tystling has something noisy on), running is slightly quieter comparing to other races A tystling is shorter than an elf, but taller than a dwarf A tystling is slim like an elf, but lighter than an elf, with smaller muscles. That makes a tystling even more agile & dexterous than an elf, but it's very hard for a tystling to lift or carry medium heavy things

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Isekai as Monsters !
New
Posted 12 hours ago
Players
2/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Isekai as Monsters !

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
About the Campaign: I have tried doing isekai dnd before, but what I want to do this time around is players being reincarnated as low-level monsters for the first few sessions and then gaining their first levels later down the line. Would be pretty hard game, as monsters would be at disadvantage, but who knows what might come out of it. Planning to also run it as a combat heavy, dungeon survival campaign. Players would be able to evolve their characters with certain circumstances, including sacrificing souls of humanoids for a ritual. This evolution would be a custom mechanic and a way to get extra features both for your race, and your class. About time: I am planning to have sessions run at least 3 hours. This would be 2 different groups at 2 different time. One at Fridays 6 PM EST, another at Saturdays 7 PM EST About DM : I am an experienced DM of 6 years making a new campaign open for new players to join. I'll be happy to teach and explain anything about Dnd. I am happy to accommodate any type of player, as long as they are not disruptive and are not causing issues for me or any other players. I tend to do more RP then Combat, so expect about a 60/40 split, if not 70/30. About cost: I ask for 20 USD payment at least within 24 hours after the session. Refund will be made with reasonable situations as well as refunded at the end of session 1, as that one is a trial, if you're not willing to continue. About character creation: Lvl 1 start. All character can be created before the game or during session 0. Stat will be rolled with a minimum of 70

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Iron Gods campaign Pathfinder 1e, some homebrew
Players
3/6
GM
1/1
Pathfinder 1
en English

Iron Gods campaign Pathfinder 1e, some homebrew

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
PF1e tends to be combat focused, lots of teamwork, but there's puzzles, riddles, investigation too. I don't charge money, game time is Fridays at 6pm central. I have been GMing weekly since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players! This campaign is Discord video chat, but we could change time/day if the other players are willing and able. Don't worry about the mechanics, they are a lot easier than most believe, I am a good teacher (or so I have been told repeatedly over decades). I do not use a VTT. Tried. So I draw it out on a wet erase board, and if there's only one or two enemies, I don't bother and keep it in my head (I have the IQ to be able to do so, and then some). NO FURRIES! If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a class you don't normally. Lots of stupid puns and jokes. My campaigns tend to be accidentally lethal, and my NPC's react within the bounds of their Intelligence scores. I poke players into beefing up their defenses in the low levels (in between game sessions), I value intelligence and wisdom in a player. I have no problem with potent PC's, so long as they play well with others and make sense. I tend to be very helpful in between game sessions, giving as much relevant info as possible without spoiling the plot, with less info for veteran players. Quite military friendly, as my NPCs tend to react realistically and tactically. I am extremely good at teaching, not just game mechanics but also tactics, even interaction with fellow players. During game sessions, I play all my NPC's to the hilt, so if they are actively trying to kill your PC, that's how it is. I rarely fudge dice results, when I do it's for drama's sake, trying to make the game exciting and interesting. With Iron Gods you gotta make the characters WITH MY DIRECT ASSISTANCE as I make sure they fit with the group and campaigns, plus I give out extra benefits (like gear). We currently have a female aasimar Cleric, a female unchained sylph Rogue, and a male oni Tiefling melee Fighter. They are now 2nd level, and we could use a Gunslinger (probably Techslinger archetype is best given the campaign), and a Wizard magic and tech item crafter/Technomancer (who gets assistance from the Cleric). Yes, someone to help the Wizard make magic items would be useful too, since handling both tech and magic item creation is intensive on feats! Iron Gods is all about alien technology meets medieval types, sorta might and magic vs science fiction tech, with some usage of tech, people say it has a lot of Conan the Cimmerian vibe to it. The campaign seems to have robots, undead, aberrations running around, so having alternatives to mind affecting stuff is a good idea. That isn't to say you can't, it just means have more than one way to mess with the tactics of the enemy. I have a giant list of races available, some of which are androgynous, others exclusively male, others exclusively female, all of which are official save for 2 (Sylvan elves, basically archer and Ranger types, and Trollans). I instituted sexual dimorphism attribute modifiers to get players running more female characters, right now for example in Iron Gods we will have 3 female characters and one male (but played by a woman and 3 men but not the classes you'd think). Subtract 5 points from Strength for female characters, and add 2 points of Constitution, 2 points of Charisma, and 1 point of Wisdom. Please note that Elves,Sylvan elves, Drow, Trollans (based on Orko from masters of the universe cartoon from the 80s), Gathlain, Ghoran, and Wyrwood are not subject to this ruling, so there is no difference mechanically between male or female characters for them. Interestingly, female characters are mathematically better for Oracles, Clerics (so long as you stay away from melee combat), Sorcerers, Psychics, Mesmerists, Mediums, basically anyone that doesn’t need a high Strength score, and could use the increased Constitution, Charisma, and a little bit of Wisdom. Yes, there are cheap ways to dramatically increase your carrying limits, I can show you. Skill based classes like the Unchained Rogue and Bard tend to be a mixed result since a low Strength impacts carrying limits, Climb, Swim, and sometimes Intimidate. Male characters make better warrior types, so Fighters (melee and bows but not crossbows), Paladins, Samurai, Unchained Barbarians, Unchained Monks, Cavaliers, Inquisitors, Rangers tend to be male. Basically it pokes men into running characters that think in a more indirect, feminine way, and women into thinking in a more masculine, direct way by poking them into classes that have the right mindset/tactics. I really enjoy variety, and so even my campaigns tend to have a lot of different activities, not just "dungeon crawls". Banned Classes/Races Summoner (and Unchained version), Arcanist, Bloodrager, Brawler, Hunter, Investigator, Shaman, Skald, Slayer, Swashbuckler, Warpriest (this is all of the Advanced Class Guide), Vigilante, Shifter, all mythic paths are banned permanently (broken ruleset). Half-elves, Half-orcs are banned permanently; they are too mechanically similar to humans and don’t make sense genetically. Note that I never allow 3rd party (non Paizo) material (unless I honestly think they are balanced and appropriate but you gotta ask first), and I do not allow material that I don’t have access to personally. I am willing to get new material, however. I am the same way about the Gunslinger (need advanced tech available), Ninja (very culture centric), Samurai (very culture centric), Antipaladin (evil aligned only), Assassin (evil aligned only) classes. For example, we are playing Iron Gods, and you get access to alien guns so the Gunslinger is welcome. I won't run Rise of the Runelords, Carrion Crown, Giantslayer since I already did them.  These are the Pathfinder campaigns I have: Rise of the Runelords, Jade Regent, Shattered Star, Return of the Runelords, Reign of Winter, Mummy's Mask, Iron Gods, Curse of the Crimson Throne, Skull & Shackles, Hell's Rebels, Ruins of Azlant, Carrion Crown, Tyrant's Grasp, Strange Aeons. The difficult campaigns I have access to are Council of Thieves (3.5 have to adjust it), Giantslayer (kinda boring starting book 4 for the GM), Goblin adventure series (very short), Hell's Vengeance (evil aligned PCs), Kingmaker (3.5 have to adjust it), Second Darkness (3.5 have to adjust it). Only a few APs exist that I won't run period.  That’s not even counting the dungeon crawl classics adventure modules. Reign of Winter will let you see 18th level since I tacked on a module at the end, Carrion Crown only 15th, all other PF campaigns 17th. No gestalt classes, nothing outside the list below. Each new campaign, take a different class and role.  These are the Pathfinder classes I use: Warriors: Unchained Barbarian, Unchained Monk (very SE Asian culture centric), Paladin, Fighter, Ranger (and possibly Gunslinger if I run Iron Gods or Reign of Winter, Samurai if running Jade Regent), Cavalier Skill Monkeys: Bard, Ranger, Unchained Rogue, possibly Ninja if running Jade Regent Divine casters: Druid, Cleric, Oracle, Inquisitor Arcane casters: Sorcerer, Wizard, Witch, Alchemist, Magus Psychics: Kineticist, Medium, Mesmerist, Occultist, Psychic, Spiritualist No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out (all sorts tend to be in my groups). It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I eventually ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. It's for emergency stuff, like if someone gets sick or something and I gotta cancel the game. I do care about my players! And yes, I am meticulous about not calling for funsies.  Listen, I have some rules for players. 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several private warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important.

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Vampire 20th anniversary Chicago(DA disciplines)
Players
4/6
GM
1/1
Vampire: The Masquerade
en English

Vampire 20th anniversary Chicago(DA disciplines)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out. It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I do ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. Emergency stuff, like if you get sick or something. I do care about my players! 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already, this is meant to help the group have versatility. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. I am very adept at teaching, btw. This campaign is on Mondays at 6pm Central time Discord video chat, but we could change time/day if the other players are willing and able. Set in Chicago, I've added abilities to the NPCs to support their discipline powers, and set the whole timeline from Chicago 1 to 2 and beyond more gradually, changed who lives. Note that I have changed some of the clans a bit, like switched Gangrel(Sabbat) and City Gangrel (Camarilla), turned certain Brujah into True Brujah, a Ventrue into a Nosferatu, that sort of thing. Vampire has characters that are difficult to create without my assistance if you don't know how the numbers and discipline powers work (you distribute dots, there are no classes). However the game play dice mechanics/rules are easy as heck. The hard part is that it demands more forethought to play, because there's a lot of deceptive NPCs, including your own. It is oddly more ethical/moral than medieval fantasy games by far, even though you don't play a hero normally, and even though you're a vampire feeding on humans and aren't human yourself. It's darker I suppose, lots of intrigue and figuring out what is really going on. Kinda like watching Babylon 5 or Dune, you have to take notes to recall everything that could be vital later. A LOT less combat than medieval fantasy games! It's rare, but nasty when it does occur. Maturity is advised. Note that I broke my campaign down in a timeline, it can be altered by PC actions, even down to the year and month.  VERY DETAILED homebrew campaign that can be changed given PC choices. RIght now they are in late 1990 somewhere between Oct and December, you will get the PC's average xp to start with, along with a host of extra little benefits outside what the creation rules normally grant. You dictate the parameters, I figure out how to make the mechanics do what you want and tell you about potential problems, and I pick out flaws so as to give you your own story arc. Its also a great way to get rid of problem NPCs. The Dark Fate flaw is reserved for anyone meeting their end during Gehenna, the end of the world. See, the Antediluvians rise, and they are hungry for their clan members.... That doesn't mean you can't play, you can still run other characters even after your main one croaks. Official list of clans/bloodlines you can take in Chicago compatible with the group as it is: Nosferatu (must take Dark Fate flaw), Toreador, Ventrue, Brujah, Gangrel (Sabbat), Malkavian, City Gangrel (Camarilla), Tzimisce (must take the Dark Fate flaw), Gargoyle, Caitiff (Anarch typically), Assamite (Milwaukee Sabbat), True Brujah. Obscure list (you can take them if you want, but you won't have support from fellow clan members in Chicago): Daughter of Cacophony, Nagarajah, Salubri (Warrior and very Camarilla), Lamia.  Got a Cappadocian (a hospital morgue doctor and a necromancer), Salubri (one Healer(an FBI agent), one Watcher (a homicide Chicago police detective), and Lasombra (an amateur boxer and criminal lawyer, he wants to go Camarilla). I have set up each pc to have fast growth, to have really good rolls for their disciplines right away. The party could use a member that has Vicissitude, Animalism, Celerity (this requires high Wits) as clan, or possibly Temporis, Thaumaturgy. Luckily there's a 5 point merit that allows anyone to buy clan xp rates, hint hint. You gotta also pay for mentor ratings since you need a teacher to increase your disciplines outside of Celerity, Fortitude, Potence. BTW, I made these 3 powers much easier to use, and less vitae expensive. If you pick from the obscure list, you can BUY up to 7th generation, but you blow 6 background dots to pull it off.  Caitiff are interesting, I made them able to teach ANY discipline they learn; normally the 13 clans can only teach their clan disciplines. A Tremere is possible, but you'd need to be a diehard Anarch (meaning the local Tremere want your keister dead, although good news for you that the Chicago ones are less than competent). If you don't know the clans, I can give you information but you will need the V20 core rulebook (learning the setting and abilities but not the disciplines), the dark ages core rulebook (mostly just for the super powers/disciplines), tome of secrets (all forms of vampire magic, even Obtenebration), and Erciyes Fragments (this will feature heavily in the campaign, its the Vampire bible of sorts including prophecies) books. Also a total of 20 d10's, basically two matched sets of 10 d10's, but the 2 sets cannot match each other. Preferably translucent dice, not solid. Chuck out any that have bubbles inside. Game always starts at 6pm central Mondays. The Guide to the Camarilla from the Revised edition might be handy, but not strictly necessary. Prince's Primer is nice for understanding elder vampires' mindset. They are very manipulative, and deceptive. This is a copy of an update I gave to a player that missed a session: Both Michael Payne Toreador and Son of the Malkavians are dead, and Jay found another body in the basement, this time of a dead boy, a formerly months old vampire Caitiff. His name was Neon, and Damien of the Brujah (one of 2 anarch leaders was caring/teaching for Neon) Damien will have to be told. Neon was chained via manacles to the basement floor in Son's Skokie residence, his throat ripped out and his face gnawed upon. Evidence was found that Son was blackmailing Horatio Ballard into insane and demeaning acts. You could get a major boon from Ballard using this, or use it against him in other ways. (the players gave this information to the Nosferatu, who now owe them big time)  Ballard apparently has been naughty. Michael accidentally killed Son, and Michael is dead thanks to the party knocking him into torpor, and the elders ending him. recall, Michael was suicidal, and homicidal after the party ended his ex wife. plus had a rep for being a thug who used to cause chaos your character Salubri Healer just rescued the young couple that Son was psychologically torturing, and you shot Michael (bashing damage, just reduced him to torpor) as he tried to use Ben the Cappadocian as a shield

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Amalgam
Players
6/6
GM
0/1
Homebrew
en English

Amalgam

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
I'm looking for a DM who takes requests or is looking to learn by using an existing homebrew world for a group with six players. I have a game world already mostly put together that I used as a DM but would like to take from the player's side in this instance, the game is an amalgam of various existing nerd culture franchises such as Star Wars, Marvel, DC and anime where the characters and lore exist simultaneously and always have which create a unique setting rich with possibilities for the players to adventure and explore. We live in the Pacific Northwest but having an online DM who lives elsewhere but connects online is totally welcome, looking forward to hearing from you and having fun with you soon! Please DM me if you want more details.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Denton
Campaign
DND 5E Hombrew Campaign - Denton, Tx
New
Posted 16 hours ago
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

DND 5E Hombrew Campaign - Denton, Tx

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
[DnD 5e][Denton, TX] - DM looking for players for a Homebrew 5e campaign Hey there! I moved to Denton a couple months ago and I'm looking to get a small group together to hang out weekly, play D&D, grab drinks, or play boardgames together. Here's the plan: * **System:** D&D 5e * **Format:** We'll kick off with a short one-shot to get a feel for the group, then move into an ongoing homebrew campaign * **Schedule:** Fridays (starting this week) @ 6pm, Denton, TX biweekly campaign sessions, alternating with biweekly hangout nights (board games, drinks, whatever) so Fridays stay a standing thing either way * **Who:** Guys & gals welcome, never played before? Even better. I'm a newer DM myself, so no pressure to know the rules going in. Just looking to find some post-grad peeps who can commit to a weekly hangout. If that sounds like your kind of Friday, hit me up on here and/or Discord: Chashu293

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
"Year 0" Prequel One-Shots
New
Posted 16 hours ago
Players
0/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

"Year 0" Prequel One-Shots

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello hello! I am Matthew. I am a new DM building a homebrew world, and I want your help filling in its history. Before my main campaign begins, I am running a series of one-shots set in "Year 0". This is when an apocalyptic cataclysm nearly ends the world. The future campaign will be set centuries afterward. When? I run my business from home and have a family, so M-F during the day works best. These one-shots will take place Tuesday through Thursday, between 9:00am and 2:00pm Central time (chicago area). If you work from home, work nights, or live in a time zone where this is your evening, this table is for you! What is it? You will play low- to mid-level heroes surviving the chaos of a larger conflict. You might be pulling off a desperate heist for a magical artifact, escorting refugees to safety, or holding the line against impossible odds. All of this happens under the shadow of the First King, whose mysterious sacrifice during this era saved the realm but cursed his bloodline forever. Legacy? Yup If you survive, I have a "Fortune & Fate" roll planned to help determine your character's epilogue. Though you will have plenty of creative control over their outcomes. Survive or not - your characters will become the myths, ancestors, and founders in the larger campaign!

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Greek-myth campaign for Daggerheart
Players
1/5
Paid game
Paid game
GM
1/1
Daggerheart
en English

Greek-myth campaign for Daggerheart

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
"Five years ago, a thousand ships answered Agamemnon's call and departed Greece to bring about Ilium's ruin. The greatest heroes, the mightiest weapons, and the most mythical stories are somewhere else.  You are among who remains.  I am Homer, and I will sing of you, amongst Other Names." Set in a fabled Age of Rhapsody — paying homage to the Bronze Age, Greek tragedy and comedy, and classical myth — Echoes of Fate is a homebrew Campaign Frame for Daggerheart exploring lies and prophecies, the making of myths, and what it costs to break destiny. You are not the hero the epic was written for. No prophecy names you. No Muse has claimed your story...yet. So what do you make of a life the songs haven't told yet? If you are a fan of myth retellings such as EPIC: the Musical, A Thousand Ships, The Song of Achilles, come sit by the fire. Some notes on the setting: •  The gods are present but distracted — drawing their eye may bring you greatness, or ruin. Or maybe you'll be drawn to the Mysteries instead? •  No prophecy protects you: your choices ripple outward, and could alter canon myths and even the course of the war itself. •  All stories are welcome, this table is LGBTQ+ friendly. •  New to tabletop, Daggerheart, or Greek myth? This table is beginner-friendly. And no Classics degree required, just curiosity. EU-friendly hours (evenings except weekends where I can do mornings or early afternoons) or US- friendly (late afternoons/early evening). Sessions can be weekly or bi-weekly through StartPlaying.com, at 20$ per session. About me: - I've been a Dungeon Master for almost 8 years and I have plenty of experience in guiding new players. I prefer Theater of the Mind with minimal VTT support. - Your story will matter and I love a long, narrative background I can weave into the main story. - I do character voices!  - I also do character artworks :D Safety tools: Session 0, Lines and Veils, Consent checklist and X cards. I prefer to be honest in advance: Echoes of Fate draws from real life in addition to myth. Slavery was present in Ancient Greece, as was mysogyny, war and violence. You will be able to challenge these in-game through your character, or ask me to avoid mentioning them and I will do my best to do so.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Grasianil Chronicles[Custom D6 System][Maptool]
Players
1/2
GM
1/1
Homebrew
en English

Grasianil Chronicles[Custom D6 System][Maptool]

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking for player interested in testing custom game system via narrative roleplay and learning the system itself. Grasianil: Custom D6-based system utilizing Maptool primarily, heavily stream-lined to support large, quick battles. Versatility allows vehicles, mechs, and spaceships, utilizing unique mechanics, in-addition to single players. Minimal delays owing to macros within Maptool, utilizing pop-up menus, automatic calculation of damage, debuffs, armor, etc. Highly adaptable, with streamlined rules offering as much complexity as is desired, and based on the setting. Developed by myself and my partner who passed away earlier this year. Supports several original fantasy and sci fi worlds of varying types, from traditional western high fantasy, to detailed low fantasy, from space opera-style sci fi, to more realistic settings. In-addition to original settings not listed here, it has been adapted to: Legend of Zelda Battletech Middle Earth Forgotten Realms Mystara Shadowrun and Cyberpunk Pre-existing settings are not played strictly-canon, but consistency is stressed. Medium amount of experience in RPing requested, as well as an open mind to learn a new system. Maptool 1.11.5 needed, Discord used primarily for all text but other programs are an option, Google sheets used for some settings. Time-zone of GM is US Central. RPing otherwise done via text on Discord, but other options open to discussion. Session date and time variable, any listed setting available, suggestions welcome, inquire in DMs to myself for further details. GM preference for folks interested in creating a story, rather than purely for the gaming. One-on-one only, at the moment. No cost. No absolute obligation. Reach out to natalie7995 on Discord, or via message/email for more information. When reaching out, please send a message via Groupfinder or over Discord.

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Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Online
Campaign
PF2E Homebrew world of Arcadia
New
Posted 19 hours ago
Players
0/5
GM
1/1
Pathfinder 2E
en English

PF2E Homebrew world of Arcadia

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Welcome to the world of Arcadia, a sprawling high fantasy setting where many different people live and coexist, but something is lurking in the dark, intending to disrupt the world. Will you set out to stop this darkness, or will you choose a different path, the choice is yours to make. I will be hosting a long running campaign in my homebrew world of Arcadia, this is a sandbox campaign where you choose the adventure, but there is a long running goal you can follow, and it will impact the world whether you choose to interact or not. When? Sundays, CET (Swedish timezone), start around 4-5 pm, session time will be around 4 hours. How? Foundry, Discord. Looking for 4-5 players, it's first come first serve, if you are accepted be readu for a quick discord call so I can check the vibe. Please answer these questions when replying to this advert: Experience: What is your background with TTRPGS?(Beginners to the system are welcome!)      Playstyle: What draws you to TTRPG's; Combat/Strategy, Improv/Character development or creating a Shared-Storyline? Table Dynamic: What energy do you hope to bring to the table in our story-driven campaign?  This is a NO AI campaign, NO AI will be allowed. Type NO AI last in your reply so I know you have read this.

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Tabletop RPG
Tabletop RPG
Ember
Online
Campaign
Realms of Ember
Players
0/4
GM
1/1
Ember
en English

Realms of Ember

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
An open-world campaign that can lead any where you desire. This game uses a custom system called Ember and is played on discord. If you are interested join the Discord.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
You can expect to die. But hilariously.
New
Posted 20 hours ago
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

You can expect to die. But hilariously.

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
A D&D 5e One-Shot About Making Bad Decisions in the Face of Certain Death The premise is simple: You are going to face something you cannot defeat. Not probably can’t defeat. Not might be able to defeat. You are completely and spectacularly outmatched. This one-shot is inspired by Faster, Purple Worm! Kill! Kill! and is designed around the idea of throwing the party into an absolutely hopeless situation and seeing what happens. ⚔️ This is NOT a traditional heroic adventure. There is no expectation that the party will defeat the final threat. There may not even be a realistic way to survive. Instead, the goal is to create a fun, memorable, ridiculous, and occasionally heroic last stand where your decisions determine how your character faces the inevitable. Maybe you run. Maybe you fight. Maybe you come up with an absolutely insane plan. Maybe you spend your final moments arguing with the rest of the party about whose fault this was. Whatever happens, the goal is to have a great time. 🎲 About the DM I’ve been DMing for 2+ years and have experience running games through Discord and Owlbear. I’m also new-player friendly. You don’t need years of D&D experience to join. I’ll help explain rules and get you comfortable with the game as we go. 🏳️‍🌈 LGBTQ+ friendly The table is intended to be welcoming and respectful to everyone. Come ready to have fun, make questionable decisions, and embrace the chaos. ⚠️ Important Player Expectation Character death is not only possible, it is expected. This adventure is specifically built around an overwhelming threat and the possibility of certain death. Please don’t bring a character you’ve spent months developing if permanent character death would ruin the experience for you. Bring a character you’re excited to play, roll some dice, make some memories, and see how long you can keep the inevitable at bay.

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Tabletop RPG
Tabletop RPG
Unbound
Millbrook
Oneshot
UNBOUND Playtest
Players
0/5
GM
1/1
Unbound
en English

UNBOUND Playtest

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Playtest
The game is still being tested, and your feedback is part of the point.
Looking For: 3-5 players for an in-person playtest Location: Millbrook / Prattville / Wetumpka (Montgomery area works too) Play Style: In-person, tabletop, fantasy adventure Experience Needed: None Character Creation: Required (part of the playtest) Schedule: Flexible evenings or weekends System: UNBOUND, a custom system I've been developing I'm looking for 3-5 players to test out my anti-essentialist, leveled point buy TTRPG system. You build your character according to your fantasy, not class cages. Perks and Limitations define your build, and let you make your character the way YOU want, not the way a rulebook says you must. Every level gives you Build Points to grow your character in any direction, with no forced archetypes. Combat is dynamic, using Active Defenses, contested rolls, and armor as a damage reduction percentage. Magic is fluid, and almost any caster can heal, so nobody needs to play the healbot.  Come help my test out my system and try out something you didn't know you needed.

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Tabletop RPG
Tabletop RPG
DND3E
Dungeons & Dragons 3.5
Online
Campaign
Keep on the Borderlands
Players
0/4
GM
1/1
Dungeons & Dragons 3.5
en English

Keep on the Borderlands

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Revisit an old Classic. Introductory Module for Character Levels 1-3. This old-school classic was voted 7th best module in D&D (Basic). (Introduced for First-Time Players/GMs) --- Campaign:    Keep on the Borderlands System:    3.5 SRD Platforms:    D20Pro, PCGen, Discord Date & Time:    CST (-6) - Time TBD by coordination of schedules Open Slots:    4 seats at the Table Information:    Old-School Classic, 3-4 hour Sessions This old-school crawl has seen life in most versions of D&D. It is ported to 3.5 for this game. Requirements: -Discord: Voice Only -VTT: D20Pro -Character Generation: PCGen -18+ --- Player Application

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Tabletop RPG
Tabletop RPG
PROSPERON
Prosperon: a Bio-Cyberpunk RPG
Online
Campaign
Prosperon: a Bio-Cyberpunk RPG
Players
2/3
GM
1/1
Prosperon: a Bio-Cyberpunk RPG
en English

Prosperon: a Bio-Cyberpunk RPG

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
I'm a game designer, and I'm looking for a group of great players to help me playtest the crap out of it. Anyone willing to playtest will get a free digital copy of Prosperon on the house. I was thinking of running sessions every other week on Saturdays, since I already run a podcast campaign weekly. If you're interested, sign up and let’s have a blast. To give you an idea of the gameplay style, it’s about 65% roleplay and 35% combat, though that really depends on the group’s dynamics. If you all want more combat, I can absolutely make that happen. The game is a cyberpunk/biopunk mix set in a dystopian society on a distant planet far from Earth. Humanity colonized a world called Khaelmora, later renamed Prosperon by the human settlers. If you're interested, let’s get those dice rolling and have a good time. I just wanted to add that I’m also looking to start a play‑by‑post group. I still want to run a VTT game, of course, but a play‑by‑post format could be fun too.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
From the Depths
Players
0/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

From the Depths

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Campfire embers are the last thing you remember. Whether you were traveling alone or guarding a merchant caravan, the wilderness suddenly went dead silent. Then came the masked attackers—too many, too coordinated, and overwhelmingly lethal. Your camp was slaughtered. But you? You were taken. You awaken in darkness, bound in heavy chains deep underground. If you ever want to feel the sun on your face again, you and your fellow captives must forge a desperate alliance, break free, and survive an escape that will spiral into a world-spanning epic. PRICE: $25 (through PayPal or Venmo) / Session —> Session 0 is free and the first official session is 50% off. WHAT YOU GET: —> you get to embark on a full homebrew campaign spanning from levels 2 to high teens (possibly even level 20) campaign with personal character arcs tailored to your character’s backstories woven in with the overall narrative. —> there is also an artist in my server that will do a frww character portrait art for each new character in the server SCHEDULE: Sundays (weekly) starting at 10am PST. Games will run 4-5 hours. ---> I will be running this game additional days of the week. Same campaign, different players on the following days and times: --------> Tuesdays starting 1030am PST --------> Wednesdays starting at 1030am PST --------> Thursday (Bi Weekly) starting at 230 PST --------> Fridays starting at 1030am PST Just tying to fill up one table at a time. WHERE: the game will be played on Foundry VTT whith voice chat done through Discord. —> I have a new server for the purposes of hosting my games as well as creating a new D&D community SAFETY FIRST: A supportive environment is a priority. Players will fill out a quick RPG Comfort Questionnaire featuring a Lines & Veils section to ensure everyone has a safe, fantastic time at the virtual table. OTHER DETAILS: —> To perfectly fit the unique history and regions of Wysteria, your starting character must be a non-PHB (Player's Handbook) species. This only for your first character, —> we will be using the primarily the 2024 ruleset with some favored 2014 mechanics in addition to various homebrew rules that will be discussed at Session 0 Ready to see the sun again? Send a direct message to @acedespadas on Discord or directly here for to inquire for more. If you’re a great fit for the table, I’ll send over the lore primers and everything you need to start building your character! A BIT ABOUT ME: Hello, my name is Aron, I’m 34 and I started playing this game as the forever DM just before COVID hit and have been DMing multiple weekly games since. I am for the most part fairly introverted which this hobby has helped deal with, and while I may not do all the little funny voices (it’s a thing I’m working on) I’m a sucker for the Rule of Cool and a good story! And what better story then one you build together as a collaboration with other like minded individuals?! Outside of D&D my interests revolve heavily around music, movies, and other general nerd things

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Tabletop RPG
Tabletop RPG
Fabula
Fabula Ultima
Online
Campaign
Fabula Ultima (Thursday) - Seekers of Chromana
Players
3/4
GM
1/1
Fabula Ultima
en English

Fabula Ultima (Thursday) - Seekers of Chromana

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Seekers of Chromana (Thursdays) System: Fabula Ultima Open Slots: 4 Platform: Foundry VTT using Forge and Discord Time: Thursday weekly, 7:00 PM to 10:00 PM Pacific Time Zone Looking for newer players to Fabula Ultima. I am currently learning this system but I have experience in other ttrpg systems. Party is a member of an adventuring guild for a special nation searching for elemental shrines on a mysterious continent. Requirements: Working Mic and Computer that can run FoundryVTT, Forge Account (free), Discord for audio (no video required) Nice to Haves: Steady Schedule, Willingness to RP and work with other party members, good dice luck Time and Frequency: THURSDAYS weekly Sessions will be every week and last around 3 hours with about 10 to 12 sessions. PM me for any questions or post in this forum.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Heavens Usurped:The Secrets of the Crowned Six
Players
5/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Heavens Usurped:The Secrets of the Crowned Six

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
The party is currently at level 3 and looking to grow it's ranks. They are about to embark on a journey with their dragon companion, Whisper, to investigate the legitimacy of 1 of 4 companies with potential ties to the Carrion Company. I will run a one on one session Zero with anyone interested! Dark Frontier Fantasy | Tactical Roleplay | Political Intrigue | Living World Campaign | Growing Items Starting at level 1 going all the way to 20! Azural remembers everything. In the foothills of the Drenthars, most names are forgotten, most contracts are written in dust, and only Azural itself bothers to keep score. You start in the fading frontier town of Arazar, just mere faces in the crowd, taking whatever work will keep you fed. • Escorting short caravans that never make the stories. • Settling petty border quarrels. • Finding the missing, no one can afford to mourn. • Looking the other way on smuggling runs. • Digging up graves for coins that barely shine. Small jobs for small people. Until Azural begins to change around you—and the first whispers of a divine crime start to echo from the shadows. Will you silence those whispers, or turn them into the cry that rights a long‑forgotten wrong? StartPlaying Game Link StartPlaying GM Profile

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
grounded: the helix organizations mistakes
Players
5/10
GM
1/1
Dungeons & Dragons 5E
en English

grounded: the helix organizations mistakes

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The Helix Initiative was introduced to the public as a revolutionary leap in environmental adaptation, biological medicine, and survival science. Officially, the organization claimed it was developing new ways for humanity to survive ecological collapse, disease, and resource shortages. Behind closed doors, however, Helix operated hidden research divisions dedicated to experimentation far beyond legal or ethical limits. Somewhere deep within those divisions, a scientist identified in surviving records only as Dr. W██d████ T████ developed a machine capable of shrinking living organisms to less than an inch tall. The technology was presented internally as a breakthrough in resource efficiency and medical research—but many of the subjects brought into testing were children between the ages of eight and sixteen. Most never returned. You are one of the survivors. After undergoing the procedure, you awaken inside an ordinary city park that has become an impossible wilderness at your scale. Blades of grass tower like trees. Puddles become lakes capable of drowning entire groups. Ants patrol the dirt like armored soldiers, while spiders transform sections of the park into web-choked death zones. Every inch of terrain matters. Every storm is catastrophic. Survival depends on learning how to weaponize the environment itself—crafting tools and defenses from thorns, sap, insect shells, broken plastic, roots, and scavenged debris left behind by previous miniature civilizations that clearly did not survive for long. As you explore deeper into the park, you begin discovering abandoned outposts, collapsed shelters, and fragmented Helix logs detailing increasingly unstable experiments. The records reference attempts to create “evolutions chosen suvivors” capable of evolving beyond normal biological limits. Again and again, one phrase appears alongside heavily censored personnel files: MARROW SYNDROME. The disease slowly destroys the body in stages—first decaying bone tissue, then muscle structure, and finally flooding the lungs with blood. Somewhere among the corrupted files are hints that Dr. W██d████ T████ never joined Helix out of loyalty. Some logs imply he infiltrated the organization to expose its corruption, free the surviving test subjects, and continue researching a cure for a terminally ill child connected to the syndrome. Whether those rumors are true remains uncertain. Helix officially denies the existence of both the disease and the scientist. Not every strange thing in the park comes from Helix laboratories. Survivors occasionally encounter a bizarre figure known only as Rock—a hyper-muscular talking bee obsessed with shouting “MUSCLE” at every possible opportunity. Most groups dismiss him as insane until they realize he understands far more about the park than he should. One moment he acts like a reckless coach forcing terrified children to become stronger, and the next he casually references erased facilities, failed experiments, or “previous attempts” that nobody else remembers. Near the edges of abandoned Helix sectors, Rock sometimes becomes unusually quiet, staring into empty space before muttering warnings that sound less like jokes and more like genuine fear. HE IS WATCHING YOUR EVERY MOVE...

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Tabletop RPG
Tabletop RPG
5E Trigestal...
Online
Campaign
Trigestalt [WEDNESDAYS 6PM MST]
Players
2/7
GM
1/1
5E Trigestalt
en English

Trigestalt [WEDNESDAYS 6PM MST]

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
HEY YOU! Do you want any particular species extinct? If so then you came to the right place! Every day on Wednesday 6pm (MST) We are also looking for a GM but I can handle that job for the time being. We make people the GM via wish spell and other things, right now it's a trigestalt at level 23 Heavy combat low RP. Horde fight. Instead of any species you are a Sevranack former species unknown unless specified you are alien to any enviorment, as your species special you have the resilient feat, the durable feat and the remarkable recovery feat You all have UA tunnelfighter. You do not age and you are immune to exaustion Your whole body is made of design the player describes. you will be going through wave battles and it is theater of the mind. You each have legendary uncommon common and a rare item, if you may decide you may have a +2 or +3 weapon but never a +1. - Custom stat array 11, 13, 17, 19, 23, 29, 31 - Physics rules of cool. Every first encounter is a surprise round. This is a gestalt, and we are the pirates pirating rules. No muticlassing, Spellpoints. The party as a collective has UA tunnelfighter and upon a bonus action from any one single sevranack you all take the defensive stance and you hear this capacitor charge sound. Tripple max hp. Bonus action Healing surge All that good stuff. We hope you join.

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Tabletop RPG
Tabletop RPG
Only War
Online
Campaign
Call of the Purple Sun
Players
3/5
GM
1/1
Only War
en English

Call of the Purple Sun

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
Looking for people for ttrpg game of Only war converted for TC. Hello, for a while i has been hooked on the world of Trench Crusade and i wanted to do something with it but i quickly dropped d&d as it doesnt feel right for it, so i ended up with Only War system of Warhammer 40k for it. Game is of course using the system of the Only war but weapon, units, armors and magic are remade to be Trench Crusade like, as well allowing custom make for your own warband origin too. Story is very much custom made by me but taking a lot of lore into mind when creating with multiple places to start in and even ability to choose to play as a good or bad guy for the campaign (vote by players and decide if we play Hell or Heaven side) as well as many custom classes and other character creations to go with the theme of Trench Crusade and be less Warhammer 40k. Story time: You are a collection of soldiers or fanatics who join the great war with a vision of a Purple Sun in your dream, a distant, cold and yet still close, close enough to remember and have the image in mind. Something is calling you, now it depends, is it good or a bad thing ? You will delve deep into what this strange and shared dream could mean and where it leads you, salvation or death awaits you. - System: Only war - You will control your character with a small group (1-2 npc) that follow you, - Day and hour of game: Mondays in 8 pm CEST+1 and generally going for 3-4 hours - Newbies or fully new people to this system are welcomed as i can give you all the things you need to learn with few test games to get the feel for the dice system. - I as a DM have a about 8 years of D&D experience with about a 1 year of Only War experience. - I am not native English speaker so i may studder or loose words, beat me about it only a little 😆 - Don't be a skipper, i don't want people who do join and then skip 3/4 games the month. If your Monday's are unstable, don't join please, thank you. (No worry if you have random event that takes you away, its no problem if its not common thing) - looking for about 4 people top. - Using roll20 and discord - Ai pictures are fine by me as i use some too. - Sexual and gory stuff will be happening, not forced but the themes of lewdness might and gore is omnipresent in this setting.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Los Angeles
Campaign
On Time's Edge
Players
1/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

On Time's Edge

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
The era of mortals is coming to a close. Time, once a flowing and vast fact of life, is being eaten away by a divine stasis known as The Fog. More than half of the planet and its people have been swallowed by it now, leaving a sparse few beacons of light in the ever growing darkness. Our story begins in the 11th month of the year 3046PS, roughly 60 years after the first sightings of The Fog, as one of the final refugee ships from the west dock in the port city of Punto de Partida. Snow falls upon our fated party as they’re engulfed by the anxious city and its people, having only themselves to fend for against a world nearly frozen. You, dear survivor, live while the timer of the end ticks down. What will you do in the final years of mortals? Will you spend them ignoring the inevitable and indulging in what little comforts are left, or will despair halt you even before stasis arrives? Or maybe you have hope of a miracle, be it from the gods or crafted by your own hands. Just how much, I wonder, would you be willing to lose to save the world? [This campaign is set to be a long-term, slowburn story focused on character development and roleplay. Much of its world, people and cultures are open for players to imagine and make their own, making it perfect for players who love world building and crafting intricate backstories. The story will cover many of the expected topics for a pre/mid apocalyptic setting, as well as heavy themes such as classism, genocide, xenophobia and racisim/speciesism. Other sensitive topics may be covered barring any content that players can choose to veto; my goal as a DM is to make an immersive and realistic world while showing utmost respect to my players while doing so.]

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Tabletop RPG
Tabletop RPG
CBPRED
Cyberpunk RED
Online
Campaign
ROTFRONT Survival-horror
Players
2/4
GM
1/1
Cyberpunk RED
en English it Italian

ROTFRONT Survival-horror

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Survival horror, sci-fi  campaign based on the indie game "SIGNALIS" , played with  modified cp-red meccanics. [This table usses a slightly Faster PbP format , especially when It comes to in game conversations] ________________________________ You will find yourselves on the frozen moon of Rotfront, where the Hayades multi-function maintenance station has ceased communication with the outside world and things are taking a strange turn... all while a mysterious state of emergency is declared. In this campaign, you can choose from a wide range of roles based on the survival horror game "SIGNALIS"—a sci-fi communist dystopia featuring retrowave technology. Your characters can be either a Replika (a biomechanical construct based on a mental pattern) or a Gestalt—an ordinary and "free" Eusan citizen. GAMEPLAY: -Roleplay -Combat and scarce resources: Although most CP mechanics will be heavily overshadowed by resource scarcity, the campaign's survival horror mechanics ensure there is never a dull moment. This campaign may contain: gore, sexual/psychological themes, and—above all—cosmic horror; madness is not a matter of "if," but of "how much." (18+) The campaign's homebrew content includes: -Races and models (Gestalt, Replika) -Changes to cyberware compatibility -Addition of a new weapon type (carbine) -Buffs to automatic fire and SMGs; changes to certain rates of fire -Various exotic weapons -Buffs to certain cyberware -Bioresonance mechanics Billing: of course you will never be asked to pay to play or to continue playng, but donations are wellcome and help me keep putting all the effort i put on the games i run. (A lot, too much probably)

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Johnson City
Oneshot
Dnd
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Dnd

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Just a chill game ran in a wing it style. I like structure but mostly just come up with things on the fly

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Pirates of Saltmarsh
Players
5/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Pirates of Saltmarsh

Paid game
The Game Master charges a fee to run the game.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
This campaign is a different take on the module of "Ghosts of the Saltmarsh." We will be playing through the adventures in the module with character driven storylines. This is a naval campaign that will be taking place in waters of Faerun. So your character should have some connection to islands or the water. This campaign will take you down the path of piracy, political mystique, and underwater discovery. A mix of heavy combat, mystery solving, and medium roleplay. Character interaction is encouraged, but full on voices are not required. High Seas, High Fantasy, and Eldritch Horrors Level 1-10, with possibilities of higher levels depending on the game Go from ragtag mercenaries to local heroes. Unravel political plots, fend off living and undead deep-sea threats, and confront eldritch cults. This campaign uses the best of the adventures in Ghosts of Saltmarsh rounded out with additional materials. To join this campaign, or if you're looking for other long-term adventures for D&D 5e campaigns to have a good time in. You can click the link below to get more details on my StartPlaying.games listing page: https://startplaying.games/gm/roll4performance

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
D&D 5i(diots)
Players
4/10
GM
1/1
Homebrew
en English

D&D 5i(diots)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello! I'm looking for available players to join my existing group. It's hard to have sessions atm because of a lack of availability with players and the fact ppl keep joining age range for this campaign is 14-17, both experienced players ame beginners are welcome! Most campaigns in the group will be homebrews, so I'm always open to suggestions for the next campaign! We're still pretty early in the first campaign (only 3 sessions in) so i feel comfortable asking people to join. (There currently is no limit on how many can join). \----- Current campaign premise: You all have received golden tickets too this years Carnival. Wether youve stolen, bought, or earned the ticket, you've been chosen! Because of this, a journalist named Aurora has hired you too do some investigation on the inner workings of the magical Carnival. Specifically, the sudden disappearance and replacement of the previous carnival master! Wether you actually investigate or just enjoy your time there is completely up too you, there are many secrets hidden away behind the spectacle of the carnival. something far more grand then a simple missing-persons case... \----- DNI IF: \*you are homophobic, transphohic, racist, etc. This group is extremely diverse in both sexuality and ethnicity so you won't have a good time, i can assure you. \*you're a map, pdf, etc. As i said this entire group is made of minors \*you're into things like incest/stepcest, proshipping/darkshipping, etc. Again you just won't have a good time as the group is against such things. \*over the age of 18+, just to keep things from having the chance of getting weird. I worked really hard on this campaign so please if you join put some effort in! This is my first time DMing so if you have tips/concerns I'm always open. Really anyone is allowed, just don't be "that guy" at the table. I want this group to be something long term so if that doesn't interest you this may not be the group for you. Thank you! All sessions will take place every Sunday at 12:30 CST unless stated otherwise in the GC. The campaign takes place over discord! List of future campaigns: Dungeon meshi homebrew Deltarune/undertale homebrew Spirted away *themed* homebrew ATLA/LOK homebrew Percy Jackson homebrew Contact me: Here Reddit: u/LittleLezbianRat Discord: little_lesbian._.rat Tiktok: little_lesbian..rat3.0 Tiktok display: Akutagawa's Missing Eyebrows

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Tabletop RPG
Tabletop RPG
CofD
Chronicles of Darkness
Online
Campaign
PLS - The Isle Of Nodnol
Players
1/4
GM
1/1
Chronicles of Darkness
en English

PLS - The Isle Of Nodnol

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Good day everyone, I am seeking some players for a Chronicles game based on a small fictional island in the UK. The Premise The game will be set in a remote and eccentric university in 1946 England, where the players will be attending. They will start the game as regular mortals and will be exposed to various oddities and strangeness on the isle, putting them in contact with various occult based groups. Eventually this may lead to the players learning magic in a system similar to WoD Sorcerers as they delve deeper into the magic and mysteries of the strange land they now study in. The Time There no specific time set for the game, but I am planning for it to be around 18:00 GMT on Tuesdays, weekly. I am however very open to working with my players to figure out a time that works for everyone. How to Contact If this post interests you please shoot me a message here or on Discord so we can chat and see if you’re a good fit for the game. Can’t wait to hear from you all :)

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Cascoria: Blades of Betrayal ($15/seat)
Players
2/4
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Cascoria: Blades of Betrayal ($15/seat)

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Paid Game ($15/session) on Thursdays or Fridays 8PM-11PM EST System: D&D 5.5 The Campaign - "We promise you terrible pay, no fame, and an unmarked grave. But the things that go bump in the night? They will have nightmares about you." Magic is a gift from the ancient Guardians; a spark we use to slaughter the monsters trying to reclaim our lands. You’ve been recruited by an elite covenant of hunters to travel the vast, living world of Cascoria, from holy nations to forgotten temples. What to Expect in this Campaign: The Vibe: High fantasy adventure mixed with light gothic horror and tough moral quandaries. Deep Lore: A living, breathing world full of politics, prophecies, and ancient mysteries. Epic Encounters: Cross paths with legendary Mage Knights, the 5 Great Sages, and NPCs with their own hidden agendas. Trust your instincts. Are you ready for the hunt? Other stuff: Seat Price: $15/session (via PayPal). This gets you a highly polished, immersive story and over 75 detailed, custom maps running smoothly on a dedicated Foundry VTT server. Comms: Discord for voice. Video is totally optional, and we will figure out a group consensus during Session 0. Characters: D&D Beyond. We'll import your sheets directly into Foundry. https://hunters.cascoria.org Come check us out and play some games!

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Tabletop RPG
Tabletop RPG
Hazeboud(Hom...
Online
Campaign
Sandbox Campaign
Players
3/5
GM
1/1
Hazeboud(Homebrew)
en English

Sandbox Campaign

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
We are playing a campaign where players explore the world and the plot is driven by the consequences of their own choices. There is no set BBEG or save the world quest. The game is centered around exploration, travel and PC personal growth. This the system: https://playhazebound.com/ Requirements: * Decent microphone quality * Commitment to attend at least 75% of sessions

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Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Online
Campaign
The Hero's Guild of Mirth: Mercs in Homebrew Realm
Players
3/5
Paid game
Paid game
GM
1/1
Pathfinder 2E
en English

The Hero's Guild of Mirth: Mercs in Homebrew Realm

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Check out the page over at StartPlaying when you're ready to get started! Check it out here! Have you ever watched an anime where an adventurer's guild gets introduced and then is completely ignored? Did you think to yourself, "Wow, wouldn't it have been cool if they'd actually done something with the adventurer's guild..?" Well, want no more! This will be an adventure structured around guild life, ranked missions, anime vibes, and the rule of cool. There will be a lot in the way of combat and plenty of opportunities to show off your build while exploring ancient ruins, ransacking big, custom dungeons, and probably being a menace to a corrupt government official or two. Inspired by modern and old school fantasy anime, alike (think Slayers, Lodoss War, and Berserk as well as DanMachi, Shield Hero, and Goblin Slayer). Everything will happen in a custom setting, on a continent called Mirth that has an epic apocalyptic backstory and a cast of exciting and eccentric NPCs to set up for epic campaigns. This game is welcome to anyone who wants to play Pathfinder 2e for the first time or the fiftieth. If you love Pathfinder's combat, awesome anime fights, and a touch of anime power fantasy, then you're invited to join the Mirth Hero's Guild. Come become the biggest, baddest dude in the room and then make sure everyone knows it! *** Play-by-Post is a low-stress, highly-rewarding format and I love helping people get a grasp on it. Do you want to join a campaign but your availability prevents you from committing regularly? Does engaging at your own pace throughout the week without the pressure of the moment and with consistent Gamemaster support sound like something you'd enjoy. Well you're in the right place! The Play-by-Post (PbP) format is nearly as old as D&D and is a rewarding way to engage in this fantastic pastime. While it is true that the comradery of the kitchen table is lost in PbP, you gain the ability to plan without pressure, to refine your roleplay, to research your actions. Many see Play-by-Post as more immersive than live games, that the Theater-of-the-Mind is more easily engaged without the typical distractions of the table. Expect 1-3 posts a day from me, during the week. That means mechanically or narratively significant posts that move combat and/or the story along.

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Tabletop RPG
Tabletop RPG
DND1E
Dungeons & Dragons (1974)
Online
Campaign
Original Dungeons & Dragons
Players
4/10
GM
1/1
Dungeons & Dragons (1974)
en English

Original Dungeons & Dragons

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Whatever the opposite of a railroaded adventure is, this open-world campaign is that. The rules are simple. The world is complicated. What happens to it is up to the players. You will hear rumors, discover locations, meet competing factions, and encounter problems, but the game will not tell you which direction you must take. Some things the players have chosen to do so far: Join the local mercenaries to learn the ways of the sword as a mage - Retrieve an old lady's purse - Become war chieftain of an orc village - Decapitate a wight with a cursed sword Also some new races that are crafted to play and feel very different: - Pixie - fly, perfect hiding, cast phantasmal forces at will, insults cause physical damage to you - Orc - infra-vision, can recruit monsters more easily Races and classes are kind of blended together. Multiple characters are encouraged. Each choice allows you to do something that appears to let you break the game, while saddling you with something else that seems debilitating. This is by design, and players have come up with a few ways of getting around and abusing these things to the betterment of the story and lore. - Fighting-Man - Doesn't have to actually be a guy, but is a human. Can use all weapons and armor. - Magic-User - Has one spell, one "shot". Can meet with magic learned peers to exchange knowledge. The most notorious spell in the game right now is Charm Person because it doesn't wear off like in later editions. - Cleric - The best of the two above, but must be Good, and by the Law. - Elf - Essentially a Magic-Use/Fighting-Man with extra perks and ties with elves and the ability to sense magic, enhanced senses, etc. but capped at a certain point - Hobbit - Capped early, but can hide flawlessly in urban areas and snipe REAL good with slings. No magic. - Dwarf -  Capped early, but high resistance, good with all axes and hammers, can sense what stone touches and its shape, and ties with and extensive knowledge of dwarven culture and holds. There are major events going on in the background but instead of shoving players in the middle of them, I showcase the developments of those events that come about, for good or ill. The players decide what to investigate, whom to trust, which dangers are worth confronting, and what their characters want to accomplish. How many hirelings do you need to bring with you? How much can you do successfully alone to maximize profit? Play alone, 1-on-1 with DM and player, or up to 10 others at once. The world continues to develop around the party. Factions pursue their own plans, NPCs remember your actions, enemies adapt, settlements can change, and neglected situations may grow better or worse. Player choices can permanently reshape the campaign world. Let me know if you are interested!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
MOONLIGHTERS: Adventures After Dark!
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

MOONLIGHTERS: Adventures After Dark!

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
The City never sleeps, and as a Moonlighter, niether will you! MOONLIGHTERS is a high-stakes Dungeons and Dragons campaign set in a fantastical version of the modern day. The players take the role of Moonlighters - part time adventurers who operate after dark. Are you a college dropout Elf? A pixie attorney specialising in Magic Item law? A gnome taxi driver? Whatever your reason, while the city sleeps, you Adventure! Players will form an Adventuring Party, working the Adventuring gig economy in the Big City. They'll choose from available jobs, meet wacky clients, and co-operatively worldbuild and expand on the city with the DM in the process. Will you stage an elaborate heist at the Museum of Villainy? Fix a Wizard Duel for a down-and-out gambler? Explore the forgotten catacombs of the public graveyard? It's up to you! More here: https://startplaying.games/adventure/cmq7tyim4007bjs04bh2hluyy?q=moonlighters  Each of the player characters will have a day job, which will be narratively incorporated into the story. If your single dad Orc is an accountant by day. maybe they'll notice some irregularities in the companies magical accounts. If they're an exhausted sound technician for a bratty DJ, maybe they'll have some connections to the shadier side of the city. During a Session 0, we will all discuss the general tone of the game the players are in the mood for. Player characters could all be friends fresh out of college, living out a coming-of-age Jon Hughes movie (with oozes and werewolves), a group of reluctant oddballs flung together in a workplace comedy, or desperate individuals just trying to make ends meet in a brutal, unforgiving city. The choice will be communal, and can always evolve with the narrative. I will discuss privately what each player wants to see, and what they never want to see in game. I'll make sure everyone is on the same page without drawing attention to any individual player's needs. The games is $20 per session via Startplaying. Alternatively, you can message me if you would rather pay another way.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Bloomington
Campaign
Into the Liar’s Den
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

Into the Liar’s Den

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The party sets off on a quest to rescue the princess for the king where they uncover a plot from a mysterious cult. Individuals in the land are competing to become Cyric's chosen and ascend, the party must stop them.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Freelancers
Players
4/6
GM
1/1
Homebrew
en English

Freelancers

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
About Freelancers The Osmosis Galaxy. The only one that life as we know it, inhabits. One with its own oddities, but for which we take for granted. And for the longest of time... we thought there were no frontiers left. No unexplored regions to search and traverse. Apparently, we were wrong. Even if the old Osmosis Confederation has been dissolved for four decades, it seems those who've taken from their ashes, have begun making their moves. Their rump-state successors on Mandas, the home of all of Humanity, still continues to decay silently. But after the treaty of Sorreuire, another entity sprung into action... The ASTROMINA™ Corporation, armed with many stubborn veteran fleets and soldiery from the old Confederation, turned back the Confederation's eldest adversary: The Velixian Imperium. Staking its claims of space from Samn Hocc, all the way down to Vispensis and Octora. It may be small, but these systems and worlds, were once the heart of the Confederation's economy. With this new-found productivity and economy, their leadership turned to governing their taken spoils. But one of them, unknown to all but his representative to the Board of Directors, has other plans. He recently began hiring mercenaries, laid-off veterans, and many other people. As personal soldiers of his. Mercenaries, whom eithere were trained, or went through training, to become on the level of spec-ops units. All apart of a project he called the "Freelancers Program". Although they're tasked with missions, meant for in-general espionage, targeted sabotage, and mission-assistance to the corporation's Corporate Armed Forces, this unknown ringleader had another idea in mind. Unbeknownst to others, he sent a special contingent of them to the Sardia system. The closest to the galaxy's resident anomaly: The Photonic Curtain. A ring of pure photons, a curtain of light that interrupted the FTL systems of anyone who came even 100's of Astrons to its outer edge. Under the pretense of eliminating resistance from the galactic fringe-dregs known as the Pioneers, this special Freelancers contingent makes it way to the Sardia system. Supported by a small Corporate Naval escort. While they make for the surface of worlds like the swamp-world Coscia, this unknown head of state, plans to move them past the Photonic Curtain. Even if means he'll have to brute force the crossing, past the blinding lights that make up the curtain. As for you, those of the newest batch of Team Theta? You'll simply have to endure on Coscia. Whatever that entails, you have a mission to do. Best get to it. What you'll find in Freelancers a. An entirely unique and interesting world, complete with a full homebrew system that plays into the "Mercenary/Spec-Ops" gameplay of the setting. b. Lots of choices to make, and room to travel to unknown and previously unexplored systems and worlds. Beyond the outer shell of the "Photonic Curtain" c. NPCs that become your "Companions"; Those that'll join you in your missions, and fight alongside you. As well as having relational dispositions towards you and others, that you may influence and later find out about. d. Even as a Freelancer, your backstory and legacy impacts the lore of the world. e. Though serious enough, there are still light-hearted moments that may appear to cheer you up or give you a decent chuckle f. And a lot more for you to find out about! Does any of this, or all of it, sound excellent to you? I hope so! DM me if you are, and if you can, include any further questions you may have about the roleplay. I hope to see you soon, Freelancer!

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Tabletop RPG
Tabletop RPG
CoM
City of Mist
Online
Oneshot
The Motel
Players
0/6
Paid game
Paid game
GM
1/1
City of Mist
en English

The Motel

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Premise In the city of Archester, there has always been strange things hiding behind the mist of every corner in the city. However this time, the horror hides just by the outskirts of the city... an unsuspecting rundown motel that looks just like any of the other buildings in the outskirts that are unfortunately not important enough to be maintain by the City's governor or other major private developers. Legend has it that some of the guests that checked into the motel were never seen again... or stories of a cult living inside of the motel have also been heard... And the strangest thing is that just like any other rumour, this very motel seems to have been popping up at different corners of the city... Would you be daring enough to find out the truth of this urban legend? Details - Genre: Horror, Mystery and Thriller - Characters: Pregens Available / OCs allowed - System: City of Mist - Medium: FoundryVTT / Discord - Player Slots: (Looking for up to 6 players) - Day and Time: Most likely looking for around next week (Will update on this once I can get some interest on this) - Session duration: 3-4 hours

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Tabletop RPG
Tabletop RPG
We are using...
Online
Campaign
The Beginning to an End
Players
4/10
GM
1/1
We are using a mix of 5e, 5.5e...
en English

The Beginning to an End

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Welcome, travelers and adventures! We are searching for those who have been held against their will and done things they wish they hadn't for the hierarchy. We are searching for all those willing to begin the process and aid in any way you can. I can't give many specific plot details yet as we are looking to surprise our enemies and catch them off guard following their demise. We are an 18+ only group playing through discord using the rules from D&D 5e and 5.5e with good leniency with homebrew. We, as the DMs, like giving out powerful items, but power only comes from those willing to take risk for it. What will you do for power?  We tend to run small quests to enable our players to get better gear, take risks, and develop their characters. Everything you do will guide the story/campaign, even when adventuring in a non-essential quest. Team collaboration will be essential for your survival and the survival of others. We invite those who live in the US timezones and near (i.e. those in Canadian timezones outside of US are welcome) it helps with scheduling and reducing conflicts within our time. Unfortunately for those in other continents, like those in Europe, we are not partial to the time difference. This is an 18+ group and there are dark themes that can be triggering for certain people.  We hope to see you there and can't wait to begin adventuring!  DM ME FOR SERVER LINK

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Moonsetter: A Project Moon D&D 5.5e Mini-Campaign
Players
0/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Moonsetter: A Project Moon D&D 5.5e Mini-Campaign

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
M Corp. Residing in District 13 of the City, and the pinnacle of mental and psychological care. Nowhere else will you find psychologists and therapists more qualified. Whether you're suffering from run-of-the-mill struggles, serious mental health conditions, or something more esoteric, you will find no better treatment than within one of M Corp's mental care institutions. …If you're well off, that is. The Backstreet slums of District 13, as is typical for all districts, doesn't get to taste the fruits of its parent corp's labour. Mental health services in the Backstreets are underfunded, neglected, and ineffective for dealing with the City's ails—with one exception. Moonsetter Clinic, founded by an ex-researcher of M Corp, seeks to bring the cutting edge of mental care to the people who most need it. Since its establishment three months ago, it has become a venerated, almost sacred institution to the Backstreets residents. Dozens of people each day walk into the complex, and walk out changed for the better. Even some of the Five Fingers have taken notice, and gone as far as to enforce it as neutral ground exempt from their bloody turf wars. It is a bona fide miracle. You don't buy it. Oh, you had your suspicions before: nothing that good ever graces the Backstreets without some strings attached. But there's also a personal reason behind your mistrust. You know someone—friend or family, colleague or simple acquaintance—who is a frequent patient of this place, and they recently went for their usual check-up. Maybe you even accompanied them to the lobby. It's been days, and they haven't returned. Your suspicion turned to surety. You quickly came across others who shared your experience, banded together, and decided. There is something rotten about Moonsetter Clinic, and you are all going to get to the bottom of it. Introduction Hi there! I am Nope (22, he/they). I hail from the far-off land of New Zealand, and I've been playing and running TTRPGs for close to 9 years now—mainly D&D 5e and 5.5e, but I've also dabbled in other systems like Pf2e and Lancer as well. I am also, as the title might indicate, a big Project Moon fan! This mini-campaign was made to combine two of the interests nearest to my heart, and is hopefully the start of a larger anthology of adventures set in the City. If you're not aware, Project Moon is a Korean indie game studio that creates games set in The City: a cyberpunk dystopia with fantasy elements. Life is cheap, violence is banal and commonplace, and corporation rule unchecked. In terms of vibes, think office workers in suits or streetwear fighting with store-bought swords and back-alley augmentation procedures, living paycheck to paycheck. Familiarity with this setting is not required for this mini-campaign; the plot will be pretty self-contained and won't make many references to the wider Project Moon canon. Details - System: D&D 5.5e, with some homebrew to adapt it to Project Moon's setting. The necessary homebrew is actually quite light (just 9ish pages) thanks to the City arguably borrowing more from high fantasy than conventional sci-fi in its worldbuilding; thus, the majority of translation is in reflavouring abilities and classes rather than bespoke custom rules. You can take a peek at the homebrew I plan to use here. - Level: Probably around 5-7, to be discussed with players during Session 0. Level-up is unlikely, given that this is a single adventure. - Time: Sunday 2pm fortnightly, GMT+12. Sessions will run from 3-4 hours. - Starting Date: My goal is to hold Session 0 sometime in early-mid October! - Length: 4-6 sessions, as a very rough estimate. More likely to be longer than shorter. - Players Needed: 4-5 - Platform: Foundry for VTT, Discord for communication Requirements - Age 18+ - Have a decent mic and a stable internet connection. - Have some decent experience with D&D 5e or 5.5e, or be willing to learn quickly. - Be willing to be earnestly invested in the campaign, and in each other's characters. - Be prompt and timely in showing up to sessions; give advance notice of a few days if you're not able to make it. - Don't be a bigot or an asshole. - No use of generative AI; I'm not a fan. Further Considerations - This is an LGBTQ+ friendly table! If you're not comfortable with that, go elsewhere. - The following topics will be covered: classism, mental health, medical malpractice, slight body horror. - The campaign will likely have a focus on combat and social interaction, with limited exploration. - This campaign is intended to be serious, but not misery porn! There will be ample space for jokes, light-hearted moments, and goofiness in general. - Combat difficulty will aim for 'challenging but fair'. I'm not interested in playing every encounter absolutely optimally; enemies will act based on their personalities, goals, and the current situation. As a DM, my priority is for combat to be fun and engaging, while still maintaining actual stakes—notably, this means non-zero chances of character death. - The setting of the campaign is not perfectly 1-to-1 with the Project Moon setting, due to D&D's mechanics and structure. The biggest divergence from canon is that magic as it works in D&D exists in the City and is well-understood and utilized as just one of many pathways to gain power, alongside technology, augmentations, and sheer competence. - Project Moon's stories are very character-focused, with emphasis on personal trauma, character growth, and facing your fears to achieve self-actualization. Include the word sun somewhere in your application. While the scope of this mini-campaign means there probably won't be much in the way of formative character arcs and development, I want to keep that focus on character-driven personal stories that Project Moon is known for. - My hope is to run this mini-campaign and others like it (some set in the City, some with their own bespoke settings) to build a community of like-minded players, with whom I hope to establish a long-term TTRPG gaming group! - I am technically a Project Moon larper LMAO (haven't played any of the games, got into it purely through watching playthroughs and wiki-diving) Applying If you want to apply, fill out this form! Once I gather enough respondents, I will shortlist a number of potential players and schedule interviews with them over voice call on Discord. After that, I will select 4-5 players to invite to a Session 0, and hopefully from there the campaign will begin!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Journey for the Azure Crown: An Epic D&D Adventure
Players
1/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Journey for the Azure Crown: An Epic D&D Adventure

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
The Azure Crown Tournament is the most prestigious and dangerous contest in all of Greyhawk, but before your party can even earn a place in the tournament, you'll need to make a name for yourselves. Explore the continent, delve into dungeons, take on dangerous contracts. Make allies and enemies. Build a reputation across Greyhawk and, eventually, prove that your party deserves to stand among the greatest adventurers in the realm. I'm currently putting together a brand-new group for a weekly, long-term D&D campaign, and I'm looking for up to 6 players. The Game • D&D 2024 / 5.5e • Weekly Thursdays • 7:00 PM AEST • ~3 hour sessions • Roll20 + Discord + D&D Beyond • $19.50 USD per session through StartPlaying • Session 0 is completely free • Beginner friendly • 18+ What to Expect This is a roleplay-heavy campaign set across Greyhawk, with plenty of exploration, mystery and combat along the way. I put a big emphasis on making your characters feel like they're actually part of the world. Your backstories, decisions, allies, enemies and ridiculous plans can all have lasting consequences. You can expect: • Character-driven storytelling and backstory integration • A world that reacts to your choices • Plenty of NPCs to befriend, antagonise, romance or accidentally ruin the lives of • Dynamic combat encounters rather than endless empty-room slugfests • High-quality maps, dynamic lighting, ambient music and other Roll20 goodies • A healthy dose of Rule of Cool • A welcoming table for both experienced and completely new players About Me Hey! I'm Cam. I've been playing D&D for around 5 years and DMing for about 3. Outside of running games, I make D&D videos as Rogue's Roll Call, so there's a chance you've seen one of my dumb D&D videos floating around TikTok, Instagram or YouTube. I've recently started running professional games through StartPlaying, where I currently have a full ongoing table playing this campaign. I'm now opening a new Thursday group for players who want to begin the adventure from the start. Session 0 is free, so you'll have a chance to create characters together and make sure the table feels right before paying for anything. Will your party become worthy of the Azure Crown? You can read the full campaign details and grab a seat here: https://startplaying.games/adventure/cmsx46pbd004hjj04adagpui6?ref=clhennefl000808mc9imebmog

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Tabletop RPG
Tabletop RPG
Deltarune
Online
Campaign
Shattered Dreams.
Players
3/5
GM
1/1
Deltarune
en English

Shattered Dreams.

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
A Deltarune-themed campaign The Roaring had come and gone. The light-world was ravaged by rivers of darkness bursting from the ground, ending the lives of many. Others, however... The new world of darkness granted the survivors, specifically the monster-type Lightners magic. Some have taken keenly to their certain types of magic, while others need more training... Humans, however...  You play as the heroes of a new prophecy. The original human, monster, and "prince." This time accompanied by the cloaked mage, and the blue tactictian. (Pre-made sheets of Kris, Susie, Ralsei, Noelle and Berdly.) Though the world is blanketed by darkness, light, as a force always exists... Pockets of light, dragging people far above have been appearing... It is up to the heroes to figure out the mystery behind them.

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Tabletop RPG
Tabletop RPG
OSR
OSR
Aurora
Campaign
AD&D 2e - Adventures in Avigard
Players
0/4
GM
1/1
OSR
en English

AD&D 2e - Adventures in Avigard

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Playtest
The game is still being tested, and your feedback is part of the point.
Looking for players interested in playing in a heavily homebrewed AD&D 2e environment, based in the homebrew world of Avigard. This setting is entirely homebrew and involves a full redesign of classes, new classes, and the integration of a freeform magic system that fully replaces vancian magic.  We're currently in the phase of simply looking for players, and the goal is to find a time between 12 PM to 4 PM for playing on Sundays in a local game store or at someone's house if someone has the room for it. Despite being AD&D 2e the game will be run in a more roleplay oriented way. Though the world will be dangerous and it's worth weighing your options in risky situations, and combat is never a favored outcome, it will not be strictly deadly. I run with the 2e Bleed out rules and am generally happy to provide situations with healers if resurrection of characters are needed. I enjoy helping people make backstories and will happily figure one out, but with AD&D 2e backstories should be simpler than the usual 5e fare.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Don't Deal With the Devil
Players
4/5
GM
1/1
Dungeons & Dragons 5E
en English

Don't Deal With the Devil

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
The player starts off in a forest. After ringing a bell they get transported to a different dimension where a ghost traps them. The ghost forces them to sign a contract to do odd jobs for him and now the party is forced to fight for their freedom. I wont go too much further into the story to keep it a suprise but just know that the story ramps up pretty fast and there is a big adventure to be had.:) Pretty leaning into the roleplay, we have combat of course but the campaign is more story and lore focused so yappers are welcome.What I expect is for you to be able to reliably show up every Friday. Other than that you can be yourself and have fun. I am all for player freedom and try my best to make sure everyone has fun. The world is fully homebrewed and made by me.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Don't Deal With the Devil
Players
4/5
GM
1/1
Dungeons & Dragons 5E
en English

Don't Deal With the Devil

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
The player starts off in a forest. After ringing a bell they get transported to a different dimension where a ghost traps them. The ghost forces them to sign a contract to do odd jobs for him and now the party is forced to fight for their freedom. I wont go too much further into the story to keep it a suprise but just know that the story ramps up pretty fast and there is a big adventure to be had.:) Pretty leaning into the roleplay, we have combat of course but the campaign is more story and lore focused so yappers are welcome.What I expect is for you to be able to reliably show up every Friday. Other than that you can be yourself and have fun. I am all for player freedom and try my best to make sure everyone has fun. The world is fully homebrewed and made by me.

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Beneath The Neon Sky
Players
0/5
GM
1/1
Daggerheart
en English

Beneath The Neon Sky

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
CAMPAIGN FRAME: Beneath The Neon Sky Pitch: New Horizon City stands tall amongst the powers of the new world in its shining towers, luxury districts, and dense population. A place where outsiders and foreigners alike see prosperity and stability upon meeting its gaze. But beneath its surface lies an underworld ruled not by elected officials or some governing body, but by various gangs and criminal organizations. Ones whose influence touch every corner of the city. The wealthy and powerful have long intermingled their fortunes with organized crime and as a direct result, created a place where favors carry debt, where every street is claimed, and the citizens are caught in the struggle between rival factions vying for control. In a Beneath The Neon Sky campaign, you'll play street level people navigating the dangerous web of gang politics, criminal enterprises, and ever shifting alliances that shape daily life within the city. It doesn't matter if you're chasing money, power, revenge, or just trying to survive another day. You'll quickly learn that the city has two important lessons. There are no heroes. And every choice can be your last. Tone and Feel: Cinematic, Political, Serious, Grounded, Dynamic, Neon Themes: Power, Order vs Chaos, Survival of the Fittest, Gang Warfare, Cyberpunk Touchstones: Cyberpunk 2077, Replaced, The Fast and the Furious, The Wire, Snowfall, Arcane Schedule: Bi-weekly Tuesdays @ 5:00 PM CST Seats: 5 Spots available Requirements: 18+, microphone Tools: Discord, Roll20, HeartOfDaggers Recruitment: APPLY HERE Extra Information: This campaign will be using homebrew classes, amongst other things, from a cyberpunk themed campaign frame named Edgeheart. Click Here to see the mentioned classes and subclasses.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Homebrew campaign
Players
1/8
GM
1/1
Dungeons & Dragons 5E
en English fr French

Homebrew campaign

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
Nous sommes en l'an 2855, et l'Humanité a évolué au-delà de la Terre, vers les étoiles, où ils ont découvert toute une communauté galactique composée de multiples espèces avancées qui, comme les Humains, ont développé le moteur interstellaire. Mais après un âge d'or de cette communauté intergalactique, sa prospérité est menacée par divers problèmes : corruption, criminalité, fondamentalistes, terroristes, mais également une nouvelle menace en provenance de légendes. L'apocalypse de la galaxie aurait-elle commencée ?

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Pensacola
Campaign
Secrets Long Buried
Players
2/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Secrets Long Buried

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
So it took me longer than expected but i am finally getting stuff together for my own campaign. Maps and minis and stuff. I would prefer to have players who can commit to regular play but i can easily work with absences due to the nature of the campaign. I am still looking for around 60/40 roleplay/combat.  I am willing to do a short one or two session adventure in my setting if people want to feel things out first. I intend to rent out the private room for sessions. I don't know if this matters to people but I have 0 desire to use AI in any of my campaign so if that matters to you there you go. A summary of the setting and what's going on as relayed by Arius, the figure with the bow in the images:  Long ago, when gods ruled the land, and men sailed the sea, when the earth trembled and the sky broke, a great beast rose up in the shadows, and cast the world into perpetual twilight. As the shadows grew long, horrible monsters rose from them. For many long years, the gods fought against this darkness, but they struggled. They cast their holy light upon the beast, but the brighter it burned, the darker the shadows became.  Finally, in the year 482 of the common era, Lifskona, the goddess of the sun, queen of the heavens, made a deal with the men of the sea. They would be allowed dominion over the land, in exchange for driving the beasts away, so that the gods could direct their power towards their true foe. Man would be blessed with great magic to aid in this war.  Their attention no longer divided, the gods soon succeeded in binding their foe, and banishing him from the mortal realm, ending the long twilight. It was not so easy for man. Even with their new power, the tribes of the sea struggled to gain ground against the monsters we call the Drak.  What the gods percieved as a short conflict was a multigenerational war of attrition. Neither side gained ground and the fields of Flodlan ran red with blood.  It seemed the violence would never end. Many considered returning to the sea, and a happier world. It was only 20 years ago that the Namea appeared from the south to lend us their aid. Mysterious and wise, they turned the tide at the brink of defeat, and together with the men of the sea, pushed the Drak west into the desert.  Ram Anu, our king and the man who led us in that final push, rode back different. Nobody who rode with him will speak of what occurred.  6 years ago, the king rode out again, to end the Drak menace once and for all. He has never returned.  If that piques your interest, let me know. I know i've posted about this twice now. It's just taken a while to get things going.

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Tabletop RPG
Tabletop RPG
AD&D1E
Advanced Dungeons & Dragons (1E)
Online
Campaign
Kingdom of Karmont
Players
0/6
Paid game
Paid game
GM
1/1
Advanced Dungeons & Dragons (1...
en English

Kingdom of Karmont

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
DETAILS Online, AD&D 1e/homebrew campaign with the developer of AD&D Toolkit.  Tuesday nights 6:45pm - 9:45pm EST. REQUIREMENTS - Discord and working mic - https://roll20.net/ account - https://adndtoolkit.com/ account - $10/player/session DESCRIPTION Karmont is a small, frontier kingdom nestled among a series of mountain ranges near the coast of a largely unexplored continent.  The namesake capitol is cradled in the tallest peaks, far to the north.  Beyond the mountains are desolate lands, ruled by all matter of foul creatures.  Tantalized by the hopeful promise of treasure hordes and riches uncounted, adventurous types have been settling the coastal side of the mountains for decades now and continue to push northward. Kobolds, Goblins, and ill-mannered creatures of all sorts continually raid what cities have taken root in the fledgling kingdom.  Their ultimate aim is to drive all good peoples south, into the ocean from whence they came.  Thus the King has vowed to eventually press his forces beyond the mountains, to bring the fight to the enemy and put a permanent halt to their machinations and all of the resulting incursions.  Will you find treasure and glory in this wild, hinterlands?  Will you be able to stamp your mark as a hero of Karmont? CONTACT Email: info@adndtoolkit.com AD&D Toolkit:  https://adndtoolkit.com Discord:  https://discord.gg/EvjygRDvat Reddit: https://www.reddit.com/r/dnd1e/ Youtube: https://www.youtube.com/@adnd-toolkit

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Washington
Campaign
Glemmerrúm: A Kid-Friendly Beginner Campaign
Players
1/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Glemmerrúm: A Kid-Friendly Beginner Campaign

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Welcome to Glemmerrúm, a free in-person, kid-friendly beginner D&D campaign in NE DC on Sunday afternoons. We are looking for some beginner players to explore the Glemmerrúm, a collaborative, home-brew D&D 5.5e campaign, designed for kids (9+) and adults to play together. Characters will start at Level 3 and progress throughout the campaign. Anyone under 18 who wants to join will need an adult playing/present with them. The game is in-person and will take place every Sunday afternoon in NE DC, from September to December. Once we have six players confirmed, we’ll set up a Session Zero next week, before the first session Sunday, September 13th. While this is my first time DM-ing a full D&D campaign, I have run numerous D&D one-shots. Please complete this form to join us: https://forms.gle/dbE7TqkToFecrREd6 -- Cheers!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
New Cumberland
Campaign
Looking for players for D&D or Draw Steel
Players
0/6
GM
1/1
Dungeons & Dragons 5E
en English

Looking for players for D&D or Draw Steel

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Looking for players interested in playing D&D 5e or Draw Steel. I've been running D&D for ~10 years but I have not run DS so it might be a learning curve if we choose thatbut we'll get there. I sometimes use minis and props but not always. This is free but you bring the snacks and the motivation. We can decide what kind of game we want to run together.

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Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Online
Campaign
[PF2E][ONLINE]
Players
3/5
GM
1/1
Pathfinder 2E
en English

[PF2E][ONLINE]

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Seeking at least 2 players for long term campaign: if interested respond here, or add me via discord: darksc2. Easier to message me through Reddit though. Story synopsis [undead themed] Pheanulon the Undying Empire: The Six Realms of Rane are in an Age of Prosperity, as they are rebuilding their strength after the last Calamity left them greatly weakened. As opposed to them, the Edrepis Dynasty of Verera was able to keep most of their strength and therefore was able to unify their continent under their Faith But the finer details of these Grand Stories are too much for now, you were interested in a flier of a Trading Companies job posting about excavating a rediscovered tomb that paid very well. So you made your way to their company from all different corners of the world; some people arrived earlier than you and were able to complete the job where they found clues of the past Undead Calamity known as "The Dark Tide" coming back to the world. For that reason, they quickly left for their next job for not only more clues but also personal goals, not believing them or wanting to support this group in their endeavour you decide to head off after them session time and requirements: Saturday at 6pm cst which goes for a time period of 3-4 hours. Need discord and foundry browser. Please if applying come with a character concept and idea. Player preference on roleplayers but the campaign is split roughly 60/40 between roleplay and combat. DM is German and English is his second language so if that is a deal breaker maybe rethink it. system and rules used: free archetype/ancestral paragon are rules implemented into the game. Banned creation choices: Classes: Exemplar Races: Samsaran, Wayang, Jotunborn, Vishkanya Yaksha Heritages: Ancient Elf, Ancient-Blooded Dwarf

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Dawn Wardens
Players
7/8
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Dawn Wardens

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
  Players Wanted for Long-Running Homebrew Campaign — "Dawn Wardens" (Level 12) — $15/session Campaign: Dawn Wardens (homebrew world of Solare) System: D&D 5e 2014 Starting Level: 12 (joining an ongoing campaign) Cost: $15 per session Dndbeyond/beyond 20 | Sessions

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Hollows of Iparea
Players
3/6
GM
1/1
Dungeons & Dragons 5E
en English

Hollows of Iparea

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hollows of Iparea [Text-based] Pitch: You have arrived on a dying planet with no recollection of how you got there. Something is terribly wrong, that much is certain, and worse yet, the planet itself appears to be living. Thralls of an unintelligible hive mind are the only remnants of intelligent life to be seen, and you see echoes of past civilizations in abandon everywhere around you. Your crashed vessel and memories offer no help, and whatever happened here, your survival may depend on a species you cannot understand. System: 5e legacy Tools: Discord, Owlbear Rodeo (VTT). This is a text campaign, you do not need a mic. D&DBeyond sheets are preferred but any others are allowed. Schedule: Fridays, 5 PM - 7 PM EST. Seats: 6 Expectations Game: Players of all experience levels are allowed, but I ask that beginners have a basic understanding of the game's mechanics and know how to create a character beforehand. My DMs are always open for any questions, comments, or concerns about the game. I ask that players don't use AI for responses or for character art. Flying races and Warforged (they don't exist in the setting) are banned. Rudimentary firearms are a thing, and gunslingers are allowed, but modern firearms and technology do not exist. Homebrew is not allowed for classes, and any other homebrew must be run by me. UA and official WotC material is, of course, allowed. 18+ is preferred, and this game is strictly 16+. Characters start at 5th level. Themes: In a nutshell: semi-sci-fi, high fantasy/cosmic horror. This game's overall themes revolve around memory, identity, and isolation. This game also involves elements of survival horror, and resources will be tracked (and scarce). Tone: Overall surreal, bleak, and atmospheric. Safety Tools: TTRPG Safety Checklist & pre-game interview. You can reach out to me at @paws4reason on Discord.

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Tabletop RPG
Tabletop RPG
MorkBorg
Mork Borg
Online
Oneshot
The Well of No Return
Players
2/5
GM
1/1
Mork Borg
en English

The Well of No Return

No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I'm getting ready to host a a MÖRK BORG one-shot adventure called The Well of No Return on Roll20. I have 3 open seats at the table. We will play on Saturday September 12th 2pm EDT. This adventure requires 3-5 players and will likely take 2-4 hours. Whether you are new to RPGs or a seasoned dungeon crawler, you are welcome to grab a character sheet and play. I already have 2/5 players so just need a few more. Nothing is required but a willingness to explore. If you are not familiar with MÖRK BORG you will likely learn this game system quickly. How to claim your seat: Simply reply to this post or direct message me. Seats are first-come, first-served. Once you claim a slot, we will message you the private Roll20 table link. Can you survive the descent? We'll see you in the well!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Stardust Crusaders | Paid
Players
5/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Stardust Crusaders | Paid

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
ONLY FOR PLAYERS AGED 13-19 The campaign is inspired by Spelljammer with a homebrew story! There is a an overarching theme of bounty hunting, with many fun side quests, engaging encounters, intriguing NPC's, and combat thrown in too. Think Guardians of the Galaxy type feel (found family, fantasy and sci-fi mashup, and some comedy). Players of all identities and experiences levels welcome! Ask for more info! vv my discord is vv arty_arty_art4mis We have 2 open spots, and currently 4 players! The game is on session 20, currently level 5. The party is a Autognome Paladin/Sorcerer, Warforged Unarmed Barbarian, Drow Bard, and a Eladrin Gunslinger. The game is pay to play, at a rate of $10

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Somnium Shard |5.5e DnD| Long-Term Sandbox
Players
4/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Somnium Shard |5.5e DnD| Long-Term Sandbox

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
Welcome to the Somnium Shard. A sundered paradise; knowledge, gods and power's all known throughout the land, its history coveted by lost tomes, cosmic knowledge and crazed minds. With earliest carvings detailing a different world that may have been the Shard's muse, the inspiration for reality. However not all could be replaced, and the world's panorama was in its own natural discourse, with the residents at home. With that overly grand intro done welcome to my personal world, a multi-year labour of love that I'm still working on with every session, a sandbox type world for players to discover, learn about and influence as they desire. Designed as an open campaign for players to fit into as they wish, follow the threads of their backstory, or start a questline that leads to them swearing loyalty to a kingdom. Whatever it is you feel you want to do in a fantasy world I'll accommodate it as well as I can. However do not think that this means everything is free, the Somnium Shard is still a living and breathing world, thievery, murder and the sort will have consequences, as will trying to steal that magical artifact. You'll have to contend with mages scrying on you, rangers tracking you and bounty hunters after you if you upset the wrong people. So come and join the adventure, see where your characters can take you, how they can evolve and develop in this world with a DM that can handle whatever you feel like throwing at him. Game Link: https://startplaying.games/adventure/cmoxemgt600a9lb04y5v42so2

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Marshall
Campaign
Without heros or Dragons
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Without heros or Dragons

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
hello im George! new to the area and looking for people to play most TTRPG's with. i would like to run DnD 5e but i am very open. I run LGBTQ+ friendly games so all peoples welcome. im pretty flexible so ill talk to yall about good meeting times. id like to meet people in person before you join the game so lets try to set that up, ill respond on discord and on the site anytime . i live in marshall tx but im willing to travel a bit. i have a homebrew campaign ready but if you bring an adventure book to me, ill most certainly run it!  now for the unfun part *not comfortable with drugs *dont like indoor smoking *18+ players only *no drinking during the game *be ready to roleplay LOL

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Darien
Campaign
HomeBrew 5e
Players
0/6
GM
1/1
Dungeons & Dragons 5E
en English

HomeBrew 5e

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
This is a world that I have created. Welcome to the continent of Eyela! All races welcome! Come travel to Eyela and embark over many treacherous parts of this continent. Face small and large foes! Meet so many different people here and it's up to you whether or not to trust them or turn a blind eye.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Order of Ordéon- Age of Reverberance
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

Order of Ordéon- Age of Reverberance

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
This campaign is exploring the magic in politics behind dragons when they are the majority. Ancient history revolving around dragons why some retained sentience and others become wild beasts. While others use their magical and biological material to enhance themselves. The gods are here but they're insignificant for some odd reason.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Ashen Crescent
Players
5/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Ashen Crescent

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
What kind of game is this? This is not a casual dungeon crawl. The campaign has already begun, the party is currently level 7 and mid-way through the first act, and we are seeking new companions to join the story as it continues to unfold. The Ashen Crescent is a long-form, ambitious D&D 5e campaign inspired by the Third Crusade, told through a lens of faith, prophecy, and political intrigue. Imagine a holy city where banners of rival religions hang side by side; where incense and blood mix in the same streets; where ancient relics, half-remembered prophecies, and bitter oaths drive men and women to fight, pray, and betray. Set in the grand desert city of Elarah, you will step into a world of: Crusade-era conflict: rival faiths clash over relics and scripture, each believing salvation is theirs. Early medieval aesthetics: swords, shields, banners, cloisters, and bazaars. No very high fantasy tropes. Magic is semi-rare and mystical. Low fantasy, high stakes: the miraculous feels sacred, not common. Politics and belief matter as much as steel. Moral ambiguity: there are no clear villains, only zealots, survivors, mystics, and opportunists. Or so you think... The factions are: Luminari — the Sun-faith of order, dawn, and light. Sulahim — scholars, jurists, and fire infused desert camel-lords. Yeshari — cunning keepers of covenant, memory, and exile. Wayfarers — silk road traders, mystics of prisms and hidden paths. Your choices shape the city’s destiny. Who you kneel to, who you betray, which side you protect. All of this carries weight. The System & Tools System: D&D 5e+ (characters tracked on D&D Beyond). VTT: TaleSpire. Custom 3D maps and set pieces (requires a PC with semi-decent specs). This entails that either you have the $24.99 version of the game (Steam), or you are able/willing to buy it. Also, you will need a mini (best created in Hero Forge). Please adjust for that. ⚠️ Important ⚠️: This campaign is essentially a paid-level production offered free. I am building custom TaleSpire boards, art assets, lore documents, and immersive narrative arcs. Because of that, I expect the same level of seriousness/commitment from players: punctuality, reliability, and a willingness to roleplay. Seriousness doesn't mean no fun allowed. In the end, we all seek the escapism and fun found withing D&D. Seriousness instead means commitment, and reciprocating the same effiort I put into giving you this story. Schedule Main Session: Saturdays @ 5:00 PM EST Fallback: Fridays (same hour) when attendance issues arise Sessions are multi-hour, roleplay-heavy, and story-driven. Combat will be present, but when it hits, it HITS! What I’m Looking For I need players who will commit long-term. Respectfully but firmly: if you are just looking to scratch a quick D&D itch for a couple of sessions, this is not the game for you. This is a campaign built to last, and every time someone leaves, it disrupts immersion and damages the living story we are building together. This campaign has been going on for around a year, and it doesn't look like it will end anytime soon. Use this as reference to the commitment you will be making. I’m seeking: Reliability & punctuality: Respect everyone’s time. Commitment: Stick with the campaign until its conclusion. Since this story has already begun, reliability is even more important. New characters are stepping into a web of alliances, rivalries, and prophecies already in motion. Ambition: Players who actively pursue goals and drive the story forward. Love for roleplay: Dialogue, tough moral choices, faction intrigue. Good mic + capable PC: Technical reliability is part of the immersion. How to Apply If this speaks to you, especially within the scope of commitment, send me a DM or post a comment with: Name/Age/Timezone Confirmation you can commit to Saturdays 5 PM EST (Fridays as fallback) Confirmation that your PC can run TaleSpire + mic confirmation Your D&D experience (new/casual/veteran) A short character seed (2–4 sentences: motive, flaw, and which faction intrigues you so far) Why you’re looking for a long-term campaign, and why does this one resonate with you From there, we’ll schedule a short Discord interview to ensure compatibility. This isn’t meant to gatekeep. It’s to protect the story, the group, and the time we’re all investing. Why Join? Because The Ashen Crescent is designed to feel like stepping into a living chronicle. Think the Crusades retold in a D&D world. A city of temples and markets, faith and blood, prophecy and steel. If you’ve ever wanted to be part of something epic, morally complex, and richly atmospheric, this is it. If you’re ready to swear your oath and carry it through to the end — Elarah awaits. Here synopsis about most of what has happened so far: Each of them crossed the Kesareth Desert alone, drawn by purpose, faith, or something they could not fully explain. Their paths converged at a Wayfarer caravanserai, where strangers became companions out of necessity. From there, they set their sights on Elarah, the sacred city at the heart of the desert, said to be a place where prophecy, power, and belief all collide. Days into their journey, the sky erupted in a storm of falling stars. The heavens burned with unnatural color, and those who witnessed it were forever changed. A crystal-like mark formed on their right forearms, alive in ways none of them understand. It reacts. It pulses. It seems to answer to something beyond them. When they finally reached Elarah, they found its gates sealed. The city had already begun to fracture under the weight of its own faiths. Forced to slip inside through the sewers, they were met with a truth far worse than rumor. Elarah is not simply tense. It is unraveling. Within its walls, four competing faiths struggle for control, each convinced they alone hold truth. Law is enforced with severity in the Ink Row, where rulings are swift and often merciless. The streets are filled with unrest, quiet fear, and the sense that something inevitable is approaching. Amid this instability, the players found footing with the Red Company, a powerful mercenary force tightening its grip on the city. They offer work, protection, and information, but never freely. Every favor has weight, and every agreement draws the players deeper into a web of ambition and control. After making a rash decision to stand for their morals, the group feel the consequences of their choices. Hunted by half the city, and narrowly escaping a close brush with the punishment hanging over their head, they leverage what little favor they have left with the Red company to arrive at the four pillars, the birthplace of a faith that spans the known world. There, the party found both a new truth and a new purpose under King Baldwin. Following the command of the King, the party sets sail into the Levantine sea, heading into Anatolia to investigate the lack luster support given by one of the holy orders to the defense of Elarah. On their way there, the captain screamed for the party and crew to man the defenses, chaos erupting as they scramble: fumbling over ropes in the cramped deck; on the horizon: three ships appearing on the horizon, sails raised at full mast, rushing into combat range. A grueling sea battle ensued, ballista cracks and screams filling the air; through skill, planning, trust, and faith the players managed to barely escape with their lives at a great cost. Now stranded in the middle of the sea, exhausted, lost, and clinging to life; the players will be tested in a hostile and unforgiving environment; surrounded by miles and miles of deep water, they must find a way to their destination. Or at the very least survive. The party stands at a crossroads. War is no longer a distant threat but an approaching certainty. Each faction calls for loyalty. Each path carries consequence. The question is no longer whether Elarah will change, but who will shape what comes next. And whether this fragile alliance of strangers can survive long enough to choose.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Sacramento
Campaign
Sacramento D&D 5e campaign (homebrew friendly)
Players
4/5
GM
1/1
Dungeons & Dragons 5E
en English

Sacramento D&D 5e campaign (homebrew friendly)

Roleplay focused
Conversation, character and story take up most of the table time.
Combat focused
Fights, tactics and initiative take up most of the table time.
Sacramento County based group, open to online players. This is a long term campaign. We will go through the campaign books, starting with Out of the Abyss, and likely run some homebrewed stories as well Homebrew characters are okay, as long as they are balanced and lore-friendly.  I am looking for my Co-DM to help me run my campaign.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Scott Pilgrim D&D Campaign
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

Scott Pilgrim D&D Campaign

No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
This campaign takes place in the Scott Pilgrim universe, it's going to take place during the events of that series, but it's going to follow the events VERY loosely. Campaign Vibe Genre: Modern urban fantasy, comedy, and action.Tone: Fast, loud, silly, and dangerous. Style: Video game logic, anime physics, and epic music battles. What to Expect Combat: Punch, kick, and cast spells in fast street fights. Loot: Find magic guitars, cool jackets, and extra lives. Choices: Date your friends, pay your rent, or fight a ninja. Game Info System: D&D 5e (with a Scott Pilgrim skin). Platform: Discord and Roll20. Schedule: Irregular.

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Tabletop RPG
Tabletop RPG
CofD
Chronicles of Darkness
Online
Campaign
Hunter: The Vigil | Manhattan in Darkness | PAID
Players
3/5
Paid game
Paid game
GM
1/1
Chronicles of Darkness
en English

Hunter: The Vigil | Manhattan in Darkness | PAID

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Hunter: The Vigil | BEGINNERS WELCOME | Darkness stirs within America. In the early 2000's, unspeakable horrors hide within, from each corner. A group of friends, interested in the occult, witchcraft, and urban legends gather to uncover secrets hidden from the light. 👋 Hello, the idea of this game is firstly run a pre-made adventure, get a few souls in, and thereafter start a homebrew chronicle that can last for an undetermined amount of time. Chronicles Of Darkness is all about building long term characters and having them flourish over the course of hundreds of sessions. 🕛 Time Slot 1: Saturdays 16:00 - 19:00. Played weekly for 3 hours. 🕛 Time Slot 2: Saturdays 18:00 - 21:00 Played weekly for 3 hours. 🧙‍♂ ️Players: 3/5 - 2 Spot Available! 👨‍🚀 Backup Players: 0/1 - 1 Spot available 💵 Costs: Initial Chronicle will be 25 EUR/29 USD per person per session. I also offer packages for regular attendees. Thereafter the 💵 will increase to 30 EUR per person per session for a fully homebrew game. 💻 Platform: FoundryVTT with Discord What can you expect from me? 🧙‍♂️ - Always prepared. - Custom Music to fit every mood. - Professional Voice Acting. - Premium FoundryVTT Modules that offer automation, stunning visuals and more! About Me 🧙‍♂️ - Hello, I am Marko/Peenicks, 32 years old! I've been dabbling in the sacred arts of roleplaying games since 2014, hosting games professionally for 7 years now. I like to create safe spaces for everyone and ensure a very relaxed table to accommodate for everyone equally. Interested to try your peril? https://discord.com/channels/@me/1389293341652291794/1520352454527680522

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Age Of Umbra: Call Of The Ashen Seas (Daggerheart)
Players
1/3
Paid game
Paid game
GM
1/1
Daggerheart
en English

Age Of Umbra: Call Of The Ashen Seas (Daggerheart)

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
ENDURING ONES WANTED! 💀 Hey gang, Myth here! We are now looking for 2 more players to join our established Daggerheart group for a brand new Pay To Play Age Of Umbra campaign: Call Of The Ashen Seas 🌊 A group of Enduring adventurers are thrown together on an seafaring voyage to answer the call of a God… 🕯️ Beginner & LGBTQ+ friendly with new and experienced players welcome! 💪 Touchstones for the adventure are Dark Souls meets Prometheus ⚔️ Details below! “They have returned…..praise hope, THEY HAVE RETURNED!!” Game - Call Of The Ashen Seas - A Daggerheart Campaign For New Players & Grimdark Fans Group - Online - Zoom (Video+Voice), Discord (Rolling) & Encounter+/Theatre Of The Mind (Combat) Experience - 9 Years GM Experience Start Time - 7pm BST, Thursday Evenings Regularity - Every Two Weeks Length - 10-15 Sessions Levels: 2-4 Resources Needed - Standard Zoom + Discord Account Game Style - In the style of Critical Role and Dimension 20 (focus on Role Play, Inclusion and a balance of Exploration, Social Interaction and Combat), with an emphasis on immersive storytelling Price - £15 p/session, with Session 0 being free! ABOUT THE GAME This homebrewed adventure is a brand new campaign set within Age Of Umbra’s Ashen Seas 🌊 It’s very suitable as a starting point for new players who are looking to dip their toe into the world of Daggerheart in a welcoming environment, and for players who are either fans of the grimdark genre or fans of Critical Role who have yet to experience a game set in the Age Of Umbra 💀 After melodious whispers are heard following the appearance of a faint light on the horizon, a group of Enduring adventurers set out on a voyage across the Ashen Seas to answer the call of a Veiled God thought lost to the ages… 🕯️ ABOUT THE GM Hey y’all! I’m Myth (He/Him), LGBTQ+ Professional GM 💪 My style is most inspired by Matt Mercer and D20’s Brennan Lee Mulligan, Session 0 and a number of Safety Tools (Consent Questionnaire, Red & Yellow Lines, Open Door Policy, Post Session Debrief) will be in place, as well as Music, Atmospheric Sounds and Voice Modulating Effects 🎙 I currently run 5 regular professional games as well as 2 home games, and have experience in acting and improvisation (Level 4 in Improvised Narrative Storytelling, 10 Night Theatrical Run at the Edinburgh Fringe, 5 Years with an Amateur Dramatics Society) as well as communication & conflict resolution (Level 2 & 3 in Counselling Skills) 🎭 Here’s a link to my professional page if you’d like to read some testimonials from my current players 👍 https://www.facebook.com/share/17xiPNtLGF/?mibextid=LQQJ4d WHAT YOU’LL RECEIVE As part of this adventure, as a player you will receive: -Private collaboration with myself before Session 0 to help craft a character that you’ll be excited to play and will feel like a living part of the world 🪶 -A brand new, homebrewed Grimdark story, personalised to the unique set of players at the table 💀 -At least One Significant Connection or NPC from your character’s backstory included as part of the adventure 📚 -The option of your character starting with a Scar (characters with Scars in the Age Of Umbra have one less Hope resource, but deal extra damage equal to their number of Scars) ⚔️ -The chance to dress up as your character during sessions (To enhance the immersion, the GM will be dressed appropriately, and players have the option to wear 1 or more items of clothing to help match their character’s appearance if they wish, with Inspiration being given to those who do) 🛡️ -The chance to join a vibrant and welcoming gaming group that is enthusiastic and supportive of each other 🖤 HOW TO JOIN Looking for players who are LGBTQ+ Friendly and 18+ (age, not hit points) 👍 If you’d like to know more or get involved, feel free to DM me with the following info: -Name -Preferred Pronouns -A Bit About Yourself & Why You’d Like To Join -1 Or 2 Character Concepts That You’d Be Interested In Playing Any questions just let me know! 🙂 Cheers! 💪

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
At the Edge of the World
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

At the Edge of the World

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hi all! I am looking to flesh out a setting of mine and would like to run a mini-campaign. The plan is for it to be biweekly with a total of 8 sessions, 3 hours each. My timezone is EST. Session would begin at 6pm EST the earliest, as I work a 9 to 5. I prefer story-heavy gaming experiences, but plan for this have a balance of combat and roleplay. The setting is my homebrew world of Serene, where the gods split the universe into two halves: the material realm, and the spirit realm. The spirit realm holds strong magic, powerful beings, and impossibly large worlds within its borders. "Recipes for chaos", says Saevel Vendove, one of the realm's greatest elven mages. Determined to bring some semblance of order to the spirit realm, he founded the Circle of Order, an organization who's sole job is to strike down megalomaniacs. Prospective members are scouted and invited to the Order's training academy. As you guessed, your players are part of the incoming class! The tone is whimsical and adventurous, think something akin to fantasy anime like Witch Hat. Sessions will be held on discord voice chat, no camera. I am looking for 4 to 5 players. I am in my 20s, so players must be older than 18, no compromise. If you are interested, please fill out this google form. There are only a handful of required questions asking for your discord/reddit handle, your name, your pronouns, and your ttrpg preferences. Everything else is optional! I know a lot of people already do forms like these, so I wanted to make it light. I will leave it open for a week and a half and reassess from there.  Please apply here

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Adventures of Locklore
Players
1/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Adventures of Locklore

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
In my campaign Adventures of Locklore, the concept is that its an open world campaign that takes place in the fantasy world of Locklore. The campaign will have players go on countless adventures that get harder and harder as they level up. From simple goblins and thieves to fighting full on multiversal threats this campaign is perfect for new players and veterans alike. To play you need an account on Roll20 and you need discord.

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Tabletop RPG
Tabletop RPG
Hunter X Hun...
Online
Campaign
Hunter x Mafia
Players
1/4
GM
1/1
Hunter X Hunter System I found...
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Hunter x Mafia

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
So! My usual dnd group can't really play with me for my new campaign, it's a hunter x hunter inspired one using a system that I found here in reddit that I loved, it's a dice pool system closer to vampire the masquerade if that sounds familiar to you! I only have one other player that can participate we Usually meet through discord on Saturdays 8pm time in Argentina time (like 6 where my friends live in the USA) timezones are weird We Usually meet on discord and use bots for dice, I am happy to provide the system pdfs if u want to check them before joining or if you find them interesting  Summary of the plot: Within the large transportation vessel known as the Black whale 14 there are Three mafia families, The Kestrel Family, The Iron and The Velvet Hand. You and the other players have been hired by the significantly smaller upcoming mafia group, Red Ledger Your mission is simple, either assassinate the heads of the mafias aboard this ship or extract all the valuables being transported both legally or illegally without being caught

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
robloxia: the tales of time
Players
3/10
GM
1/1
Homebrew
en English

robloxia: the tales of time

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
A mysterious catastrophe has scattered the 50 Weapons of Calamity across Robloxia. Each relic was forged long ago upon the legendary Heights, each carrying incredible power—and a dangerous cost. Left unchecked, these weapons could reshape kingdoms… or destroy them. You are not a legendary hero. You’re an ordinary Robloxian who has become mysteriously connected to figures from Robloxia’s ancient past. That connection grants you just enough willpower to wield the Calamity Weapons without immediately falling victim to their corrupting influence—but every relic still tests the resolve of its wielder. Guided by the admin Shedletsky, you’ll journey through a world inspired by classic Roblox, exploring jungles, frozen sanctuaries, ancient kingdoms, haunted mansions, forgotten temples, underwater civilizations, and places that should never have existed. Every chapter centers around recovering a unique relic while uncovering the history of the guardian who once wielded it and the hope they left behind. But you’re not the only one searching. Someone is always one step ahead. Wherever you arrive, traces of another relic hunter remain: repaired bridges, abandoned camps, cryptic notes, impossible acts of mercy, and stories from those who crossed their path. Some call them a thief. Others claim they’re a savior. No one can agree on why they’re collecting the relics—or what they’re trying to prevent. Your choices matter. Kingdoms can be saved or abandoned. Guardians can be redeemed or lost. Entire chapters change depending on the decisions your party makes, and the consequences of those choices echo throughout the campaign. Robloxia: the tales of time is a story-driven D&D campaign focused on exploration, memorable boss fights, powerful legendary relics, difficult moral decisions, and uncovering one of Robloxia’s greatest mysteries. Sometimes, saving the world isn’t about becoming stronger. Sometimes… …it’s about giving people a reason to keep hoping. "im sorry... if it means that this world can go on... then I'll see it through."

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