Trophy

A tabletop roleplaying game of dark forests, doomed treasure-hunters, and a world woven on a loom of rumor, history, and myth.

Overview

Trophy is a collection of collaborative storytelling games about doomed and desperate treasure-hunters entering a haunted forest that doesn’t want them there. The games explore the physical, mental, and emotional descent of the treasure-hunters as they move deeper and deeper into the forest, encountering ancient ruins, terrible monstrosities, and the greatest horror of all: themselves. Games rooted in Trophy are built around characters willing to push their luck. The character are often desperate, with something driving them to continue against all odds. The system itself encourages risk taking, so if your game isn’t about risks or characters who push themselves, then Trophy might not be the best foundation. Trophy is also about decline. Characters tend to degrade over time, or have some precious resource that they’re gradually losing (or a negative resource that they’re gaining). If your game is about characters becoming more and more powerful, then you might want to try a different system. There are two versions of the game: Trophy Dark and Trophy Gold. Trophy Dark is designed for single session play, while Trophy Gold is designed for longer campaigns.

Active games and players

TROPHY
Trophy
Online
Oneshot
Bloody Spindle - an Incursion for Trophy Dark
Players
0/3
GM
1/1
Trophy
en English

Bloody Spindle - an Incursion for Trophy Dark

Playtest
The game is still being tested, and your feedback is part of the point.
Horror
The game leans into fear, tension and dark themes.
The Briar is a section of the forest overgrown with thorny vines and rosebushes. It was once the home of a wealthy duchy, but the duke was forced to abandon his holdings when the forest encroached upon the land. The duke never managed to escape the forest. Rumor has it he left behind his greatest treasure within his castle for safekeeping, where it futilely awaits his return… or to be pillaged by enterprising treasure hunters. Bloody Spindle is a Trophy Dark Incursion inspired by dark fairy tales. It is a game about doomed treasure hunters entering a forest that doesn’t want them there. You will play treasure hunters motivated by near-impossible goals to seek out riches in the forgotten places of the world. You are not heroes, but entitled and desperate pillagers there to secure your own wants and needs. The treasure hunters are doomed, and they probably won’t achieve their goal. Instead, they are likely to die by the end of the game and watching how they go out is part of the fun. You will encounter conflict and tension between the treasure hunters, and they are encouraged to backstab and betray their companions in pursuit of their own goals. The game is highly collaborative and improvisational. Players have a lot of say over the world and can introduce elements no one was expecting. Important – Content Warning The game will be R-rated. Specifically, the game will feature central themes of sexual violence, pregnancy, miscarriage, infant death, body horror, and blood. We will discuss boundaries and implement safety tools before play. Players are never required to narrate or play out scenes of sexual violence. I am looking for players who can engage with the above themes in a mature manner, who enjoy collaborative horror, and who are willing to provide feedback after the session for the purpose of revising the scenario. Interested? Then please send me a message where you answer the following questions. Have you ever played Trophy Dark before? (No experience required) What interests you about this scenario? Are you sure you are comfortable playing a horror scenario involving the content warnings listed above? Are you willing to give feedback after the session? What do you enjoy most in horror RPGs? Which of the listed dates would you like to play? (You are welcome to list multiple) 18/10, 1/11, 15/11, 29/11 and 13/12

Read more

Save to favorites

Videos

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

The Daggerheart Dispatch
Blogs

The Daggerheart Dispatch

English
Daggerheart
Discussions
We’re a bi-weekly magazine of tools, advice, homebrew, and inspiration for Daggerheart GMs, players, and creators. Our mission is simple: to help you play better, create smarter, and stay connected to the wider Daggerheart community. Each edition cuts through the noise—subs, blogs, podcasts, Discords, and socials—to surface what’s most useful, inventive, and inspiring, so you can keep up without feeling overwhelmed. The Daggerheart community is full of clever people sharing sharp insights and creative work; our job is to bring it all together in one place so you can learn from it, build on it, and get better at the game you love. The Dispatch is ad and sponsor-free. If something's included here, it’s because we genuinely think it’s worth your time. Links daggerheartdispatch.com - Official website

Read more

Monster of the Week (2012)
Tabletop Roleplaying Games

Monster of the Week (2012)

TTRPG
English
Rules-light
Monster of the Week (MOTW) is an urban fantasy-horror tabletop role-playing game developed by Michael Sands. It was first published in 2012, and a revised edition was published by Evil Hat Productions in 2015. The entire theme of the game is heavily inspired by TV shows like Buffy, Supernatural, X-Files, Fringe and many others. The system it directly evolved from is Apocalypse World (2010) Description Players in the MOTW system take on the role of monster hunters. Capable of dealing with most creatures that might get in their way. Using skills to solve mysteries, track monsters and eventually defeat them.  System Overview & Key Features Powered by the Apocalypse Engine (2d6) Players roll two six-sided dice (2d6) when performing actions, adding relevant character modifiers to the result. Rolling a 10 or higher is considered a success. 7-9 is a partial success, which will also carry some added consequences. Getting a 6 or lower means failure - you have not succeeded in whatever you attempted and dire consequences are soon to follow. Basic and Playbook Moves Game mechanics are categorized into discrete actions called "Moves." Basic Moves are universally available to all characters and cover common actions such as "Investigate a Mystery," "Kick Some Ass," or "Act Under Pressure." Playbook Moves are exclusive, specialized abilities granted by a character's chosen Playbook, allowing them to manipulate the narrative or game mechanics in unique ways. Finite Luck Points Each character possesses a limited track of Luck points. A player may permanently expend a point of Luck to retroactively alter a dice roll to a 12 (a complete success) or to entirely negate a single instance of sustained damage. Luck is a resource the players have to keep an eye on. Using too much can get you out of trouble, but if you don't have it when you need it most - trouble awaits. Harm and Exploiting Weaknesses Physical trauma is tracked using a short monitor called "Harm." Player characters and adversaries possess low thresholds for sustaining Harm, making direct combat inherently dangerous. To successfully defeat a primary antagonist, players are mechanically required to investigate and utilize the creature's specific weakness, as standard physical attacks are often insufficient to achieve a permanent victory. The Mystery Countdown To structure a gameplay session, the Keeper utilizes a tool called the Countdown. This is a chronological timeline detailing the sequence of events that will occur if the player characters fail to intervene. The Countdown is divided into escalating phases, ending with a catastrophic event. It serves to govern the pacing of the investigation and provide a sense of urgency. Additional links evilhat.com - Official Evil Hat Productions website genericgames.co.nz - Official home of Michael Sands and the original game files

Read more

Crispy's Tavern: Tales and Tea
Video

Crispy's Tavern: Tales and Tea

TTRPG
English
Discussions
I'm a simple tavern keeper who spends their time spilling the hottest tea. Crispy's Tavern is a drama YouTuber who covers stories both inside and outside the TTRPG space. On the side, Crispy gives advice to aspiring GMs on Crispy's Academy: RPG Tips and posts cosplay photos on their social media. Links youtube.com  - Youtube channel patreon.com  - Patreon page

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.