Mothership (2018)

Overview

Mothership is an action-packed mixture of sci-fi and horror themes, combined into a streamlined gaming system about surviving in the cold, deadly vacuum of space while everything around you is trying to kill you. All at the same time as you are fighting (or fleeing from) alien creatures who aren't there to make any new friends. Chaos. It was published by Tuesday Knight Games and released in 2024.  It is a survival horror system designed for one-shots and campaigns, inspired by classics like Alien, Event Horizon, and Pandorum. Famous for its streamlined ruleset and award-winning graphic design that prioritizes ease of use at the table. The game, at the same time simplistic and streamlined in design, will challenge the characters at all times, allowing the game to focus on the storytelling and less on having complicated rules. The system it is inspired by is
Old School Renaissance https://groupfinder.eu/library/old-school-renaissance-osr-2000
Description In Mothership, players take on the roles of blue collar workers in space, such as Teamsters, Scientists, Androids, and Marines. You are not powerful or heroic soldiers; you are vulnerable humans trapped in high pressure environments with alien monsters, failing life support systems and the crushing weight of corporate greed. The game is designed to be fast-paced and unforgiving, where the primary goal is not to win, but often enough - to survive. System Overview & Key Features
d100 Percentile Resolution In the core of the game system is the d100 percentile system. Roll two d10 dice and get a number from 00 to 99. Success means rolling a lower result than your character's appropriate stat or skill for the task. Rolling a double, like 11, 22, or 33, is considered a critical success if it succeeds or a critical failure if it fails. Rolling low is the target for survival.
Stress and Panic As characters encounter horrors or suffer trauma, they accumulate Stress. When a character experiences a terrifying event or rolls a critical failure they must make a Panic Check. The more Stress they have, the more likely they are to suffer a catastrophic mental breakdown, ranging from a heart attack to a violent psychotic break.
The Save System Instead of a long list of saving throws, characters have four primary Saves: Sanity, Fear, Body, and Armor. These are used to resist different types of potential trauma. Fear saves are rolled to keep your cool under pressure, while Sanity saves represent your ability to process alien truths without losing your mind (think lovecraftian horrors).
Class Based Skills The game features four distinct classes. Marines are obviously combat focused, Teamsters are pilots and laborers, Scientists are experts in medicine and biology, and Androids are cold calculating, yet efficient machines. Each class has it's unique starting stats and specific triggers for when they gain or lose Stress, which is based on their personality.
Lethal Combat and Healing Combat is extremely dangerous and often a last resort. Weapons are likely to deal potentially excessive damage when compared to a character's total healthpool. Healing will be slow and require resources that are hard to come by in the middle of the constant crisis, making every injury feel like a significant threat to the character's chances of making it out alive.
Deadly Ship-to-Ship Combat The game includes a streamlined system for starship encounters. Ships have their own stats and modules that are likely to be damaged during a fight. Players must work together to manage various roles and stations, like Engineering or Piloting, to keep the ship's hull from breaching while under fire or fleeing from cosmic anomalies.
Additional links tuesdayknightgames.com https://tuesdayknightgames.com - Official Tuesday Knight Games website mothershiprpg.com https://mothershiprpg.com - Official Mothership portal and digital resources

Active games and players

MOTHERSHIP
Mothership
Online
Campaign
Ancient Age: The Hunt for a Match
Players
4/5
GM
1/1
Mothership
en English

Ancient Age: The Hunt for a Match

Roleplay focused Roleplay focused
Newbie friendly Newbie friendly
Hello there! I see you have taken an interest in my little post here. Which means something about my title has drawn your attention or you wish to see what this crazy man has to say. Whatever the case, welcome! I am currently looking for players to be a part of a grand adventure set in a fictitious version of Iron Age earth. Where gods and magic are as real as the earth and sky. The best way to describe the setting has to be a mix between EPIC: the Musical and Titan Quest. If this doesn’t drive you away, then you might be the player I am looking for. Before we go any further, a bit of background to help you out. Who am I?: Call me 007 for now. I am a forever GM who has been running games for the better part of 10 years. I have run everything from D&D to Fate, Open Legend, Star Wars, etc. You can say I am a rather experienced GM. The best way to describe my style is story-focused with a collaborative element. I tend to work with players to make the game threatening as well as epic for those involved. If this sounds good to you, we should then get into the brass tacks. What is the System?: This will be a Fantasy Age game from the good people at Green Ronin, though a rather homebrewed version due to my habit of experimentation. I cannot promise a vanilla Fantasy Age experience. Mechanical alterations may occur in certain circumstances as the need arises.  When is this Game?: This game is taking place on Saturdays at 9pm CST. As this is what works for the people already in the game. These times are non-negotiable. What’s the General Setting?: We are playing on a version of Earth during the Iron Age. Long past the time of ancient Greek tales and the old empires from the Bronze Age. The exact year is 550 BC. For those with historical backgrounds or who know their history, yes, we are taking place during the rise of Persia. Meaning the entirety of the Ancient world is available to be explored at your leisure. There are entire lore documents explaining everything that happened, as magic is a part of the world, in contrast to reality. Speaking of Persia. What’s the Story?: Persia is a major part of the story, though our crew is more tied to a specific island nation. Not Cyprus but a close guess. The isle of Crete, as one King sees the writing on the wall. Sending your band of misfits on a journey to other kingdoms. Using your political and social skills to find the perfect match for the king’s daughter. Creating a binding bond that might see them through the storm that will soon plague their nation. In a sense, you guys are royal matchmakers.  With final say over who gets to be wed to the princess, you've been given the unilateral power to determine if Crete somehow survives the coming incursion, or gets swept away (as they were historically). What kind of game are we dealing with?: Mostly of a sandbox nature, with a higher focus on exploration, political intrigue, court politics, and character motivations. As I expect you all to at least travel to half the world before making a particular choice. This game, in terms of percentages, will be 50% roleplay, 10% downtime, and 40% combat. As a result of this spread, I am looking for players who jive with heavy roleplay and are willing to take chances with their characters. This will require your focus and dedication. Those looking for a more passive or casual experience should try to find another game. How long will we be here?: About 2 years.  I hope that gives you enough information to give a general idea of what you are getting into. I have more to say, but we can save that for a one-on-one. For now, I will leave you with some final words. As stated in the title, this will be an 18+ game. We are going through a very violent time with concepts that might be uncomfortable to some people. Sex, Drugs, and other unsavory topics will be discussed through the game. I am looking for players willing to handle such topics respectfully and the gravity they deserve. If at this point nothing has scared you away, I welcome you to find the next part of my post. How do I join your game?: I have made a Google Form. If you want to join, all you have to do is respond to the form. After that, I will get in touch and discuss your potential involvement in my game. For those who wish to join as a couple, family, or other related ties. Have each of you make a response and mention at the bottom who you are in a joint application with. If you do jointly apply, I reserve the right to deny both of you if one does not meet my standard. With that, we come to the end of the post. If you have any questions, feel free to DM me privately. Until then, this is 007 signing off. The form can be found here: App Form

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MOTHERSHIP
Mothership
Online
Oneshot
TEST (not a real game don't @ me)
Players
0/4
GM
1/1
Mothership
en English

TEST (not a real game don't @ me)

Testing the webhook tags feature for the Mosh discord.

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en English fr French Spanish
VtM
Vampire: The Masquerade
...
Online
hiddenson
Well met, stranger. I'm hiddenson. I've played different rpgs since the 90's, both as GM and as player, and I'm getting back on the saddle. I prefer GMing because I love world building and long-term campaigns, tuning preset worlds to my signature flavor of horror and hardcore mechanics. My style is deeply immersive, often choosing to play the right track at the right second for the right scene. That said, I enjoy the acting and teamwork part of playing, so I'd like to do that as well from time to time. I recently launched a paid Vampire: The Masquerade Chronicle, so I'm willing to trade seats if our playstyles and game list match. As this is my player profile, I'd like to focus on roleplay heavy horror games. I'd love to play other settings of the World of Darkness. I have a lot of experience in the previous edition of Call of Cthulhu set in the Roaring Twenties, so I'm sure I can adapt to the new edition easily. Lastly, I have little to no experience in the other titles, but I'd like the chance to try them out to round up the horror genre. When it comes to my playing style, I'm roleplay focused and lean into characters keen on knowledge and lore rather than riches. Think erudite professors, librarians looking for eldritch tomes, and tomb raiding archaeologists. When I GM, I lean towards Rule of Cool, and I favor players who invest creativity in their characters. Regarding scheduling, I'm available every day (but would prefer playing every other week) from 9pm to 2am GMT+2. Hit me up with your best message and let's tempt fate together!
en English
DH
Daggerheart
CoC
Call of Cthulhu
...
Online
Matt Hunter
Hey, I'm Matt (or Wayne). I like building characters with actual flaws who make questionable decisions for the sake of a good narrative arc. I tend to get overly invested in fictional worlds, which is probably why I'm here. If you're looking for a player who cares about your world lore and actually wants to know why the grumpy tavern owner is moody, I'm your guy. I'm not really here to crunch numbers into oblivion or argue over combat grid geometry. I'm way more interested in the messy, collaborative storytelling part of things. Think less tactical strike force and more chaotic found family trying to survive the plot. So yeah, if your table leans heavily into deep roleplay, exploring the setting, and letting characters actually talk to each other before things inevitably blow up, we'll probably get along great. My schedule is very flexible except for sleep time.
et Estonian
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Austin
Holger
See on lihtsalt test. Ärge pange tähele. Katsetan uut viisi kuidas süsteemid ja mängud kuvatakse.

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