Dungeons & Dragons 5.5e (2024)

Overview

D&D 5.5E (officially the 2024 core rules revision) is the modernized, updated evolution of the immensely popular
Dungeons & Dragons 5th Edition (2014) https://groupfinder.eu/library/dungeons-dragons-5e-2014
https:///library/dungeons-dragons-5e-2014. The new and updated version of the system was released to coincide with the game’s 50th anniversary. Rather than replacing 5th Edition with a completely new "6th Edition," 5.5E refines and expands upon the existing 5E framework and most of the already existing mechanics. It is maintaining backwards compatibility with the  adventure and source books from 5th Edition.

Description

D&D 5.5E is the continuation of the iconic d20-based heroic fantasy roleplaying game. Players take on the roles of daring adventurers and the Dungeon Master (DM) describes the world, the events, controls the monsters and non-player characters, and referees the rules. The 5.5E revision was driven heavily by years of player feedback and data on how tables actually run the game. As a result, the new core rulebooks, the Player’s Handbook (September 2024), Dungeon Master’s Guide (November 2024), and Monster Manual (February 2025) are better organized, have clarified language and wording, and try to bring a stronger balance between spellcasting and martial classes. It plays exactly like the 5th Edition, but with tighter mechanics, fewer confusing edge-cases, and more tactical options for the players to have a more unique approach and feel to their characters.

System Overview & Key Features

Weapon Masteries This is a massive change to how martial classes are played in combat. Weapons now have specific "Mastery" properties, such as Cleave, Graze, or Push. This allows the characters to apply tactical, battlefield-controlling effects on their strikes rather than only rolling for standard damage on their turns.
Subclass Standardization All character classes now choose their defining subclass at Level 3. This standardizes character progression and prevents the narrative weirdness of a Level 1 character instantly unlocking ultimate magical bloodlines before they've even adventured.
Streamlined Conditions & Mechanics Historically clunky rules have been completely overhauled. For example:
Surprise Instead of enemies randomly losing their first turn, surprised combatants simply roll their Initiative with Disadvantage.
Exhaustion Replaced with a much simpler, cumulative 1-to-10 scale where each level of exhaustion simply subtracts from your d20 rolls and reduces your movement speed.
Hiding Normalized so that successfully hiding essentially grants the "Invisible" condition, removing ambiguity for the DM.
The Bastion System Introduced in the new Dungeon Master's Guide, this is an official customizable base-building system. It allows players to construct and manage their own strongholds. From arcane observatories to gambling dens.
Apex Monsters & Upgraded Threats The 2025 Monster Manual expanded the roster to over 500 creatures, redesigning legacy stat blocks to be more dynamic in combat. It also introduced "Apex Monsters". These are a higher Challenge Rating versions of classic monsters (like an Apex Hag) designed to serve as more challenging bosses or enemies adding more danger and flavor to the basic version of the creature.
Backwards Compatibility The core promise of 5.5E has been that you can still run older 5E adventure modules or campaign settings, even while adapting and using the newer ruleset and systems. If a table wants to bring a 2014 character class into a 5.5E game, the rules are there to accommodate, though it is highly encouraged to transition older characters to the updated 2024 mechanics, as the new systems bring  horizontal expansions to various classes and abilities.

Additional links

D&D Beyond Basic Rules https://www.dndbeyond.com/sources/dnd/br-2024 - Free basic ruleset for the 5.5E D&D

Active games and players

DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Curse of Strahd
Players
4/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Curse of Strahd

Roleplay focused Roleplay focused
Combat focused Combat focused
Hello! My name is Cas and I'll be your Dungeon Master for Curse of Strahd. I am looking for ONE (1) PLAYER to join our existing group of 4 (Paladin, Ranger, Rogue, and Wizard). THE GROUP HAS ONLY HAD NINE (9) SESSION SO FAR. DETAILS:     System: D&D 5.5e     Platform: Foundry (VTT) & Discord (voice)     Schedule: every Saturday @ 2pm EST (some days will start at 4pm due to my work schedule)     Session Length: 4 hours     Player Experience: experienced preferred     Character Creation: the Blood Hunter, Gunslinger, Illrigger, Monster Hunter, and Pugilist classes are not allowed     Other Players: there is already a Paladin, Ranger, Rogue, and Wizard in the group

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DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
New to D&D? Heroes of Phandalin Beginner Campaign
Players
3/4
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

New to D&D? Heroes of Phandalin Beginner Campaign

Paid game Paid game
$15/ session: Sign up here Bi-weekly / Thursday - 6:30 PM CDT This is a beginner-friendly Dungeons & Dragons campaign set in the frontier town of Phandalin. You’ll start at level 1, take on local quests, explore ruins, deal with monsters, and gradually uncover a larger threat tied to the region. The campaign blends open-ended adventures with a growing story, so you’ll always have direction—but your choices matter. Built for New Players No experience needed. This game is designed to teach you as you play: Step-by-step guidance during sessions Help with character creation Rules explained in plain language A supportive, low-pressure table Worried About Starting? I’ve Been There. “I’m not creative enough” You don’t need to be. Just decide what your character does. “I attack.” “I search the room.” That’s enough. The flavor comes naturally over time. “I don’t know the rules” You’re not expected to. We’ll handle that together. The only rule that matters at the table: keep the game moving and have fun. “I’ll feel awkward roleplaying” No voices required. You can simply describe what your character says or does. Roleplay is about decisions, not acting. “I don’t know how to build a good character” You don’t need an optimized build. Fun, interesting characters matter more than perfect ones—and I’ll help you every step of the way. What to Expect A mix of combat, exploration, and roleplay Clear guidance without slowing the game down A campaign that starts simple and grows in depth A story shaped by your decisions The Only Thing You Need to Bring: A willingness to try. This isn’t about winning—it’s about building a story together.

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DND5.5E
Dungeons & Dragons 5.5E (2024)
Den Haag
Campaign
The Kingdom in Ruin
New
Posted 12 hours ago
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English nl Dutch

The Kingdom in Ruin

LGBTQ+ friendly LGBTQ+ friendly
Roleplay focused Roleplay focused
Old King Thule still lives, yet the citadel at Arrodel does not stir. The royal capital has been silent for many months, while an unnatural plague spreads among the people. To the west, Imperial expansion drives countless refugees across the borders of the Erol Vale. Unable to sustain so many desperate arrivals, the kingdom’s food stores dwindle and famine sweeps across the countryside. As discontent festers, the lesser lords of the realm strangle any dissent as they have always done. Only now, the royal house is not there to stop them. Many have already died due to the growing, unchecked power of the lesser lords. It is time to demand change. You have already suffered at the hands of these injustices, and will stand them no longer. For your own reasons, you have joined a lawless band of freedom fighters, hoping to restore peace and order to the realm. The group's success relies on your strength, cunning, wit and luck. The lives of the innocent are in your hands - Hello! We’re looking for two players to join our group. We’re all Dutch, but our games are played in English. We play in person in The Hague. Our previous campaign, which takes place in the same world, is currently on hold because two members of the original group are going through a difficult time. We hope to continue that campaign eventually, and when we do, you would also be welcome to join us for a grand six-player campaign. We’re a relaxed group of close friends. We like to joke around, but we still try to maintain a relatively serious game with a personal and engaging story. Our sessions take place on Saturday evenings from 19:00 until around 23:00. If this sounds appealing, we’d love to meet you and see whether you’re a good fit for the group. Hopefully, we can continue playing together for many years to come!

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New
Posted 34 minutes ago
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
William
Hey all! Looking for a group to join. I'm Blake. I've been getting into CRPGs like Baldur's Gate, which got me hooked on the D&D ruleset and world — now looking to bring that to the tabletop(New Player) What I'm looking for: A steady group with a regular session cadence Open to any edition (5e preferred, but flexible) Happy to play whatever role/class the party needs I lean toward tactical, thoughtful characters — enjoy planning out a fight as much as playing it out. Easygoing, shows up prepared, good with both roleplay-heavy and combat-heavy sessions. Feel free to reach out if you've got an opening!
en English
DND5E
Dungeons & Dragons 5E
...
Missoula
Online
Nolan
Hello,  My name is Nolan and I am new to playing DnD but have been watching and listening to games for years.  I am looking for a classic DnD fantasy/ medieval long term campaign. Heavy on the roleplay but still inense battles/fighting.  I love a good story. I have created a elven ranger charcter and come up with a decent backstory.  I am open to jumping into a game that is already underway as a replacement or character you came across.  Message if interested.
en English
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Ruby
Hi, I'm Ruby. I've been playing DnD on and off for about 2 years now. I'm currently looking for a campaign that I can join. I'm planning on playing a raccoon artificer that uses garbage for spells using the new artificer and Humblewood Mapach rules. I am able to play Monday 3pm to 12 am EST.

Other entries

Dragonbane
Tabletop Roleplaying Games

Dragonbane

High-Fantasy
English
Swedish
Dragonbane is a classic fantasy tabletop roleplaying game published by Free League Publishing in 2023. It is a modern English translation and reimagining of Drakar och Demoner, Scandinavia's first and longest-running TTRPG, originally released in 1982. The game carries over four decades of Swedish gaming heritage into a sleek, accessible package designed around the philosophy of "mirth and mayhem": fast-paced adventures with minimal prep, where danger is real, luck matters, and even a humble merchant can become a legend. Unlike many modern fantasy RPGs, Dragonbane deliberately avoids the power-escalation treadmill of level-based systems. Characters are capable but mortal from session one, and the game works equally well for a single one-shot evening or a sprawling long-term campaign. It was a strong contender for TTRPG of the year on release, praised widely as one of the most accessible entry points into tabletop fantasy roleplaying. Description In Dragonbane, players take on the role of adventurers in the Misty Vale, a hidden mountain valley, ancient and full of ruins from fallen kingdoms, only recently cleared of orc and goblin occupation. The world is shaped by the eternal cosmic struggle between two great powers: the Dragons and the Demons, rival godlike forces whose conflict bleeds into mortal life. Players choose from six playable Kins: Humans, Dwarves, Elves, Halflings, the duck-like Mallards, and the feral Wolfkin and one of ten Professions (Fighter, Mage, Hunter, Thief, Artisan, Merchant, Mariner, Scholar, and others), each providing a distinct set of skills and heroic abilities. One player takes the role of the Game Master (GM), who builds the world, voices NPCs, and runs the dangers the adventurers face. The tone balances genuine peril and dark fantasy with moments of levity and absurdity. System Overview & Key Features Roll-Under D20 Skill System Dragonbane uses a clean roll-under mechanic. Every skill has a rating from 1 to 18, and to succeed, the player must roll equal to or below that number on a D20. There is no adding up bonuses or consulting modifiers, a skill of 14 means you need a 14 or lower. This keeps the math fast and intuitive while still creating meaningful differences between a trained and an untrained character. Rolling a Dragon & Rolling a Demon Natural 1s and 20s are not just successes and failures, they're narrative events. Rolling a 1 is "Rolling a Dragon": a critical success that triggers powerful, flavourful special effects. Rolling a 20 is "Rolling a Demon": a critical failure with immediate consequences. This naming convention ties the dice directly into the world's mythology and gives every roll dramatic weight. Push Your Luck If a skill roll fails, the player can choose to Push it, picking up the dice and rolling again. But every die that fails a second time inflicts a Condition. Characters can become Exhausted, Sickly, Dazed, Angry, Scared, or Disheartened, each imposing a specific mechanical penalty. Pushing is rarely free, and the decision of whether to push adds meaningful tension to every uncertain roll.. Willpower Points & Heroic Abilities Each character has a pool of Willpower Points (WP), a resource spent to activate their Profession's Heroic Abilities. A Fighter might spend WP to make a devastating counterattack; a Mage burns it to cast spells. Willpower represents the spark of exceptionalism that separates adventurers from ordinary folk, and managing it carefully is central to play. Card-Based Initiative Combat initiative is determined by drawing from a shuffled deck of initiative tokens. One per character and one per monster group. This creates a genuinely unpredictable turn order every round, keeping both players and GM on their toes and preventing the predictability of fixed initiative lists. Kin & Profession, Not Class & Level Character creation is fast: pick a Kin, pick a Profession, assign starting skills. After play begins, advancement is open: characters grow by spending experience on skills of their choice, unconstrained by class restrictions. This avoids the feeling of "wrong builds" and keeps development tied to what the characters actually do in play. Links freeleaguepublishing.com - Official website freeleaguepublishing.com - Free character sheets and campaign materials forum.frialigan.se - Free League forum

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LegendKeeper
Tools & Platforms

LegendKeeper

English
Worldbuilding
Free
LegendKeeper is a browser-based worldbuilding application and campaign management tool designed for tabletop role-playing games and creative writing. Developed independently by Braden Marshall and the LegendKeeper team, the platform functions as a collaborative digital wiki and interactive map archive. It is engineered specifically to assist Game Masters and authors in organizing lore, structuring narratives, and tracking geographical locations without the mechanical overhead of a virtual tabletop (VTT). Description LegendKeeper operates as a centralized, cloud-based repository for campaign data. Instead of providing digital dice rollers, tactical grids, or character sheets, the software focuses entirely on documentation and worldbuilding. Users construct interconnected wiki pages to detail characters, factions, and histories, which can then be directly linked to customizable, interactive maps. The platform supports granular permission settings, allowing a Game Master to selectively share specific articles or map pins with players while keeping underlying secrets hidden. Key Features Wiki and Rich Text Editor The core of the platform is a comprehensive wiki system. Users can create formatted articles using a rich text editor that includes slash-commands. The editor allows for the rapid insertion of tables, sub-pages, and formatting structures to organize campaign information in a hierarchical format. Interactive Mapping Users can upload high-resolution image files to serve as maps for their fictional worlds, continents, or cities. Game Masters can drop interactive "pins" onto these maps, which hyperlink directly to specific wiki articles. These pins can be categorized with custom tags and filtered, allowing users to isolate specific points of interest on the map. Auto-Linking and @Mentions To facilitate a heavily interconnected database, the software includes link detection and @mention functionality. Typing the '@' symbol followed by the name of an existing page or character automatically generates a hyperlink. Hovering over these links during gameplay provides a quick preview of the associated article without requiring the user to navigate away from their current page. Whiteboards The application includes digital whiteboards that allow users to visually map out relationships, family trees, or organizational structures. Users can place text boxes, page links, and images onto a free-form canvas and connect them with nodes to represent complex narrative webs. Template Management To reduce repetitive data entry, users can create and save custom page templates. A Game Master can design a standard layout for a tavern, a non-player character, or a dungeon, and instantly apply that structure whenever a new wiki page of that category is generated. Granular Privacy Controls Because the tool is designed for collaborative campaigns, it includes robust permission settings. Game Masters can hide specific wiki pages, map pins, or individual blocks of text within an otherwise public article. This allows players to read the known lore of a location while keeping the Game Master's specific session notes completely invisible to them. Additional links legendkeeper.com - Official application portal

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RPPR Actual Play
Actual Play & Podcasts

RPPR Actual Play

TTRPG
English
Actual Play
Role Playing Public Radio presents a weekly Actual Play podcast of tabletop role playing game sessions. It is run by Ross Payton, a tabletop RPG writer and podcaster.The cast rotates for different games, but our regular players include Caleb Stokes, Aaron Carsten, Tom Church, Maddy Gibbons, and Thaddeus Stoklasa. We play a wide variety of RPGs, including Call of Cthulhu, Delta Green, Blades in the Dark, Eclipse Phase, Dungeon Crawl Classics, Heart: The City Beneath, and Monster of the Week. We alternate between full campaigns and one shot adventures. Links actualplay.roleplayingpublicradio.com - Official website podcasts.apple.com - Apple Podcasts feed

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