Mutants and Masterminds 3rd Edition (2010)

Overview

Mutants & Masterminds is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing. The current 3rd Edition, which also serves as the engine for the DC Adventures game, was released in 2010. It is highly flexible, point buy system that allows players to build any superpower they can come up with, from classic caped crusaders and vigilantes to cosmic entities and mystical sorcerers.

Description

Mutants & Masterminds' game mechanics use a highly modified version of the d20 System. All characters in this game, from heroes and villains to the average person on the street, are defined by eight abilities, basic traits each character has to a greater or lesser extent. Abilities tell you how strong, smart, and aware a character is, among other things. The abilities are: Strength, Stamina, Agility, Dexterity, Fighting, Intellect, Awareness, and Presence

Key features

The Single d20 Engine

The system is a true d20 engine. The twenty-sided die will be the only one you will need for the rest of the game. Every roll happens with the d20 as the baseline and then various bonuses and modifiers are added or subtracted.

Point Buy Character Creation

There are no random rolls for character creation. Players are given a budget of Power Points based on the campaign's Power Level. Every ability, from super strength to immortality, has a specific cost per rank, enabling high amounts of character customization and forging your unique superhero (or -villain).

Effects Based Power Design

Instead of a list of hundreds of pre defined spells or powers, the game uses Effects. If you want a fire blast, a freezing ray, or a telekinetic shove, you simply buy the "Damage" effect and apply descriptors like "Fire" or "Cold". This allows for endless creativity in how powers are themed.

The Toughness Save vs Hit Points

The game completely eliminates Hit Points. When a character is hit, they must make a Toughness resistance check. Failing the check results in cumulative penalties. A minor failure causes a "Bruise" penalty to future saves, while a massive failure can result in being dazed, staggered, or instantly knocked unconscious.

Power Level Caps

To keep the game balanced, the Game Master sets a Power Level (PL) for the campaign. This acts as a ceiling that limits the maximum total of a character's attack bonus, damage, defenses, and skills. This prevents one player from being mathematically untouchable while others struggle to contribute.

Victory Points and Heroics

Players can earn Victory Points (formerly Hero Points) for roleplaying their character's complications, such as a secret identity or a specific weakness like kryptonite. These points can be spent to reroll dice, recover from injuries, or use "Power Extractions" to perform stunts they haven't officially bought yet.

Active games and players

M&M
Mutants & Masterminds
Online
Campaign
Big Apple Apocalypse
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4/6
GM
1/1
Mutants & Masterminds
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Big Apple Apocalypse

Currently in motion alien invasion campaign. You'll be dropped into a devastated New York taken over by monsters. You have powers from an alien infection but theyre also killing you. Find a cure for the infection. Find a way to stop the invasion. Find hope.

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SCARYWIZARD
Interested in asynchronous text games only.  Dungeons & Dragons v3.5, Dungeons & Dragons 5th Edition, Old School Renaissance... Those kindsa games! PLAY-BY-POST ONLY; ANYONE OFFERING VOICE GAMES SHALL BE BLOCKED.
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PATH2E
Pathfinder 2E
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Grognard. old school. Psionics. that's me.
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Dungeons & Dragons 5.5E (2024)
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Jay
Old enough to have played AD&D 2nd Ed, but not set in my ways and I enjoy D&D 5E. Looking for long-term campaigns and interested to try new systems and genres of game.
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Dungeons & Dragons 5E
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Call of Cthulhu
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Itsfoxcraft555
Howdy, im Mari, a 16 year old t-girl. I'm pretty smart and creative id say, I'm pretty new at things like mutants and masterminds, but im pretty well experienced with D&D, im a quick learner, and im an okay artist.
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Dungeons & Dragons 5E
CoM
City of Mist
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Online
Jay
Name: Jay Pronouns: She/her Timezone: Eastern (GMT -5) System: D&D 5e (2014 or 2024) (Open to others) Platforms: Discord, Roll20, Foundry VTT, DnD Beyond (Open to others) Discord: jay.iz.exhausted Availability: Sundays from 5-10pm, Mondays & Tuesdays from 2-10pm What I'm looking for: A consistent group/DM for a bi-weekly or monthly long-term campaign. Not as experienced in D&D, so looking for a group that is welcoming and helpful towards newer players. I want to get immersed in the world and the story, and I want to find a table that's welcoming and also fits that lighthearted friend group vibe. About me as a player: I'm content just being part of the game, through the serious and the silly, the scheming and the meme-ing. I tend to lean towards caster classes since I like casting spells more than just doing a martial class, but I am willing to try out other classes. I'm more into lighthearted campaign that get a little serious, but I am also into mystery and political intrigue as well. I'm pretty good with attendance and communication. About me: I like listening to music and D&D podcasts, and also enjoy wrestling. I've only started to play D&D about 4 years ago. Deal-breakers: - Paid games (I don't have money like that) - Use/endorsement of generative AI - Disrespect towards LGBT+, POC, or people with disabilities - Use of slurs or disrespectful jokes - Horror or excessive gore (light horror is fine) - Romance (don't know how to play that) Feel free to message here or on Discord. I look forward to discussing things with you.
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