Shadowrun (2019)

Overview

Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. The game has gone through multiple variations and versions, since its first release in 1989, the latest "Sixth World" game system was published in 2019, by Catalyst Game Labs. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. The system it directly evolved from is
Shadowrun 5th Edition
Description Shadowrun takes place several decades in the future (2050 in the first edition, currently 2088). The end of the Mesoamerican Long Count calendar ushered in the "Sixth World" with once-mythological beings (e.g. dragons) appearing and forms of magic suddenly emerging. Large numbers of humans have "Goblinized" into orks and trolls, while many human children are born as elves, dwarves, and even more exotic creatures. The Shadowrun world is cross-genre, incorporating elements of both cyberpunk and urban fantasy. Unlike in a purely cyberpunk game, in the Shadowrun world, magic exists and has "worked" since 2011. System Overview & Key Features
The d6 Dice Pool The core resolution engine uses a massive pool of six sided dice. To attempt a test, a player adds their relevant Attribute and Skill together, then rolls that many dice. Every 5 or 6 rolled counts as a "hit" and players need to roll a certain number of hits to succeed.
The Edge System In the Sixth World edition, Edge is a fluid tactical resource. Instead of tracking dozens of tiny situational modifiers, characters earn Edge points during a fight by having a superior position, better gear, or catching the enemy off guard. These points are spent immediately for rerolls or special combat actions.
The Three Worlds The game takes place across three distinct layers of reality. Physical combat happens in meatspace, hackers project their consciousness into the virtual reality of the Matrix, and mages project their spirits into the magical Astral Plane. A well balanced team must handle threats from all three directions at once.
Magic and Drain Spellcasters do not use spell slots. Instead, they can cast spells as often as they like, but channeling arcane energy takes a physical toll. Every time a spell is cast, the mage must resist "Drain" which can cause severe stun or physical damage if they are not careful.
Additional links shadowrunsixthworld.com https://shadowrunsixthworld.com - Official Shadowrun website catalystgamelabs.com https://catalystgamelabs.com - Official Catalyst Game Labs website

Active games and players

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Posted 22 hours ago
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BitD
Blades in the Dark
CoC
Call of Cthulhu
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Online
Izzy
I'm Izzy. 28. They/it.  I have over 10 years of experience in the tabletop space. On/off over the years with playing as finding groups that stay together takes time.  I have played in 2 completed 5e dnd campaigns that lasted over 2 years separately. Rime of the Frostmaiden & a homebrew Strahd campaign.  I will happily play in 5e & 5.5e games, though I have had an increased interest in p2fe/p2fre!  Tabletop games i have liked and played, would play again: 5e, pf2e, Vampire the Masquerade, Monster of the Week, Monsterhearts, Wanderhome, Call of Cthulhu  Tabletops I have not played but would be interested in: Blades in the Dark, Scum and Villainy, other Powered by the Apocalypse games or Forged in the Dark games, pf1e, Werewolf the Apocalypse, other World of Darkness games, Cyberpunk Red, etc etc My main goal as a player is to be a group player, to be someone that is wholly on the team with the other players! I love the collaborative nature of tabletop most, and why I always hold myself to be flexible and prioritize everyone's enjoyment and keep the table flowing! My characrer ideas are always many, but playing a characrer to the T is not a priority in the sense; that if it disrupts the flow and story of the table or conflicts wirh the group? Then I scrap that idea or develop the character different to mesh better!
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CoC
Call of Cthulhu
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Łódź
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kyonshi
Veteran ttrpg player in his 40s, German but living in Poland (I don't think I can play or gm in Polish though) I am mostly interested in OSR-style games, often with a more simulationist bend, but I am willing to get into other genres/styles of play.  I GM an active and regular Labyrinth Lord (OSR) Westmarches style open table game over discord, and also co-GM a Shadowrun3 campaign. I gearing up to restart a Traveller campaign, set up a play-by-post En Garde game, and am dabbling with a few others. I do play in a few other games which are unfortunately a bit less frequent as I would like.  (I don't actually like Warhammer, WFRPG, or the Forgotten Realms all that much, I know that's a bit of a problem in Poland...)
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DND5E
Dungeons & Dragons 5E
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Los Angeles
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Edward
 Hello, I'm Ed (they/them) !! I'm a 21yo artist and ex-theatre kid who is also a nerd! not a shocking combo I know, but this is relevant to the fact that I am a roleplay, story and heavy envestment type player and DM. I have been playing 5e and 5.5e for about two years now both as a player and while in the DM's chair; a role I love, but I would also like to see the other side of the screen sometimes... that's why I'm hoping to find a group! People I can DM for if wanted, but where I can also get to play my own blorbos at times. My primary skills in improv and character writing are what I think stands out about me personally-- I may not be the sharpest tool in the shed, but you can rely on me to fill sliences and start in-character conversations. oh yeah I also draw a bit so letting me into your group may have the side effect of getting silly moments from sessions drawn lol. I'm looking for a roleplay centered group. I'm pretty flexible in terms of game themes, though you may have to sell me on certain genres of horror. Flags/lines in terms of content are pretty open as well-- message me for a copy of my full content consent sheet. While I am currently DMing a campaign on Wednesday nights, I am free most other evenings and some mornings/afternoons. I may also be able to provide a place to play depending on the time and day.

Other entries

Progeny
Tools & Platforms

Progeny

English
Free
Character sheets
Progeny is a character creator and play companion for Vampire: The Masquerade 5th Edition. It has a uniquely powerful and complete character creation guidance that helps even newcomers create fully fledged characters in just a few minutes. Then you can use your character right inside Progeny to play or export it to PDF or for other VtM character keepers. Progeny is completely free and open source. Links progeny.odin-matthias.com - Official website github.com - Project Github page ko-fi.com - Support the project

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SAKE (Sorcerers, Adventurers, Kings, and Economics)
Tabletop Roleplaying Games

SAKE (Sorcerers, Adventurers, Kings, and Economics)

TTRPG
High-Fantasy
English
SAKE is a traditional tabletop roleplaying game with a touch of strategy game. It is a crunchy, modular, d20 point-buy game set in an early-modern fantasy world, with detailed systems for domain-building and overseas trading. Description In SAKE, you play the ruler of a domain, a merchant prince, a pirate lord or start as an adventurer with the goal of rising to power. You delve into dungeons, explore pockets of the Otherworld to find treasures, make pacts with fickle gods, study dangerous magic, scheme to assassinate rivals, trade to gather resources and raise an army to fight wars. SAKE is a full point buy system, which means all character development happens by buying skills and abilities using EXP gained from your character's personality traits and events during gameplay. SAKE is designed to take place in an early modern (fantasy) world, with muskets and plate armour, cannons and galleys, rising capitalism and waning feudalism. With magic and gods mixed in. The game's rules support more serious types of campaigns, like balancing between different political interest groups when playing domain ruler, or deciding how far one is ready to go when meddling with gods or magic for power that could save their party and/or domain. SAKE comes with its own world – the Asteanic World – but it is by no means exclusive to it. It can be used to play in other early modern fantasy worlds, or even in Earth's similar historical period. Additional links sake.ee - Official website drivethrurpg.com - Full book

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Basic Roleplaying (2023)
Tabletop Roleplaying Games

Basic Roleplaying (2023)

TTRPG
Rules-light
Chaosium
Basic Roleplaying is the venerable "D100" engine that has powered Chaosium’s greatest hits for over four decades. Originally appearing as a slim booklet in 1980, it was most recently revitalized as the Basic Roleplaying: Universal Game Engine in 2023. In 2026, it stands as one of the industry's most important open-source platforms, released under the ORC License, allowing independent creators to build and sell their own games using its legendary, time-tested mechanics. Description BRP is a "genre-neutral" toolkit that discards character levels and rigid classes in favor of a pure skill-based system. Whether you are playing a Bronze Age warrior, a 1920s detective, or a futuristic mech pilot, the core experience remains the same: your character is defined by what they can do. Because it uses percentages (e.g., "I have a 65% chance to climb this wall"), it is widely considered the most intuitive and "transparent" RPG system for new players to understand at a glance. System Overview & Key Features The Universal D100 Engine Every action is resolved by rolling two ten-sided (d10) dice to get a result from 1 to 100. If you roll is equal to or under your skill rating, the action is deemed a success. This approach simplifies the mechanical process of the game, as there are no complex tables to keep track of and compare to decypher whether it is a success or failure. Organic Character Growth There is no "Experience Points" system in the traditional sense. Instead, when you succeed in using a skill, you mark a "Skill Check" on your character sheet. At certain stops in the game/story, the player rolls to see if the character improves in those skills, meaning your character evolves based specifically on the actions they performed (and succeeded at) during the game. Modular Rule Design The Universal Game Engine is designed with variations and systems to choose from. GMs can choose whether they prefer to just use "Hit Points" or add a more detailed wound system with "Hit Locations" for more realistic tactical consequences. Systems for Magic, Sorcery, Mutations, or Superpowers (depending on the setting) can be added, instead of being baked in the core mechanics, ensuring the mechanics always fit the theme of the game. Deadly and Tactical Combat BRP combat is grounded and dangerous. Unlike high-fantasy games where adventurers have a vast health pool, a single strike of a sword or bullet in BRP can be fatal. This encourages players to think creatively and use mechanics and terrain to their advantage. Talking their way out of situations is often seen as more reasonable (and survivable), than just treating every conflict as a forced combat situation. The ORC License Revolution By introducing to the Open RPG Creative (ORC) license, BRP started a wave of third-party "Powered by BRP". This has expanded the system into new genres like Cyberpunk, Wuxia, and Cozy Fantasy, all supported by a single, unified ruleset and system, compatible with most themes. Compatibility with "The Big Three" Because the core mechanics have remained the same since the beginning, a monster or spell from a 1980s supplement is almost always compatible with the modern 2026 engine. This gives GMs access to one of the largest libraries of pre-written adventures in tabletop gaming, spanning Call of Cthulhu, RuneQuest, and Pendragon. Additional links chaosium.com/brp : Official BRP Universal Game Engine portal basicroleplaying.org : The primary community hub and "BRP Central" forums

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