Tabletop Treehouse

Overview

Tabletop Treehouse is a place where imagination and Tabletop RPGs come together. We want to explore and play games while also remembering this hobby we love so much can be filled with childlike wonder and playfulness. We explore these ideas through our podcast episode releases on YouTube and all other podcatchers along with our Patreon with the game and Tabletop Treehouse world stories and lore we release.

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Other entries

Dungeondraft
Tools & Platforms

Dungeondraft

English
Paid
Universal
Dungeondraft is a specialized, standalone map-making software designed specifically for creating high-quality TTRPG battlemaps. Developed by Megasploot (the creator of the world-building tool Wonderdraft), it was released in 2020 and has since become the industry favorite for GMs who want to build detailed, tactical maps without needing professional graphic design skills. It is famous for its "smart" tools that handle walls, lighting, and object scattering automatically, allowing a full encounter map to be completed in minutes. Description Dungeondraft bridges the gap between simple grid-sketching and complex image editors like Photoshop. It features a unique, hand-drawn aesthetic that fits perfectly with modern fantasy games. The software is built for efficiency; drawing a room automatically places floors and walls, and the integrated lighting engine allows you to place torches that cast realistic shadows in real-time. In 2026, it remains a "buy-once-own-forever" staple, free from the subscription models that have taken over much of the creative software market.

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Rotating Heroes
Actual Play & Podcasts

Rotating Heroes

English
Dungeons & Dragons
Actual Play
Follow the adventures of a rotating cast featuring the funniest comedians, actors and improvisors around. Listen as they attempt daring deeds, epic exploits and behave like buffoons in this comedy actual play series from Jasper William Cartwright. Started by Zac Oyama in 2020 the show is now entering a new era as from Arc 8 Jasper William Cartwright will be taking over the reigns as DM, continuing the story in the world of Amalar & beyond into Axis. Links headgum.com - Podcast feed spotify.com - Spotify feed patreon.com - Patreon page

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Modern AGE
Tabletop Roleplaying Games

Modern AGE

English
Sci-fi
Rules-medium
Modern AGE is a genre-toolkit tabletop roleplaying game covering everything from the Industrial Revolution to the near future, published by Green Ronin Publishing in 2018 and designed by a team credited as Matthew Dawkins, Meghan Fitzgerald, Sian Ingham, Steve Kenson, Alejandro Melchor, Chris Pramas, and Malcolm Sheppard. Rather than shipping with a fixed setting, it hands a table the rules to build gritty two-fisted action, pulp adventure, urban fantasy, or a dystopian near-future campaign from the same core book. The system is built on the Adventure Game Engine (AGE), the same engine Green Ronin uses for Dragon Age, Fantasy AGE, and Blue Rose, built here as a fully classless implementation rather than the class-based approach those other lines use. Description Characters are built from backgrounds and life experience rather than a class list, advancing across 20 levels while a table decides for itself what kind of modern-ish game they're actually playing - a two-fisted pulp game, a grounded action thriller, an urban fantasy campaign with magic running underneath the modern world, or something further out toward science fiction.  The Game Master leans on the same optional Arcane and Psychic Power rules whether they're running secret agents, monster hunters, or conspiracy investigators, turning them on only for the campaigns that need them. It's built to be picked up by a group who already knows roughly what modern-day game they want to run and just needs a flexible, classless chassis to build it on, rather than a game with a setting of its own to sell.

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