Dungeons & Dragons 4E (2008)

Overview

Dungeons & Dragons 4th Edition is a tactical, combat-focused tabletop roleplaying system released by Wizards of the Coast in 2008. Designed to fix the high-level math imbalances and "martial vs. caster" disparities of the 3.5E era, 4E redesigned the game's engine with a more video game adjacent approach. It is famous for its structured, grid-based combat and for standardizing class abilities into a unified system. While its dramatic departure from legacy mechanics polarized the fanbase directly paving the way for the creation of
Pathfinder https://groupfinder.eu/library/pathfinder-2009
. 4E is widely praised today for its brilliant monster design, DM tools, and unparalleled encounter balance. The system it directly replaced is
Dungeons & Dragons 3.5 Edition (2003)
Description In D&D 4E, players take on the roles of heroes who are combat-capable right from the start. The system relies of combat being carried out with the use of a battle grid. Positioning plays a big part of the combat experience. The exact location of the characters matters greatly. Unlike other editions where spellcasters are played in a separate mechanical way than martial classes, 4E unifies the progression system. Every class is boiled down to a specific combat "Role" and draws from their specialized toolkit of "Powers," making the game balanced and ensuring that every character has unique and impactful actions that they can perform on their turns. System Overview & Key Features
The Power System Instead of traditional spell slots or basic attacks, every class has a list of At-Will, Encounter, Daily, and Utility powers, each with different power levels and frequency at which they can be performed. Fighters can execute epic daily maneuvers just as wizards cast daily spells, creating a better balance between martial classes and spellcasters.
Combat Roles All classes are sorted by their class specialization role: Defenders (tanks who draw aggro and protect their allies), Strikers (high single-target damage), Leaders (healers and support), and Controllers (area-of-effect damage and debuffers).
Static Defenses Saving throws were removed and replaced with four different defense values: Armor Class, Fortitude, Reflex, and Will. When a wizard casts a fireball, they roll an attack against the targets' Reflex. Instead of both sides rolling for success and for defense - the attacker is the only one to roll dice.
Healing Surges A standardized resource pool representing a character's stamina. Almost all healing in the game, whether from a cleric's spell or catching your breath, requires the target to spend a Healing Surge, which reliably heals them for exactly one-quarter of their maximum hit points.
Monster Roles & Minions The Dungeon Master's toolkit was revolutionized. Monsters have explicit roles (like Brute, Artillery, or Skirmisher) that cleanly dictate their behavior. 4E also introduced "Minions". Monsters that have normal stats and deal average damage, but only have exactly 1 Hit Point, allowing heroes to cleave through cinematic hordes.
Skill Challenges An unique system with 4E is Skill Challenges - a "cinematic" series of actions that turn social, environmental or escape situations into more movie-like scenes. The players must achieve a certain amount (determined by the situation) of successful skill checks, before they collect enough failed skill checks.
Additional links dungeonsanddragons.com https://dungeonsanddragons.com - Official Dungeons & Dragons website

Active games and players

DND4E
Dungeons & Dragons 4E
Online
Campaign
Heroes of the Freelands
Players
0/4
GM
1/1
Dungeons & Dragons 4E
en English

Heroes of the Freelands

Homebrew Homebrew
Combat focused Combat focused
Time: We will be playing from 6pm - 9pm (CDT) on Wednesday. Party Size:3-5 Game System: Microlite 4e, A stripped down hack of DND 4e that I wanted to use because it allowed for the use of either official class features and powers or custom made features and powers. Giving players a lot of customization and allows them to create the character of their dreams. Played on: Owlbear Rodeo with Discord for voice About Me: I am a GM of 4 years, mainly running 5e. I am a huge fan of players having the ability to play the character of their dreams. I run high fantasy epic campaigns. I’m also a huge fan of tactical epic combats. I’ve ran a mini 4e adventure for my main group a while back so I am familiar with the basics of 4e and am willing to teach any new people. Campaign Summary: Three larger than life personalities are at war. The General, Xanadonios of the Nikmaa Empire The Sorcerer, Zilik of the Ruby Tower And The Rogue Prince, Hubalt, Ruler of the seas. And they are fighting for control of the freelands. That is where the heroes come in, they come from the freelands and they have a choice of whether they want to support one of these factions or reject them and cement the freedom of their homeland!(This campaign was slightly inspired by Final Fantasy 6) Anybody interested please message me and we’ll do a little interview! And as always Adventure Well!

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DND4E
Dungeons & Dragons 4E
Frankfort Square
Campaign
Old Fashioned Adventuring-D&D 4E
Players
0/5
GM
1/1
Dungeons & Dragons 4E
en English

Old Fashioned Adventuring-D&D 4E

Greetings to all the awesome nerds here! I'm looking to DM some old fashioned D&D, and yes I am talking about 4th Edition D&D. It's almost two decades old now. I feel old too. I plan on, once I can get at least a few people on board, figuring out what sort of campaign would best suit the players and characters. As a DM, I'm pretty dang good at rules, but have more than enough experience to know when to let the rule of cool take priority. Been DMing since, well, start of 4th Edition. Almost twenty years now. The game would take place at a gaming store local to myself-most likely located in the Tinley suburb, south of Chicago. I'm open to other public venues, if that would work better for everyone involved. And don't worry about buying the books! I've got a lot of PDFs that you can view to make characters and such.

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DND4E
Dungeons & Dragons 4E
Online
Campaign
The best of 4e dnd
Players
0/3
GM
1/1
Dungeons & Dragons 4E
en English

The best of 4e dnd

Roleplay focused Roleplay focused
No paid games No paid games
Im doing a best of 4e style Campaign. Currently level 8. Just looking fir a few players to make up for a few that left.  We are roleplayers not rollplayers, unfortunately the discord as great as the people there are, are mostly rollplayer combat people.  So recruiting from  there hasn't worked.  Working on owlbear rodeo, but its mostly digital maps/theature of the mind, im not that tech savy.  The game here will be set to needing 3, but its ongoing, almost  every other thursday 7pm est. Most of my players are part time and im trying to get a solid foundation.

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en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Hywelinhell
Hello I go by Hywelinhell (they/Them.) I enjoy games like dnd (Though I am very willing to try and learn some other systems) with a focus on character, worldbuilding and story. I have a goood amout of experience, and have been playing for about 6 years. I enjoy roleplay, and especally like creating fun and intresting characters to play alongside, I do also enjoy combat, Which I like to play strategically, and I prefer dpt based builds.
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
London
Nadine
Hellooo I'm Nadine:D looking for people in london to play any ttrpgs with. I only played one shots three times before and that's it but id love to play more:D I'd also be interested in a boardgame group, I'd play anything really I'm not picky. I'd like to get better at Root tho.
en English
DND5.5E
Dungeons & Dragons 5.5E (2024)
VtM
Vampire: The Masquerade
...
Westminster
Andrew Holder
Hello!👋 My name is Drew. I'm a 50 year old gay 🏳️‍🌈 nerdy 🤓 school teacher 👨‍🏫 who loves to play tabletop RPGs and board games. I have been gaming and GM'ing since the 80's. My favorite RPGs are a Star Wars, Shadowrun, and superheroes. My least favorite is Cthulhu. But I will play just about anything if the company is laid back, friendly, and fun! I'm always looking for friends to game with! I run two gaming groups, one on Friday nights and one on Sunday afternoons.  But I want to game more! There are so many awesome games to explore and so little time!

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We’re a bi-weekly magazine of tools, advice, homebrew, and inspiration for Daggerheart GMs, players, and creators. Our mission is simple: to help you play better, create smarter, and stay connected to the wider Daggerheart community. Each edition cuts through the noise—subs, blogs, podcasts, Discords, and socials—to surface what’s most useful, inventive, and inspiring, so you can keep up without feeling overwhelmed. The Daggerheart community is full of clever people sharing sharp insights and creative work; our job is to bring it all together in one place so you can learn from it, build on it, and get better at the game you love. The Dispatch is ad and sponsor-free. If something's included here, it’s because we genuinely think it’s worth your time. Links daggerheartdispatch.com - Official website

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Inkroll
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Inkroll is a web platform for playing tabletop RPGs play-by-post: asynchronously, in written posts, on each player's own schedule, with a human gamemaster running the table. It sits between heavyweight real-time VTTs and plain forum software; the writing stays the point, but the platform actually understands characters, dice, secrets, and the GM's role instead of leaving them on the side. It is also, deliberately, a beautiful place to spend a campaign. Inkroll was built by play-by-post players who wanted the game to read as well as it plays: a calm, candlelit page of ink and parchment where posts get the space of a book, quoted speech and images are cleanly styled, and every table can choose the look and post layout that suit its story. The tools stay out of the way until the moment a hand reaches for them, so a session feels like reading and writing a novel with friends, not operating software. Dice are typed straight into a post, like {Perception:1d20+2}, rolled once on the server the moment the post is published, then frozen, with a per-post audit the whole table can see, so a result can never be edited or quietly re-rolled. Players post as their characters, with portraits, versioned character sheets, and quick stat updates (hit points, spell slots, conditions) committed together with the post. GMs get sealed passages delivered to exactly the players they choose, chapters, scene notes with a world map and a per-chapter battle map, and live updates with typing indicators and read markers, so an asynchronous table still feels alive. Long campaigns are first-class citizens: the Chronicle keeps a running recap of every chapter and every character met, and answers questions from the campaign's own posts, so a returning player or a newcomer catches up in minutes. And because a campaign written like a book deserves to become one, a finished game can be exported as a designed, print-ready PDF or EPUB. Games already in progress can be imported from Myth-Weavers or Discord with posts, characters, images, and dice results intact. Ready-made sheets cover D&D Fifth Edition, Pathfinder 2e, Call of Cthulhu, Shadowrun, and Grimwild, plus a system-agnostic option and a builder for custom rulesets with their own dice mechanics. New systems are also gladly added upon request. A reading-first page with a crafted ink-and-parchment look, and per-campaign styles and layouts Server-rolled, tamper-proof dice with a table-visible audit Post-as-character with versioned sheets and inline stat updates Secret passages sent to exactly the chosen players World map, battle map, and scene notes beside the composer The Chronicle: a running recap plus Q&A over the campaign's own posts One-click import from Myth-Weavers and Discord Book export to print-ready PDF and EPUB, full campaign export as json so no lock-in Links inkroll.gg - Official website discord.gg - Discord server reddit.com - r/inkroll subreddit

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Hedron
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Virtual tabletop (VTT)
English
Free
Hedron is a one-stop shop for everything TTRPG. Design and play entirely new TTRPGs, build robust worlds for your home games, and connect with your community – sharing your lore, worldbuilding, homebrew, and other creations! A Powerful Mechanics Editor Hedron lets you create a framework for your homebrew system, enabling anyone to contribute instantly – without any programming knowledge. A Complete Content Editor Manage all the elements of your TTRPG system and make them available to everyone. Lore Management Manage every aspect of your tabletop game’s lore from a single platform, making it collaborative or keeping every aspect a secret until your players discover it in game. Full Virtual Tabletop Experience Elevate your homebrew games digitally with seamless integration with our built-in Virtual Tabletop. Marketplace Purchase your favorite games and campaigns from publishers like Hit Point Press, DC20, Critical Kit, 9th Level Games, and others! You can also sell your creations on Hedron, which includes your own game systems and original third party content with the appropriate licenses. Custom Timekeeping Expand your homebrew world with a custom calendar, unique timekeeping system, and timelines leading up to your campaign, through it, and beyond. Map Making Use Hedron’s robust mapmaking UI to create custom world maps for your homebrew setting. Campaign Management Run or participate in entire campaigns with your players and their characters within the world and the TTRPG rule systems you created. Community Interaction Share your creations with your community to create living rulesets in real-time. /images/general-media/1779971096_MpJJR2un.pngHedron's mechanics editor Links projecthedron.com - Official website discord.gg - Discord server reddit.com - Hedron subreddit

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