Savage Worlds (2018)

Overview

Savage Worlds is a tabletop roleplaying game designed by Shane Lacy Hensley and published by Pinnacle Entertainment Group. Originally released in 2003 and updated, as the Adventure Edition in 2018. Its a universal system for running games in almost any genre from weird west and high fantasy to deep space sci-fi. The game is specifically engineered to handle cinematic pulp action and massive battles without slowing down the narrative. The system it directly evolved from is
Deadlands (1996)
Description Savage Worlds has everything you need to play narrative or miniature-based games, with quick, simple, yet comprehensive rules for everything from combat to Dramatic Tasks, Chases, and Interludes. The emphasis is on less bookkeeping for the Game Master so she can quickly and easily create worlds and adventures for any setting and focus on the players and their actions to keep the action and story rocketing along. System Overview & Key Features
Step Dice Mechanic Instead of fixed numeric modifiers, character attributes and skills are rated by die types, ranging from a four sided die (d4) to a twelve sided die (d12). To succeed at a task, a player rolls their skill die and tries to hit a standard target number, which is almost always a 4.
The Wild Die Player characters and major non player characters get to roll an extra six sided die called the Wild Die whenever they make a trait test. They roll this alongside their standard skill die and take the higher of the two results, significantly increasing their baseline competence.
Acing (Exploding Dice) If any die rolls its maximum possible value, such as rolling an 8 on an eight sided die, the die "aces". The player gets to roll that die again and add the new value to the total. This can chain multiple times, allowing for massive, cinematic successes against all odds.
Initiative with Playing Cards Instead of rolling dice for turn order, combat initiative is tracked using a standard deck of playing cards with the Jokers left in. This makes tracking turn order incredibly fast and visually clear. Drawing a Joker grants that character a powerful bonus to all their rolls for that round.
Additional links peginc.com https://peginc.com - Official Pinnacle Entertainment Group website savagepedia.wiki https://savagepedia.wiki - Savage Worlds Wiki (Extensive fan curated rules and setting resource)

Active games and players

Savage Worlds
Savage Worlds
East Peoria
Campaign
Tales of the [genre] West
Players
4/8
GM
1/1
Savage Worlds
en English

Tales of the [genre] West

Newbie friendly Newbie friendly
Teens Teens
Wagon chases, shootouts, saloon brawls, and more await those who are brave enough to head out west. Join us for some wild west fun with a twist.  Over the course of the campaign the additive genre will change with input from the players.  The campaign is beginner friendly and open to all who want to join...even those who struggle to make it on time. The game will be held at Zeek's Comics and Games in Washington Illinois.  The game meets from 5:30 pm to 8 pm every other Thursday starting on July 30th 2026.

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Savage Worlds
Savage Worlds
Online
Campaign
(Witcher) A Path at the end of War
Players
2/5
Paid game
Paid game
GM
1/1
Savage Worlds
en English

(Witcher) A Path at the end of War

Paid game Paid game
Roleplay focused Roleplay focused
Campaigned aimed at mature Players, but opened to all experience levels. Session Time: 8PM EDT/EST Thursday System: Savage Worlds Adventure Platforms Used: Discord, Roll20 Price: $19 per session Travel the Continent ravaged by war and another conjunction of spheres. World needs heroes like never before, but really best it can hope for, are people trying their best in a shitty situation. If someone enjoys the Witcher games, books and probably not as much with the Netflix series that's the right address. I want to capture more role play heavy, character oriented style of this world. Somewhat on the darker side but in no ways devoid of dry humor and tinge of idealistic optimism. More detail under Campaign Link $10 referal for freshly joining Start Playing

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Savage Worlds
Savage Worlds
Online
Campaign
(Mass Effect) Relays in Dark Space
Players
4/5
Paid game
Paid game
GM
1/1
Savage Worlds
en English

(Mass Effect) Relays in Dark Space

Paid game Paid game
Roleplay focused Roleplay focused
Join the patrol forces of Council Fleet as ship officers, reaching into lawless, dangerous and uncharted regions of space. Its a space opera campaign, aiming to explore the rich universe of Mass Effect, before world ending events of the games. Set into not that human centric crew trying to deal with difficulties of operating so far from seats of power, on strained logistic lines. Campaigned aimed at mature Players, but opened to all experience levels. Session Time: 8PM EDT/EST Tuesday System: Savage Worlds Adventure Platforms Used: Discord, Roll20 Price: $19 per session, with zero and first one free More detail under Game Link (StartPlaying) $10 referal for freshly joining Start Playing

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New
Posted 22 hours ago
en English
BitD
Blades in the Dark
CoC
Call of Cthulhu
...
Online
Izzy
I'm Izzy. 28. They/it.  I have over 10 years of experience in the tabletop space. On/off over the years with playing as finding groups that stay together takes time.  I have played in 2 completed 5e dnd campaigns that lasted over 2 years separately. Rime of the Frostmaiden & a homebrew Strahd campaign.  I will happily play in 5e & 5.5e games, though I have had an increased interest in p2fe/p2fre!  Tabletop games i have liked and played, would play again: 5e, pf2e, Vampire the Masquerade, Monster of the Week, Monsterhearts, Wanderhome, Call of Cthulhu  Tabletops I have not played but would be interested in: Blades in the Dark, Scum and Villainy, other Powered by the Apocalypse games or Forged in the Dark games, pf1e, Werewolf the Apocalypse, other World of Darkness games, Cyberpunk Red, etc etc My main goal as a player is to be a group player, to be someone that is wholly on the team with the other players! I love the collaborative nature of tabletop most, and why I always hold myself to be flexible and prioritize everyone's enjoyment and keep the table flowing! My characrer ideas are always many, but playing a characrer to the T is not a priority in the sense; that if it disrupts the flow and story of the table or conflicts wirh the group? Then I scrap that idea or develop the character different to mesh better!
en English
DND5E
Dungeons & Dragons 5E
...
Peoria
Online
Dan
42M looking for a group to play ttrpgs. I've been playing D&D since second edition and have picked up a few other systems along the way. Currently creating an Everyday Heroes campaign I'd like to run, eventually. Interested in learning new systems, especially Savage Worlds. I'm available for games any night Sunday-Thursday.
en English
Homebrew
Homebrew
BitD
Blades in the Dark
...
Online
Michelle
Let’s go on an adventure together! I'm looking for a free, cooperative, consent-based, story-focused TTRPG table. I enjoy character-driven games with party relationships, meaningful combat, exploration, mystery, downtime, and earned emotional moments. Ideal balance: about 50% roleplay, 30% combat, 20% exploration. I like sincere games with humor, but not constant bits, edgelord behavior, or main character syndrome. I fit best with players who share spotlight, cooperate, respect boundaries, and care about everyone’s character mattering. Consent and safety are important to me. Heavy themes, PvP, romance/flirting, sexual content, intense character conflict, or major effects on another PC should be discussed first. Lines and veils should be respected. I’m in Hawaiʻi Time / UTC-10. Weekends are best, and I prefer 2–3 hour sessions. I’m open to voice, PBP, or hybrid formats. Not a good fit for bigotry, disruptive rules-lawyering, non-cooperative play, unconsented PvP/romance/sexual content, trauma dumping, or using RPGs as therapy. Message me on Discord; I’m more responsive there. Please say you saw my Groupfinder post and send a short game pitch. Discord: goldaline

Other entries

Dragon Warriors
Tabletop Roleplaying Games

Dragon Warriors

TTRPG
English
Dragon Warriors is a tabletop role-playing game originally designed by Dave Morris and Oliver Johnson. Published in 1985 by Corgi Books as a series of six mass-market paperback volumes, it was later re-released in a consolidated hardcover format by Magnum Opus Press in 2008 and subsequently by Serpent King Games in 2011. It is historically notable as a domestic UK alternative to early fantasy role-playing systems, celebrated for its evocative, low-fantasy setting heavily rooted in medieval European folklore. Description Dragon Warriors is set in the Lands of Legend, a grim, pseudo-historical analogue of Europe during the early Middle Ages, saturated with superstition, ruined barrows, and perilous folklore. Rather than a game of high magic and superheroic fantasy, players inhabit a brutal, mud-and-blood world where healing is slow and combat is highly lethal. The game focuses on human protagonists belonging to distinct professions. It purposefully eschews a modern unified core resolution mechanic, instead employing a mix of specialized dice rolls that tailor the mechanical feel to the specific action being performed, from martial combat to arcane spellcasting. System Overview & Key Features Class-Based System Characters are created by selecting one of several distinct Professions, such as the Knight, Barbarian, Assassin, Sorcerer, Mystic, Elementalist, or Warlock. There is no multi-classing, and each profession possesses unique features, progression paths, and distinct mechanical subsystems for how they engage with magic or combat. Opposed Combat Mechanics Combat resolution uses a subtractive mathematical mechanic. An attacker subtracts the target's Defence score from their own Attack score to determine a specific target number. The player must then roll equal to or lower than this target number on a 20-sided die (1d20) to score a successful physical hit. Armour Bypass Rolls (ABR) Armor in Dragon Warriors acts as a static physical barrier that must be violently breached to cause harm. If an attack hits, the attacker makes an Armour Bypass Roll using a polyhedral die specific to their equipped weapon (such as a d8 for a standard sword). To inflict damage, this roll must strictly exceed the target's Armour Factor (AF). If successful, the weapon deals a fixed, non-variable amount of damage directly to the target's Health Points. Contextual Task Resolution The game lacks a traditional, unified skill system or expansive skill lists, relying instead on contextual attribute checks based on core statistics (Strength, Reflexes, Intelligence, Psychic Talent, and Looks). General tasks are typically resolved by rolling equal to or under an attribute on a d20, while opposed or complex actions (such as Stealth versus Perception) utilize calculated target numbers resolved with either a d20 or 2d10. Asymmetric Magic Subsystems Magic mechanics vary drastically depending on the spellcaster's Profession. Sorcerers, Elementalists, and Warlocks utilize a standard pool of Magic Points (MP) that depletes upon casting and regenerates at specific times of day. Mystics, conversely, do not use MPs; they can cast spells freely but must roll a check after each casting to see if they suffer psychic fatigue or temporarily lose their arcane abilities. Additional links serpentking.com - Official publisher website for the current edition of Dragon Warriors cobwebbedforest.co.uk - Comprehensive fan resource and archive for Dragon Warriors rules, errata, and game downloads

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Is DnD still king? A deep dive into Groupfinder’s 2026 matchmaking data
Guides & How-to

Is DnD still king? A deep dive into Groupfinder’s 2026 matchmaking data

TTRPG
In the world of tabletop gaming, there is one system that towers above all others. Whether you are a veteran of the hobby or just getting into it, you are aware of the elephant in the room. As the hobby evolves with new rulesets and indie titles, we dived deep into the numbers we are seeing on Groupfinder. Based on the currently active posts on Groupfinder, which comes down to 1560 active players and 688 active groups, here are some numbers that better describe the current landscape. /images/general-media/1775486691_3CWZADDB.pngThe current active posts on Groupfinder, as of April 6, 2026. You can see the live numbers here. The dominance of D&D It will come as no surprise to most of us, that Dungeons & Dragons remains as the dominant force in the hobby space. And while some of us (generally veterans who have played for a long period of time) feel like D&D has outlived itself and is losing to the newer titles. The numbers tell another story: Groups: ~60% of all the groups currently looking for players are for Dungeons and Dragons, either 5.5E, 5E or some previous edition. Players: If groups are over half, then the player side is even steeper. As 90% of all player posts on Groupfinder are looking for a D&D game. While many players are also open to playing other game systems, the vast majority still treats D&D as their go-to system. Looking to start your TTRPG hobby journey? It seems like you should find a dungeons and dragons group first. Beyond just D&D An encouraging trend we can see from our data, is the players' willingness to experiment and also try something else. While 90% of the players are looking to play D&D, they aren't only looking for a D&D group. When we exclude Dungeons & Dragons from the statistics, we can draw a clear "Top 5" of adjacent systems. Based on the currently active posts in April 2026, these are the most popular systems on Groupfinder right now: Pathfinder 1 & Pathfinder 2 combined Daggerheart Call of Cthulhu Vampire: The Masquerade Cyberpunk RED /images/general-media/1775485987_rve3K01J.pngCurrently popular systems (players and groups combined) The Groupfinder Library We believe that exposing players to alternative systems will keep the hobby-space fresh and thriving. This is why we have created the Groupfinder Library - an all-encompassing collection of various resources: Tools, Platforms, Creators, Communities and Game systems. We are hoping that players looking for a D&D game, might stumble upon some other game system in the library and discover that the hobby isn't just Dungeons & Dragons. Perhaps their journey won't have a traditional start and their first game is something else entirely. By lowering the barrier to entry for non-D&D systems, we hope to make the hobby more diverse and vibrant for everyone. 10.04.2026 Edit: The library is now live - read more about it in our Update log. Are you already part of the data? Whether you are a DM looking for a party or a player looking for a home, your voice helps us understand where the hobby is going. Looking for a game? Browse the player profiles and let DMs find you. Looking for players? Take a look at all the groups looking for players and start your next adventure. What is Groupfinder? Groupfinder is a free global tabletop gaming "looking for group/players" matchmaking platform. The platform's growing userbase is a clear indication of a need for such an unifying place.  Read more about the platform here.

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Draw Steel (2025)
Tabletop Roleplaying Games

Draw Steel (2025)

English
Complex
Rules-medium
Draw Steel is a tactical heroic fantasy tabletop roleplaying game designed by Matt Colville and the team at MCDM Productions. It is built to provide a modern, cinematic alternative to traditional d20 fantasy games. It focuses on high action, tactical depth, and ensuring that every player character feels like a legendary hero from the very first level. The system it is a spiritual successor to is Dungeons & Dragons 4th Edition Description In Draw Steel, players take on the roles of Heroes. Unlike other systems, the characters are heroes from the start. The characters are already capable of taking on the world and whatever threats may arise. The system encourages a highly tactical approach to combat encounters, promoting teamwork and clever use of abilities to control and affect any battlefield they might find themselves at. System Overview & Key Features The 2d10 Core Mechanic The game abandons the d20 focus and instead offers two ten-sided dice (2d10) instead. This creates a better mathematical average and becomes more predictable and reliable. No To Hit Rolls Draw Steel eliminates the traditional roll to hit. Instead, heroes automatically hit their targets with their primary abilities, but they roll to determine how much Power or impact the effect has. This keeps the game focused on making meaningful tactical choices rather than wasting turns on a miss. Heroic Resources Each class manages a unique resource, such as Focus or Valor, which builds up during a fight. These resources are spent to activate powerful Signature Moves and Heroic Abilities, ensuring that combat has a rising sense of drama and escalation as the heroes grow more powerful the longer a battle lasts. Tactical Movement and Forced Position Combat is designed for a grid. Many abilities do more than just deal damage; they allow players to slide, push, or pull enemies and allies across the battlefield. Positioning is vital, and the environment is intended to be a weapon that heroes can use to their advantage. Tiered Success Action resolution often uses three tiers of success. A low roll might provide a success with a cost, a middle roll is a standard success, and a high roll is a spectacular success that might trigger bonus effects or additional damage. This ensures that every roll contributes something to the ongoing narrative. Links mcdmproductions.com - Official MCDM Productions website mcdm.gg - MCDM community and developer portal

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