Dungeons & Dragons 3.5

We wanted this system in the library before we had time to write it properly, so consider this entry a placeholder. If you've got hours logged with it, we'd love your help turning this into something worth reading - reach out.

Overview

Dungeons & Dragons v.3.5 is a 2003 revision of D&D 3rd Edition, the ruleset Jonathan Tweet, Monte Cook, and Skip Williams designed for Wizards of the Coast in 2000 as the first all-new D&D edition since the company acquired the property from TSR. Rather than a new edition in its own right, 3.5 arrived as a focused patch just three years later - smoothing out rules ambiguities, rebalancing spells and monsters, and expanding the core books.  Though the revision was controversial at the time, with even 3.0 co-designer Monte Cook publicly criticizing its pace and motives. It runs on the d20 System, the Open Game License-based engine 3rd Edition introduced that let third-party publishers legally produce D&D-compatible material for the first time, kicking off the d20 boom of the early 2000s and, eventually, Paizo's
Pathfinder https://groupfinder.gg/library/pathfinder-2009
.

Active games and players

DND3E
Dungeons & Dragons 3.5
Online
Campaign
Keep on the Borderlands
New
Posted 9 hours ago
Players
0/3
GM
1/1
Dungeons & Dragons 3.5
en English

Keep on the Borderlands

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Revisit an old Classic. Introductory Module for Character Levels 1-3. This old-school classic was voted 7th best module in D&D (Basic). (Introduced for First-Time Players/GMs) --- Discord Character Gen: PCGen VTT: D20Pro (3 free Seats Available) Game Application ---

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DND3E
Dungeons & Dragons 3.5
Online
Campaign
New World New You!
Players
4/5
GM
1/1
Dungeons & Dragons 3.5
en English

New World New You!

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I'm looking for one more player. I have four great players, but one of them doesn't always make it (not his fault), so I'd like one more to keep the group whole when he doesn't show. The game takes place on a recently discovered continent, and largely revolves around exploring it. There's three permanent settlements with fun things going on, stuff on the moon, devils, fure giants,  all sorts of fun. The group is 5th level, so you'll start at 5th level too. Anything from the official 3.5 releases is fine to use (except for Tome of Battle and Savage Species), and there's a few 3rd party books you can use too. The game is on Saturdays at 3pm EST, we use Discord and Owlbear Rodeo, and I have a form fillable PDF character sheet we're using. The idea is that you came to this new land to make a new life for yourself. Why is entirely up to you. I've purposefully left the "old world" as vague as possible so you can come up with pretty much any kind of character you want. All I ask is no royalty. My only real requirement is that you have a decent microphone, and if you have a lot of noise going on around you put yourself on push to talk. I'm kind of deaf and have a hard enough time hearing as it is. Just fill out this form. https://docs.google.com/forms/d/e/1FAIpQLSdTnByZqYY4moS2756YCb8R1y6ldf1ucoMc9FlZ-k6uuWInvw/viewform?usp=header

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DND3E
Dungeons & Dragons 3.5
Carol Stream
Campaign
3.5 3rd level villagers adventure
Players
3/5
GM
1/1
Dungeons & Dragons 3.5
en English

3.5 3rd level villagers adventure

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Only prompt from the GM is “Make a villager or average citizen of the Sword Coast who has enough stats to be level 3” Looking for 1-2 more players to join an established 3 player party

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DND5E
Dungeons & Dragons 5E
...
Millbrook
Online
Justin Newton
Long-time player going back to AD&D and Shadowrun 2nd Edition. I’m getting more into the rhythm of GMing and really enjoying it. I tend to be generous with loot, but I’m actively working on balancing rewards and challenge. I have a solid amount of experience with D&D 3.5 and 5e, and I’m familiar with GURPS. I’m also designing my own antiessentialist, leveled point-buy system called UNBOUND, which has given me a deeper understanding of mechanics, balance, and encounter design. I’m willing to learn other systems to facilitate more kinds of games, and I’d also love to play as a regular party member too — not just GM.
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DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Jay
Trying to get back into being a DnD player again. Currently run a DnD 5.5e  custom campaign for some friends and it has made me yearn to be a player again lol. Pretty laid back if there are any questions feel free to ask. Editions Im comfortable playing in order are 5E 5.5E and 3.5E. Also most of the time willing to play any class or multiclass that the party needs so always willing to work to work with what's best for the party and will not be a spotlight hog everyone needs to have there moments. In flexible with play days but it will mostly come down to when the start time is due to my work life so mostly weekdays would have to be after 5pm est and weekends is any time est Also not really looking for paid per session games money is tight plus the few times I did join those types it was not what I was looking for so no dnd and lost money
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DND5E
Dungeons & Dragons 5E
DND3E
Dungeons & Dragons 3.5
...
Online
SCARYWIZARD
Interested in asynchronous text games only.  Dungeons & Dragons v3.5, Dungeons & Dragons 5th Edition, Old School Renaissance... Those kindsa games! PLAY-BY-POST ONLY; ANYONE OFFERING VOICE GAMES SHALL BE BLOCKED.
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Other entries

Talislanta
Tabletop Roleplaying Games

Talislanta

High-Fantasy
Rules-medium
Heroic
Talislanta is a fantasy tabletop roleplaying game created by Stephan Michael Sechi, first published by Bard Games in 1987. It draws its inspiration from Jack Vance's Dying Earth novels and the travelogue spirit of the Arabian Nights rather than from Tolkien. It built its identity around a single blunt promise printed right on the box: "no elves". No dwarves, no halflings, no standard-issue fantasy races at all - just dozens of original cultures found nowhere else in the genre.  The game has passed through five editions and nearly as many publishers, including a stint at Wizards of the Coast in the early '90s, and creator Stephan Michael Sechi now makes the entire back catalogue - every edition, every supplement - available for free through the official Talislanta Library. Description Playing Talislanta starts with a choice. Instead of creating a character from separate race, class, and skill lists, players pick one of well over a hundred archetypes. Things like the Cymrilan Rogue Magician, the Jaka Beastmaster, or the Mandalan Mystic Warrior - each one a fully realised character tied to a specific culture. Complete with attributes, skills, gear, and a place in the world already worked out. A little light customisation (a point moved here, a skill added there) and the character is ready to play.  What makes the game distinct isn't its mechanics, which are deliberately light, but the scale of its setting: the continent of Talislanta is home to more than a hundred distinct peoples, and the rulebooks spend far more pages on culture, custom, and worldview than on combat math. It rewards players who want to explore a genuinely alien fantasy world over chasing mechanical optimisation. System Overview & Key Features Archetype-Based Character Creation Character creation isn't a build process, it's a selection process. Every archetype in the book arrives fully statted, dressed, and equipped, tied to a named culture and a defined role in Talislantan society. Archetypes are deliberately unbalanced against one another, since staying true to the setting mattered more to Sechi than parity between character options. The Unified Action Table Skill checks, combat rolls, and magic all resolve on a single d20 chart. Attacking works exactly like any other skill roll: add a skill rating, compare to a target number. There's no separate combat subsystem to memorise, which keeps the rules themselves down to a few dozen pages even in the densest editions. Modes and Orders Magic runs on two interlocking pieces: Modes (twelve broad effect categories like Attack, Heal, or Illusion) and Orders (culturally rooted schools of magic, from Cartomancy to Elemental Magic). A magician's Order shapes how a Mode behaves and looks when cast, so the same underlying effect plays out completely differently in different hands - which lets a short list of Modes support a near-endless variety of actual spells. A World Built Without Tolkien Every culture in Talislanta was designed to avoid genre default: no elves, no generic barbarians, no standard dragons. In their place are peoples like the Thralls (identical clone-warriors distinguishable only by tattoo), the sky-sailing Phantasians, and the shapeshifting Sindarans. The setting material - not the rules - is where most of the page count and most of the game's reputation live. Links talislanta.com - Official Talislanta website talislanta.com/talislanta-library - Free official PDFs of every edition and supplement ever published

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Protospiel Rochester 2026
Tabletop events

Protospiel Rochester 2026

United States
A Protospiel is a convention where tabletop game designers present and demo games which are in some stage of development. The idea is that players get to test out a game's mechanics and rules, provide feedback to the developer, and help the developer to complete a game that people will want to play.

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Natural Zero
Tools & Platforms

Natural Zero

English
Free
Character sheets
Natural Zero is a tool I build for myself and my group of beginner adventurers. It has a character sheet editor. If you have created your character sheet you can export it as PDF and/or use the Combat copilot to help you not forget anything in a battle. In this tool you can see all options you can take in combat and lists al conditions and active spells as well as health management.  As DM you can create battles with the Battle Composer and roll initiative to track the rounds, you can add your players here. Hopefully in the near future you'll be able to add character sheets your players created by inviting them into your campaign so it's even less manual work to streamline your sessions! I hope you enjoy using Natural Zero

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