How to find a D&D group online: The ultimate guide for 2026

Published March 13, 2026 by Groupfinder Team

Overview

Are you just getting into D&D https://groupfinder.eu/library/how-to-start-playing-dnd-a-beginners-guide-to-your-first-adventure? You most likely already know the hardest part of playing Dungeons & Dragons isn't defeating a Red Dragon or figuring out what kind of bonuses should apply when picking a lock. The actual "Big Bad Evil Guy" of any tabletop roleplaying game (TTRPG) is scheduling and finding a reliable group https://groupfinder.eu/list. Whether you are brand new to the hobby, having just either discovered Critical Role or finished the last season of Stranger Things, or you are well-versed in the tabletop gaming scene, you are most likely aware that finding a group or other players is not as easy as you might’ve thought initially. Even though
Dungeons & Dragons https://groupfinder.eu/library/dungeons-dragons-55e-2024
is more popular than ever, it still can feel like you are the only one interested in trying it out. We have compiled this article to try and help you find your way to your next D&D game.
Quick Steps to Find a Group: 1. Create a Groupfinder player profile. https://groupfinder.eu/userform 2. Define your schedule and timezone. 3. Browse open games https://groupfinder.eu/list or wait for a DM to find you.

The traditional methods: forums and LFG subreddits

The internet works. It works in the sense that there are others like you looking for a game to join. But navigating through all the different mediums is going to most likely feel like a chore.

Reddit (r/lfg and r/LFG_Europe)

The standard answer to "where to find D&D players" has historically been Reddit https://www.reddit.com/. The Pros: A massive volume of players. If you post a compelling game pitch as a DM, you will get dozens of applications within hours. The Cons: Because of the sheer volume, it is incredibly easy for your post to get buried. Players often find themselves filling out dozens of Google Forms without ever hearing back. Plus, formatting restrictions make it difficult to filter for specific needs like exact timezones (a massive headache for EU/Global players), Virtual Tabletop (VTT) preferences, or safety tools https://groupfinder.eu/library/safety-tools-101-why-safe-players-are-brave-players.

Discord LFG channels

Many TTRPG YouTubers, podcasters, bloggers, game systems, and communities have their own dedicated Discord servers with LFG channels to allow players to advertise their interest. The Pros: Discord is great for instant communication. You can start a chat with potential party members quickly and in real-time to see if your personalities fit before committing to an actual game night. The Cons: Discord LFG channels are essentially endless scrolling text feeds. Searching through thousands of chat messages to find a oneshot or campaign that fits your specific schedule is exhausting.

The "paid vs. free" game debate

Over the last few years, there has been a massive rise in "Pro DMs" hosting games on platforms where players pay per session (often $15 to $30+). If you have the budget, paid games practically guarantee that a session will actually happen, as players are financially invested. However, for many, the soul of D&D is about gathering around a virtual table as friends playing a game for free. While we are in no way trying to negatively portray paid games, they will most likely not have that “organic” feel to it that regular games do. For many players, it might be the perfect fit. Games happen when they are scheduled, the DM is prepared for the session and will most likely have figured out all the technical aspects beforehand.

The modern solution: dedicated LFG platforms

If you want to stop scrolling through forums and social media posts, you need a tool actually built for the job. If you are looking to join a D&D campaign online (or even find a local game), Groupfinder is the best dedicated tool available today. Built specifically to solve the age-old problem of TTRPG matchmaking, it completely streamlines the process.

Why a dedicated platform beats a forum post

Timezone & schedule filtering: No more guessing timezone conversions. On Groupfinder, you can filter game and player posts by timezones. That way you will know that what you are seeing will match your preferences and your real-life schedule. Detailed player profiles: Instead of pitching yourself to new DMs, you can create your permanent player profile (How to write a great player profile that helps you find a DnD group https://groupfinder.eu/library/how-to-write-a-great-player-profile-that-helps-you-find-a-dnd-group). You can introduce yourself, mark down any specific preferences, or even describe your previous experiences if you have any. You can also list your preferred systems (D&D 5E, D&D 5.5E, or if you are open to trying out other systems, those too can be listed), and let groups search for you. Advanced game tags: You can filter groups and players by various tags. Whether it is for themes, topics, inclusivity, or experience level, such as "Beginner friendly," "Roleplay focused," or "LGBTQ+ friendly."

How to make your player profile stand out

Whether you are posting on a forum or filling out your profile on Groupfinder, what you write matters. DMs sift through a lot of profiles; here is how to make yours stand out: Be Honest About Your Experience: DMs do not mind beginners! For many, it might be exactly who they are looking for. New DMs are more likely to feel more comfortable playing with other newbies. Their mistakes are less obvious and you will all learn together. Define Your "Pillars of Play": Do you prefer emotional roleplay and character voices, or are you more interested in tactical, grid-based combat? Be detailed about what you like and dislike about the game. List Your dealbreakers: If you are not comfortable with certain topics, mark them down. Being open about those will give the reader a good overview of whether you would fit their group or not. The age-old saying “No D&D is better than bad D&D” holds true.

Red flags to watch out for

Once you find a group that seems to be a good fit on paper, you still need to ensure whether the game style and dynamic between players is for you. If the game has a “Session zero”, you can get a better understanding of who the people involved are, what they are looking for, and whether your preferences align. Watch out for these red flags: The "Main character syndrome": If a player is constantly talking over others during introductions or insists their homebrew character concept overrides the DM's worldbuilding, it is a sign of bad table etiquette to come. This might be something that, when addressed, can be resolved - but don’t let those instances go by without taking note. Poor Communication: If the group doesn’t seem to be able to respond to important messages within a reasonable time, it might indicate that the group members are not that interested or have the time required to manage an ongoing game.

Prioritizing safety: The "Session 0" essentials

Finding a group is only half the battle; ensuring the group is a safe and comfortable environment for everyone is what makes a campaign last. Modern TTRPG matchmaking relies heavily on **Safety Tools** to set boundaries before the first die is rolled.

Commonly used safety tools

If you are joining a new group, look for these terms in the game description. If they aren't there, don't be afraid to ask the DM which ones they use: Lines and Veils https://www.dicebreaker.com/categories/roleplaying-game/opinion/lines-and-veils-rpg-safety-tools: "Lines" are hard limits (topics that will never be in the game). "Veils" are topics that can happen but "fade to black" without graphic detail. The X-Card https://geekdad.com/2016/10/dd-for-young-dms-x-card/: A tool that allows any player (or the DM) to edit out content in real-time if it becomes uncomfortable. Monte Cook Games RPG Consent Checklist: https://www.montecookgames.com/store/product/consent-in-gaming/ A physical or digital form where players check off their comfort levels with various horror or social themes.

Why this matters for online play

When playing with strangers online, communication can sometimes be misinterpreted. Using these tools isn't about being "sensitive"—it's about professionalism and clear communication. Groups that use safety tools have a significantly lower "ghosting" rate because expectations are set early. On Groupfinder, we encourage all DMs to list their preferred safety tools in their group descriptions. This helps players find the right "vibe" and ensures a long-lasting adventure.

Frequently Asked Questions (FAQ)

Can I play D&D online for free?

Yes. The basic rules for Dungeons & Dragons are available for free online (view the Basic Rules here). You do not need any books to get your first few sessions going. You can use free Virtual Tabletops like
Roll20 https://groupfinder.eu/library/roll20
or
Owlbear Rodeo https://groupfinder.eu/library/owlbear-rodeo
, talk over
Discord https://groupfinder.eu/library/discord
, and find your group for free using Groupfinder.

Will I need a webcam to play D&D?

Not necessarily! While some groups prefer playing with cameras on to read facial expressions during roleplay, many groups play "audio-only" using just a microphone.

What if I haven’t played D&D or any other TTRPG before?

Not to worry - everyone has to start somewhere, just like you. If you have found a beginner-friendly group, feel free to ask any question, no matter how simple it might seem. You can also find a multitude of resources online. But be aware that you will never know everything about the game. That is not how it goes - knowing where to find information is how you get by.

Stop searching and find your group https://groupfinder.eu/list

Finding an online D&D group https://groupfinder.eu/list might seem like a daunting task. But in reality, you just need to put yourself out there and start your search. It might take weeks before you get contacted by a group. Remember to keep your post “bumped”. That will move your profile in front of all the other listings, refreshing it to the top. You can bump your post every day. Your profile also doesn’t have to be perfect from the start. Whenever you think of something to add, just return and edit your post. Feel free to share your profile link in other channels, you no longer have to spam individual messages - you now have a player profile that introduces you and your preferences. Create your free player profile https://groupfinder.eu/players on Groupfinder today, browse open games, and let the perfect campaign find you.

Active games and players

DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Curse of Strahd
Players
4/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Curse of Strahd

Roleplay focused Roleplay focused
Combat focused Combat focused
Hello! My name is Cas and I'll be your Dungeon Master for Curse of Strahd. I am looking for ONE (1) PLAYER to join our existing group of 4 (Paladin, Ranger, Rogue, and Wizard). THE GROUP HAS ONLY HAD NINE (9) SESSION SO FAR. DETAILS:     System: D&D 5.5e     Platform: Foundry (VTT) & Discord (voice)     Schedule: every Saturday @ 2pm EST (some days will start at 4pm due to my work schedule)     Session Length: 4 hours     Player Experience: experienced preferred     Character Creation: the Blood Hunter, Gunslinger, Illrigger, Monster Hunter, and Pugilist classes are not allowed     Other Players: there is already a Paladin, Ranger, Rogue, and Wizard in the group

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DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
New to D&D? Heroes of Phandalin Beginner Campaign
Players
3/4
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

New to D&D? Heroes of Phandalin Beginner Campaign

Paid game Paid game
$15/ session: Sign up here Bi-weekly / Thursday - 6:30 PM CDT This is a beginner-friendly Dungeons & Dragons campaign set in the frontier town of Phandalin. You’ll start at level 1, take on local quests, explore ruins, deal with monsters, and gradually uncover a larger threat tied to the region. The campaign blends open-ended adventures with a growing story, so you’ll always have direction—but your choices matter. Built for New Players No experience needed. This game is designed to teach you as you play: Step-by-step guidance during sessions Help with character creation Rules explained in plain language A supportive, low-pressure table Worried About Starting? I’ve Been There. “I’m not creative enough” You don’t need to be. Just decide what your character does. “I attack.” “I search the room.” That’s enough. The flavor comes naturally over time. “I don’t know the rules” You’re not expected to. We’ll handle that together. The only rule that matters at the table: keep the game moving and have fun. “I’ll feel awkward roleplaying” No voices required. You can simply describe what your character says or does. Roleplay is about decisions, not acting. “I don’t know how to build a good character” You don’t need an optimized build. Fun, interesting characters matter more than perfect ones—and I’ll help you every step of the way. What to Expect A mix of combat, exploration, and roleplay Clear guidance without slowing the game down A campaign that starts simple and grows in depth A story shaped by your decisions The Only Thing You Need to Bring: A willingness to try. This isn’t about winning—it’s about building a story together.

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DND5.5E
Dungeons & Dragons 5.5E (2024)
Den Haag
Campaign
The Kingdom in Ruin
New
Posted 12 hours ago
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English nl Dutch

The Kingdom in Ruin

LGBTQ+ friendly LGBTQ+ friendly
Roleplay focused Roleplay focused
Old King Thule still lives, yet the citadel at Arrodel does not stir. The royal capital has been silent for many months, while an unnatural plague spreads among the people. To the west, Imperial expansion drives countless refugees across the borders of the Erol Vale. Unable to sustain so many desperate arrivals, the kingdom’s food stores dwindle and famine sweeps across the countryside. As discontent festers, the lesser lords of the realm strangle any dissent as they have always done. Only now, the royal house is not there to stop them. Many have already died due to the growing, unchecked power of the lesser lords. It is time to demand change. You have already suffered at the hands of these injustices, and will stand them no longer. For your own reasons, you have joined a lawless band of freedom fighters, hoping to restore peace and order to the realm. The group's success relies on your strength, cunning, wit and luck. The lives of the innocent are in your hands - Hello! We’re looking for two players to join our group. We’re all Dutch, but our games are played in English. We play in person in The Hague. Our previous campaign, which takes place in the same world, is currently on hold because two members of the original group are going through a difficult time. We hope to continue that campaign eventually, and when we do, you would also be welcome to join us for a grand six-player campaign. We’re a relaxed group of close friends. We like to joke around, but we still try to maintain a relatively serious game with a personal and engaging story. Our sessions take place on Saturday evenings from 19:00 until around 23:00. If this sounds appealing, we’d love to meet you and see whether you’re a good fit for the group. Hopefully, we can continue playing together for many years to come!

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New
Posted 37 minutes ago
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
William
Hey all! Looking for a group to join. I'm Blake. I've been getting into CRPGs like Baldur's Gate, which got me hooked on the D&D ruleset and world — now looking to bring that to the tabletop(New Player) What I'm looking for: A steady group with a regular session cadence Open to any edition (5e preferred, but flexible) Happy to play whatever role/class the party needs I lean toward tactical, thoughtful characters — enjoy planning out a fight as much as playing it out. Easygoing, shows up prepared, good with both roleplay-heavy and combat-heavy sessions. Feel free to reach out if you've got an opening!
en English
DND5E
Dungeons & Dragons 5E
...
Missoula
Online
Nolan
Hello,  My name is Nolan and I am new to playing DnD but have been watching and listening to games for years.  I am looking for a classic DnD fantasy/ medieval long term campaign. Heavy on the roleplay but still inense battles/fighting.  I love a good story. I have created a elven ranger charcter and come up with a decent backstory.  I am open to jumping into a game that is already underway as a replacement or character you came across.  Message if interested.
en English
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Ruby
Hi, I'm Ruby. I've been playing DnD on and off for about 2 years now. I'm currently looking for a campaign that I can join. I'm planning on playing a raccoon artificer that uses garbage for spells using the new artificer and Humblewood Mapach rules. I am able to play Monday 3pm to 12 am EST.

Other entries

Fearless Few Gaming
Video

Fearless Few Gaming

TTRPG
English
Youtube
Fearless Few Gaming is a cinematic tabletop RPG channel built for a new generation of players, those who want to experience games before they ever sit down at the table. Founded by filmmaker and video production professional Will Ezell, the channel blends high end visual storytelling with practical, no nonsense breakdowns of tabletop RPG starter sets, boxed experiences, and complete entry points into the hobby. Every video is designed with a simple goal: remove the friction between curiosity and play. At its core, Fearless Few Gaming answers a question most channels overlook: “If I buy this box...what is it actually like?” A Channel Built Like a Production, Not a Review /images/general-media/1774041361_6040Hs97.png Fearless Few Gaming doesn’t operate like a traditional review channel. It operates like a production studio. Each episode is structured with intentional pacing, visual storytelling, and layered editing designed to mirror the experience of opening, learning, and playing a game in real time. From cinematic box reveals to dice shots and fully themed environments, every visual element reinforces immersion, not just information. This is not just coverage. It’s translation, taking complex systems, dense rulebooks, and intimidating boxes, and turning them into something watchable, and exciting so that you can decide for yourself. The Starter Set Society /images/general-media/1774041350_XQs9giAp.png The flagship series, The Starter Set Society, is the backbone of the channel and its defining identity. Each episode explores a curated starter set or boxed RPG experience and breaks it down through three lenses: - What’s actually inside the box - How the system plays at the table - Whether it delivers a compelling first session The format prioritizes clarity and momentum. Mechanics are explained lightly and cleanly then the focus shifts to experience. How it feels to play, how quickly players engage, and what kind of stories emerge. Episodes are structured to guide viewers from curiosity to confidence in around ten minutes. Designed for Discovery Fearless Few Gaming is built with discoverability in mind, both for viewers and for the games themselves. Each video is optimized to serve as an entry point into the hobby, using clear framing, accessible language, and tightly structured pacing that respects the viewer’s time while delivering real value. The channel actively targets new and returning players searching for the best way to start tabletop RPGs, positioning itself as a trusted first stop in that journey. It doesn’t just serve existing fans, it helps create new ones to keep the hobby thriving. Tone, Style, and Identity The voice of Fearless Few Gaming is confident, cinematic, and grounded. It avoids over explaining, avoids gatekeeping, and avoids the academic tone that often dominates the hobby. Instead, it delivers insight through perspective: what works, what stands out, and what actually matters when the game hits the table. Visually, the channel leans into bold, high contrast presentation with thematic lighting, stylized environments, and deliberate framing choices that elevate tabletop content into something closer to film. The Mission Fearless Few Gaming exists to make tabletop RPGs easier to start, more exciting to explore, and impossible to ignore. By combining professional level production with a deep understanding of what new players actually need, the channel lowers the barrier to entry for one of the most creative hobbies in the world. It doesn’t just review games. It builds the moment where someone decides to play their first one. Links Youtube channel

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Trently's Tabletop
Video

Trently's Tabletop

TTRPG
English
Actual Play
This is Trently's TableTop, ran by Trent! He is an amateur Game Master for different TTRPGs! He has recently started streaming a Dungeons and Dragons (5.5e) campaign in Exandria, the world of Critical Role! This campaign takes place in the continent of Wildemount, years after the events of campaign two, and years before the events of campaign three!  In the future, he is interested in running other TTRPGs, such as Pathfinder 2e, Fallout 2d20, Stars Without Number, Star Trek, and others! He is excited to broaden his horizons and look forward to hearing from you! If you have any questions, feel free to ask! Links youtube.com - Youtube channel

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Covering the basics: Creating a character backstory
Guides & How-to

Covering the basics: Creating a character backstory

Covering the basics
“Covering the basics” is a easy-to-follow set of articles helping players get through the first steps of the game. You found a game to join? Well done, but now what? Think of your favourite characters from either a book, movie or a tv show. Can you form a list of what actually makes them stand out from all the others? Not just what they look like or what their actions were in the story. Most likely, once you stripped those characters of their physical appearances and put aside the plot of what they achieved throughout you are still left with elements that actually made them become memorable. The time you had with that character was most likely a fragment of their entire life. Their actions, beliefs and behaviour was likely derived from something that made them that way.   It was their backstory. A backstory as a structure When creating your character, once you set aside the technical attributes and specifics, it is worth spending more time on figuring out who they are. While it might feel like a waste of time and effort to spend too much time on building their backstory, it is likely to help you out in the long run. Assuming your character will be yours for a longer period (not one that is built for a quick oneshot), understanding them will become invaluable. Not just for the Game Master to know where your character is from and how they ended up as an adventurer - but it will help you stay consistent throughout the campaign. Your character should stay consistent. This isn’t to say that they can’t evolve and grow throughout the adventure - they most definitely should be affected and moulded by their experiences throughout the story. But at their core, they should still be the same person from session to session. And this is why having a thorough backstory is important. Knowing how they would react in a situation should come from understanding why they would act that way. What experience in their previous life set them up to see the world in this way. It will also be a great framework for your Game Master to have and construct around. After all, they dont know your character. But having a reference document (a backstory) will be of great help. Matching the theme Before you start collecting various ideas and concepts for your character be sure to familiarize yourself with the game and it's world you are about to bring them into. Whether the story will focus heavily on the world and the politics or will there be enough "screentime" for the characters to develop their story. Hoping to fully go through your character's backstory in a game that will not give enough time for that will lead to disappointment and potentially disinterested players. All of that should be discussed during your session zero, where the theme and topics are set and agreed upon. The theme of your character should fit both with the world and potentially with other players. Of course the generic tabletop gaming table will include characters of different styles and themes. However, depending on the immersion balance and expectations, you might want to discuss this with other players, without delving too deep into specifics. Agreeing on following a similar theme or storyline will help your party feel more likeminded and in the same genre.  /images/general-media/1779464200_QOr2M7LS.jpg Think big, write small Before you end up with a document, that is stretched over tens of pages (Which most GMs will not bother to read and memorize) try and create a rough overview of their story so far. Limit yourself to a few paragraphs at the most. As an example, let’s create a character alongside this article. Meet Bork… the orc. To start off with, let’s focus on simply creating an outline of who they are. Bork’s life began in tragedy when a brutal bandit raid destroyed his birth-tribe's village. His parents either perished or were forced to flee in the chaos, leaving the infant behind to perish in the smoke. He was saved by a twist of fate when Ningo, an aging gnome hunter drawn by the smoke of the burning huts, discovered the crying orc baby in the ashes and chose to adopt him. Raised in Ningo’s secluded woodland home, Bork’s upbringing was completely upside down for an orc. Instead of being taught bloodlust and brute force, he was raised on gnomish values of curiosity, patience, and meticulous planning. Ningo taught him how to survive using stealth, tracking, and clever traps, resulting in a towering, muscular adult orc who could move with surprising grace and possessed a gentle, analytical mind. Once Bork reached adulthood, Ningo realized his adoptive son was shrinking himself down to fit into a gnome's world. Wanting Bork to forge his own identity rather than just mimic his upbringing, Ningo encouraged him to venture out into the world. Equipped with a heavy pack, a hunting bow, and a mind full of gnomish meals, Bork set off into the wider world to discover who he truly wanted to be. And thats it - this is Bork in a nutshell. But what we have established throughout this brief introduction are multiple key elements we can built upon. What was the tribe like, who were the bandits? Why did they raid the tribe? Who were his biological parents? What is Ningo’s story? What kind of values did he instill in Bork? And many others. But as a brief overview we have much to work with. From here you can fill in the blanks, separate it into various other subsections to dive deeper into. Find answers, more questions and potentially leave things vague. Many elements can be left vague so that your Game Master can pick elements to integrate into the campaign story. Unique. In this version To quote Mark Twain: "There is no such thing as a new idea. It is impossible. We simply take a lot of old ideas and put them into a sort of mental kaleidoscope. We give them a turn and they make new and curious combinations." While you can try and work on an uniquely unique concept, it is unlikely that you will be negatively called out for "reskinning" an existing character from a popular franchise. But if your goal is to create an interesting character, borrowing from other creators and slightly modifying them is perfectly acceptable. Just be respectful about it and acknowledge that your character is either an intentional or unintentional between you and someone else. There is no shame in basing different bits of your character off something else.   /images/general-media/1779464798_xLnOlEbn.webpYour GM will thank you for any cutlery you prepare for him Knives and other “cutlery” Knives Years ago a reddit user jimbaby introduced a system called “Knife theory”. A simple system to build plot hooks into your character’s backstory. These “knives” are elements that resonate with your character - and your Game Master can use to “stab” your character with (metaphorically). There are various types of knives you can craft:   Relationships - Bork’s biological parents. Or his adoptive father, Ningo. Debts/Vows - Bork’s somewhat suppressed hatred towards the bandits and his desire to one day avenge his tribe. Unanswered questions - Who were his parents? Why did the bandits assault the tribe? What is the deal with Ningo? Internal conflict - Being part orc, part gnome, he might have found it difficult to fit in with his non-traditional life. A secret - Perhaps Bork has throughout the years ventured back to where he grew up and discovered something that he shouldn’t know. And many others in a similar style. While these knives aim in different directions and are rather vague, pick those that  resonate with you and dive deeper. You don’t have to cover all five themes - a few will suffice. But by creating those knives (and handing them to your Game Master), be aware that you are giving them permission to use those at any point in time. If you don’t want Ningo to be put into any danger - make that explicitly clear and keep any knives pointing away from them. Try and aim for three to five different knives. Some of them might require you to collaborate with your GM to make sure they can find a way to fit it into their story. Spoons In addition to sharp knives, you can create “spoons” - these are minor, everyday character flavor details that bring them to life (Their favourite tavern meal, their distinct posture, or how they sleep). These are not elements that are to replace knives - you can include them to bring more character and personality to your adventurer. These will help you flesh out your character in a more real sense. Connecting these spoons to their backstory, you can discover what makes them tick, what brings them joy and what hobbies or habits they might have. Even a powerful warlord can find enjoyment in knitting. And it makes them less two-dimensional, showing them as more "human". Forks The character's core motivations and prongs of desire. Goals and ambitions that they would like to strive towards throughout their story. These are more proactive elements that you as a player will gravitate towards throughout their journey. Forks should also be shared with your GM, as they could seed the story with situations and possibilities you would like to stick a fork in. Expand and summarize By now you will have a general overview of your character with various plot hooks and ambitions. While preparing those, you can expand your current overview with additional details to connect various bits and pieces. Adding additional characters your character may have had encounters or relationships with is a great way of introducing additional knives and expanding the character’s story.   When collecting your knives, you are bound to discover gaps or missing connections: Bork enjoys reading  - but it is likely that he has exhausted Ningo’s library many times over. This allows you to expand his backstory with a travelling librarian or a salesman who would bring him books to consume. Or a friend who shares a similar passion with whom he used to discuss various stories with. Throughout this process you may want to have a separate section for key takeaways. In addition to describing his book club friend and their encounters, create a short summary: Frank(27), a human farmer, also interested in books - friend, but hasn’t seen him in over two years. These quick summaries will help you to quickly recall various elements from Bork’s backstory. And your Game Master has a handy list to quickly reference, as they will most definitely not be able to remember your entire backstory at all times. /images/general-media/1779465015_mS7MPpFH.gifKeep in mind. You are not writing a book, you are creating a refererence document Done but never completed Make sure to give your Game Master enough time to process your character’s backstory, ask for clarifications and potential changes. You want your character to be part of their world, not have it as a separate entity forced into their story. And feel free to continue expanding your backstory throughout the campaign. Not exactly changing anything overly important (unless the change is explicitly done with the permission of your GM), but instead expanding on elements that already exist in your story. The more different elements your backstory has, the more the other characters’ have to discover and find out about. Understanding and knowing your character will help you make decisions on the spot, that feel in-character for them. Ready to find a dnd group and start working on your character? Post your profile and put yourself out there.

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