Pathfinder 2nd Edition (2019)

Overview

Pathfinder 2nd Edition is a tactical, crunchy and highly customizable heroic fantasy roleplaying game system published by Paizo. Originally released in 2019 as the evolution of the
Pathfinder
Pathfinder (2009)Pathfinder is a heroic fantasy roleplaying game system with a high amount of character customization...High-FantasyComplex
system (which grew out of the
D&D 3.5
Dungeons & Dragons 3.5Dungeons & Dragons 3.5 (D&D 3.5, written D&D v.3.5 on the books) is a fantasy tabletop roleplaying g...High-FantasyComplex
system, as a reaction to the release of the simplified and more video game-like
D&D 4E
Dungeons & Dragons 4E (2008)Dungeons & Dragons 4th Edition is a tactical, combat-focused tabletop roleplaying system released by...Beginner-friendlyHigh-Fantasy
). The system recently received a comprehensive "Remaster" overhaul, which decoupled the game from the legacy Open Game License (OGL), moving it to the system-agnostic ORC License. The Remaster version has updated various terminology and streamlined different conflicting mechanics, the core engine of PF2E remains exactly the same as before.

Description

Like other d20-based fantasy games, players are an adventuring party that go on adventures, defeat enemies and uncover various mysteries while the Game Master (GM) is in charge of running the world around the characters and is in control of managing any enemies and non-player characters they might encounter. However, where
D&D 5E
Dungeons & Dragons 5.5e (2024)Dungeons & Dragons 5.5E (commonly called the "2024 rules" or "D&D 2024") is the revised and updated...Beginner-friendlyHigh-Fantasy
leans heavily on "rulings over rules" and simplicity, Pathfinder 2E has shifted its focus on customization and making sure that with every system balance is maintained. Pathfinder 2E is ideal for players who are more into tactical combat, clear rules for exploration, and the ability to build unique character concepts with a reasonable amount of customization without accidentally breaking the game or worry too much about maintaining balance. The system comes with great tools for the GMs as the system provides clear guidelines and mechanics for most situations, meaning the GM rarely has to invent or interpret rules on the fly to keep the game moving. System Overview & Key Features
The 3-Action Economy Pathfinder 2E is famous for their action system. Instead of pre-defined action types, the player can perform creatively distribute their actions how they see fit. Instead of always having a "move action" that the character can utilize or leave unused, the system allows a character to instead use that action as an extra attack. Or instead of attacking, the adventurer can move twice (or thrice, if using all actions).
Degrees of Success Instead of approaching "1" or "20" on the d20 die as a critical result, The system considers "oversucceeding" as a critical success. Succeeding a roll by 10 or more points it is automatically a Critical Success. If you miss the DC by 10 or more, it is a Critical Failure. Because of this, every single +1 or -1 improvement feels more impactful and important.
Feat-Based Character Customization There are no "useless level-ups" Every single level-up players make meaningful choices by selecting from an extensive assortment of Ancestry Feats, Class Feats, Skill Feats, and General Feats. This creates a situation, where even two characters of the same class can be played completely differently.
Reliable Encounter Building The game's underlying math is rigorous and highly functional. An encounter mathematically classified as "Severe" will actually push the party to their limits. GMs can trust the system's encounter building rules completely.
Keyword and Trait System Spells, weapons, and abilities have specific traits (like "Incapacitation" or "Fire"). If a rule has a trait, it consistently interacts with the rest of the game's mechanics in the exact same way, removing ambiguity.
Edicts and Anathema PF2e has abandoned the traditional moral alignment system. Deities and classes are governed by Edicts (things your character must strive to do) and Anathema (things you must avoid), creating a more nuanced approach to roleplaying.

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Active games and players

PATH2E
Pathfinder 2E
Online
West Marches / Living World
Golarion Unbound
Players
35
Pathfinder 2E
en English

Golarion Unbound

West Marches / Living World
One world and a big pool of players, but no fixed party - whoever signs up that week is who plays.
Playtest
The game is still being tested, and your feedback is part of the point.
Main site: https://www.westmarches.games/communities/golarion-unbound We are hiring DMs and Staff! We would love to have you join our team! If interested in helping out, let me (Huldra) know! This is a brand new server with just me as staff for now, so please be patient.\ This is currently in the playtest stage. It will be ready for full release once I have enough staff, GMs, and a good rp flow. Core Features - Small encounters can be run by either a player or gm. - Slow-paced quests to accommodate busy, unpredictable lives. Time limit to reply will depend on the gm. - Rewarding meaningful roleplay with experience. Custom bot to reward xp for rp with Tupperbox. - Variant Rules, Homebrew options in progress, and custom House Rules!    - Free Archetype, Ancestry Paragon, and Gradual Ability Boost.  - Canon Golarion lore is used for familiarity and the informative wiki. - Downtime for jobs, crafting, and learning! - We will be in the Early Modern or Renaissance era. - Player-run Marketplace to sell items to other players. - Rewarding journaling option. - Open-minded and accepting community! LGBTQ+ inclusive. - Our staff is willing to listen to feedback and suggestions!

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PATH2E
Pathfinder 2E
New Bedford
Campaign
Pathfinder 2e Home game
New
Posted 12 hours ago
Players
0/4
GM
1/1
Pathfinder 2E
en English

Pathfinder 2e Home game

Hey, I am looking for people who might be interested in joining a tabletop game as a player. I am fairly experienced as a gamemaster, but I am looking to learn a system new to me. This one being Pathfinder 2e. Familiarity and/or skill level isn't a particular concern of mine. This would be at my home located here in the new bedford area. I have a nice private space with plenty of room for people. I do have dogs that roam the house and can sometimes be intrusively friendly. Schedule would be every other saturday from 3:00-8:00 ish depending on what would be a natural ending point for the session.

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PATH2E
Pathfinder 2E
Online
Campaign
The Dead God's Hand (need GM)
Players
4/4
GM
0/1
Pathfinder 2E
en English

The Dead God's Hand (need GM)

4 players looking for a GM for the new The Dead God's Hand adventure. We already have everything covered, including Foundry + server hosting + PDF. We will provide anything else necessary to run the game. We're at approx GMT-6 (USA).

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PATH2E
Pathfinder 2E
Longmont
Oneshot
Adventure unbound
Players
3/5
GM
1/1
Pathfinder 2E
en English

Adventure unbound

Exciting pathfinder 2e game  Vivid role play  3d terrain  Dangerous combat  Progressive continuous storyline  Low to high level  Chef made food

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PATH2E
Pathfinder 2E
DH
Daggerheart
...
Online
Petri
Long-haul adventurer The storyteller
Hi, I’m Petri. I’ve been playing TTRPGs for about 8 years, mostly the big d20 systems, but I’m open to trying new things. I enjoy a mix of roleplay and mechanics, with a playstyle that leans toward thoughtful choices, party cooperation, and the occasional bit of chaos for flavor. At the table, I try to be engaged, respectful, and flexible—whatever helps the group have a good time. I am available every evening of the week except Saturday. Preferably looking for a PF2e game, but I don't mind trying something else.
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en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Archer
A 33m from Sweden looking for some fun dnd campaign togheter with my partner 35f We have some experience with dnd, currently in a western reaches server with the occasional quest. Western reaches can be fun, but looking to focus more on a single character rather than jumping around between 7 of them. Our time zone is gmt+1 playavailability is weekends only mostly available from 17:00 (5pm) in CST that would be about 12am Got questions, feel free to ask
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D-Roller is a free online dice roller built around a real rigid-body physics engine rather than a random number generator. Every throw is simulated — sequential impulses at a fixed 360Hz, full collision between dice, friction and restitution — and the result is read off the geometry of whichever face ends up pointing at the ceiling. Nothing is drawn in advance and nothing can produce a number without the dice actually being thrown. It carries the full polyhedral set — D4, D6, D8, D10, D12 and D20 — and up to twenty dice on the table at once in any mix, so an attack and its damage are one throw rather than two. It also reads a roll the way a table does. Two D20 are shown side by side and never added, because two twenties are advantage or disadvantage and no such total exists; a D20 thrown beside damage dice keeps the attack as the headline and the damage underneath; and a D10 that lands on 0 counts as ten, the way the printing on a real one means. Five die finishes, seven table surfaces, impact sound, and a stage the player can relight. No account, no download, no advertising in the roller. It runs in the browser, on a phone as well as a desktop. Links d-roller.com - Official website

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Yes we get it! It's yet another podcast of people playing Dungeons and Dragons. Where do we differ from others? Maybe we don't., maybe we do. That will yet remain to be seen. What we are is a small group of friends whom seek to bring our game to listeners and share our experience with the gaming community. We are 4 people, one with over 40 years of playing experience who has literally played every edition of the game since 1979. Another who has been playing for just over 20 years and 2 more rather new players who have only experienced 5e. We will be using mainly 2014 5e rules ,yet there will be scatterings and dashes of rulings and inclusions from Advanced D&D - 3.5. While ignoring the fact the 4E ever existed. All that said we will be bringing some great home brewed traditions to the mic as well as making some of it up as we go... Links gallamah.podbean.com - Podbean website spotify.com - Spotify feed youtube.com - Youtube channel

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World Anvil is the largest and most feature-rich world-building and campaign management platform. Launched in 2017, it has evolved into a massive "All-in-One" suite that combines a wiki-style lore presentation, interactive mapping tools, and software for novel writing. While it is known for a steeper learning curve than rivals like Obsidian, it is unmatched in its ability to present a "public-facing" version of your world. In late 2025 and early 2026, the platform underwent a major "Athena" UI overhaul, introducing the Articles & World Manager and Quick-Inline Creation, which significantly streamlined the speed of entering new lore. Description It is built to organize, display, and even sell your world. The platform provides hyper-specialized templates (e.g., Traditions, Military Units, Flora/Fauna) that prompt you to fill in details you might otherwise overlook. In March 2026, World Anvil introduced a significant Dashboard Upgrade, allowing users to drag, drop, and hide widgets to create a personalized "writing cockpit." While the sheer number of buttons can be intimidating for beginners, its ability to manage secrets, interactive maps, and professional-grade manuscripts in one place is currently unrivaled. System Overview & Key Features The Athena 2.0 Dashboard (March 2026 Update) The newly released dashboard customization allows you to tailor your entry point. You can now pin "Recently Edited" articles, word count goals, or community prompts as modular widgets. This update effectively turned the homepage into a personalized HUD for your creative workflow, cutting down the "where do I click?" frustration of previous versions. Advanced Article Management A new "Article Management" tab was added in early 2026, allowing for the creation and editing of articles on the fly without leaving your current category view. This "focus mode" is a godsend for large-scale projects where you need to spin up ten minor NPCs or locations at once without losing your place in the world-tree. Interactive "Deep-Link" Mapping World Anvil’s map system remains its "killer app." You can place pins that link to other articles, and as of 2026, it supports multi-layering for vertical dungeons and "Region-Hiding." This allows you to show players the town square while keeping the "Thieves' Guild Basement" layer hidden behind a private subscriber permission. System-Specific Statblocks Beyond just text, World Anvil hosts thousands of community-made statblocks. Recent 2026 additions include a dedicated Cult Worksheet for Call of Cthulhu 7e and adversary blocks for the Cosmere RPG, allowing GMs to integrate mechanical data directly into their narrative articles. Manuscripts and Novel Writing The "Manuscripts" module is a full-featured writing suite that sits alongside your wiki. It allows you to drag world-building "secrets" directly into your writing notes. As of March 2026, co-owners of a world now have shared access to manuscripts, making it a viable tool for professional co-authors and writing teams. The Worldbuilding "Social Media" Unique to World Anvil is its social ecosystem. The "Global Feed" allows you to follow other creators, participate in monthly "Worldbuilding Showdowns," and compete for the annual Worldbuilding Awards. It’s less of a tool and more of a global "Writing Room" for the hobby. Additional links worldanvil.com - Official website and lore-hub blog.worldanvil.com - Development news and world-building tutorials

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