System Hoppers

Overview

There's a vast range of tabletop roleplaying games out there, across a multitude of genres! But the hardest part is always reading up on the rules, getting an adventure together and then getting a group of people to play -and teach- at the same time. Here at System Hoppers we endeavour to put ourselves through the process as often as we can for your amusement! Join us each episode as we try to play as many games as possible and teach you anything you need to know as well! Some fun, some scary, some vastly different - But all to show you just how fun Tabletop Roleplaying Games can be!

Latest episodes

  • 1h 10m

    [30] Tacklebox - Fishing on the Lake

    Robin and Parker - two friends fishing on the lake! Nothing weird could possibly happen there right? (Go right to the bottom for the spoiler list of cards drawn throughout play!)Cast:Mark (Exxorian) - ParkerTotallyJay: R...

  • 54m

    [29] Daggerheart (Final Part) - Showdown in the Vale

    With strong magic in the air in the Open Vale. The arcanist begins her ritual to charge the keystone. But all is not right in the Sablewood, and such high magical energies can attract all sorts of undue attention. Will o...

  • 46m

    [28] Daggerheart (Part 2) Alchemist or Arcanist?

    Our trio of adventurers make it to the town of Hush, where the gods they worship are long and forgotten, and the group learn that they fit in here pretty well all things considered. They'll need to find the Whitefire Arc...

  • 59m

    [27] Daggerheart (Part One) - Into The Sablewood

    Down in the Sablewood, three adventurers transport somemysterious cargo. Looking for the secretive and hidden town of Hush, and an Arcanist who lives there. But the Sablewood is notoriously dangerous, and threats can com...

  • 44m

    [26] Rom Com Drama Bomb (Final Part) - The Betrothed and The Objection

    After a chaotic morning on the big day. Our leads find themselves careening into the final third act. Will Love or Freedom Prevail for our leads? Or will Entertainment or Evil win out for the villain....or maybe the time...

  • 57m

    [25] Rom Com Drama Bomb (Part Two) - Jousting with Janice!

    Having reunited for the first time in years...and one evil villain monologue later. Our leads found themselves having to go through the social niceties that come with pre-wedding parties. But as we careen into Act Two -...

  • 51m

    [24] Rom Com Drama Bomb (Part One) - The Joys of Extended Family

    Over the last few episodes we've done a lot of horror and high stakes. So we're trying something different (with the same high stakes!) We're going to be playing through and trying to build our own RomCom - with two of u...

  • 1h 00m

    [23] Shiver Corporate (Final Part) - The Exec-ucutioner!

    Our legal team would like to remind you that making false claims about being dragged into, and injured in mysterious hell portals is a false allegation that can lead to immediate dismissal from the workforce. We also fee...

  • 54m

    [22] Shiver Corporate (Part 2) - The Evils of Middle Management

    Working at Cornwall Consolidated is anything but hellish and nightmarish! Our state of the art facilities include a perfectly adequate break room and our wonderful and friendly IT team can't wait to get you started! But...

  • 47m

    [21] Shiver Corporate (Part One) - One Hell of a Workplace!

    Hey you! What are you reading this for? Get back to work! Here at Cornwall Consolidated we're constantly busy doing....whatever it is this company actually does! Our employees here work together as we aren't just a soule...

  • 1m

    System Hoppers Trailer

    Trailer to promote the podcast! Join us as we can never quite decide what we want to play! Follow us on our socials, get in touch and help support the show - https://linktr.ee/SystemHoppersWant to buy any of the games we...

  • 50m

    [20] Don't Play This Game (2/2)

    İ̷̘̣̞͈̹͓̈́̈́͊͑͒͜ ̵͚̺͉̻̗̪͚̰͗̋̌̍̽͗̅W̴̧͎̎̍A̴̯͍̎̈́́̿̀̕̚͠R̶̡̲̣̥͓̅͌N̴̛͍̺͓̪͖͔͎̭̯̆̽͌̍͝E̸͈̭̱͘̚D̵̢̞̉̕ͅ ̵̢̡̪̣̲͙͈̑͜ͅÝ̶̗̠͕̩Ǫ̶̰͕͈͔̈́͗̒́͝U̷̗͈̬̇̉̓̆͘͝͝͝͝.̵̺͎͙̄̈́͆̃̈́̆̔͐͘ ̴͖̈́̈́̿̓ ̸͓͖̪̻͊͂̅̉͑̒͊̈͝ ̵̞̼̫̩̽͋́̽̈́ ̵̟̟̭̥̋͛̌̍̈́͆́̇͜ ̴̝̖̱̝̤̯͂ͅ ̵̛̤͈̤́̄̃͊̽͆...

  • 38m

    [19] Don't Play This Game (1/2)

    Ḑ̸̢̟̱̱̰͈̜̬͔̲̪͍̜͒̊̀͌̈́̍̒̔̈́̌͜Ó̵̤͙͙̈́ ̷̘̘͉̖͔͖̼̰̲̓̂͌̇̽͒̈̍̈́̿̚ͅÑ̵̨̛̳̹̬̗̦̦̜̱̘̝̀͛̄̿͜͜͠ͅȌ̶̥̭͌̿̑̐̊̈̄͘T̷̥̝̱̹̤̟̹͉͓̪̩͐͐̎͂ ̸̢̡̭̤͙̤̝̳̄̽͌̀͜L̶̡̟̮̱͕͔̙̭̟͋͐̓͆̆I̴̲̯͍̳̦͍͈̔̽͜Ș̸̢͔̠͙̥̣̿ͅT̵̡̹̳̣͙̻̭̩̤̙͚͓̉͛̿̈́͛̿͂͋̄͂͒͑͝͠E̷̥̘̤͕̻̥̝̮͈̖͖͚̠̠̎̌̈́͗̚͜N̴̊͐͛̿...

  • 48m

    [18] The Zone (Part 4 Final) - The Heart of the Anomaly

    Having lost their first member, the rest of expedition 14 find themselves getting picked off one by one at the mercy of The Zone, now trapping them in memories of their own pasts to try to survive. Fighting for survival,...

  • 45m

    [17] The Zone (Part 3) - A Fate Claimed

    Having passed the halfway point and reflected at the campfire, the expedition now finds itself in the latter, more dangerous half of The Zone. As they get closer to the centre though, the threats of The Zone start to per...

  • 44m

    [16] The Zone (Part 2) - The Shuck on The Farm

    An initial mutation aside, the expedition manage to navigate the boundary and traverse the first of many obstacles on their journey through the anomalous Zone. Can the group get past The Farm and The Village, or will gho...

  • 52m

    [15] The Zone (Part 1) - Crossing the Boundary

    An anomalous boundary has appeared in a once rural area. Join us as we play the 14th Expedition to cross the boundary into The Zone. Our characters all have a drive that pushes them to want to explore whatever lurks beyo...

  • 46m

    [14] Fabula Ultima (Part 4 Final) - A Princess' Sacrifice

    In the final part of our Fabula Ultima playthrough. The group clash with Desdemona and the Tristan-armour in a battle that pushes them to their limits. Can they master their combat abilities and narrative abilities with...

  • 33m

    [13] Fabula Ultima (Part 3) - Olivia the Travelling Merchant

    In part 3 of our Fabula Ultima playthrough, our group collect themselves after the battle with the Hexeye and the Elonian soldiers, and learn about how their damn inventories work! They also head to the centre of the cra...

  • 45m

    [12] Fabula Ultima (Part 2) - Skirmish in the Ruins!

    In part 2 of our Fabula Ultima playthrough, the group come across an individual in need and decide to step in, resulting in a confrontation with the enemy. Can they use their newly acquired skills to rout the enemy, and...

Videos

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Codex
Tools & Platforms

Codex

English
Spanish
Character sheets
Codex is a browser-based character sheet and encounter tracker for d20 games using the 3.5 SRD, published under the Open Game License v1.0a. It runs as a progressive web app: it installs on a phone like a native app, works with no connection, and pushes any pending changes once the network returns. The design goal is that the sheet does the arithmetic a table normally does by hand. Underneath the interface sits a full implementation of the 3.5 ruleset - typed bonus stacking, iterative base attack bonuses, multiclassing, spell slots derived per ability score, two-weapon fighting, armour check penalties, encumbrance, size modifiers and confirmable criticals - rather than a set of fields the player has to total up. Every value on the sheet is derived, and clicking any ability, save, skill or weapon rolls it with the correct modifier already applied. Codex also checks the character against the rules and says so when something does not add up. If a sheet ends up with more skill ranks than the character's level allows, more feats than available slots, spells prepared that the caster can no longer cast, a cleric missing his two domains or a paladin who has stopped being Lawful Good, the sheet reports it and links to the tab where it is fixed. It never edits the character on its own - the correction is always the player's decision. The Encounter tab turns the same engine into a combat tracker: initiative order, a bestiary of 466 SRD creatures, per-combatant conditions, a battle grid with flanking, reach and range increments, and an encounter difficulty estimator. Encounters can be run solo or as a shared room, where a server validates every action rather than trusting the client. Characters can be built by hand or generated. Thirty-two archetype templates - twenty of them multiclass - produce a complete, rules-legal character at any level, with equipment bought from the wealth the SRD grants for that level and restricted to what the character is actually proficient with. Codex is bilingual (English and Spanish), free to use, and requires no installation or account to try.

Read more

Dungeons & Dragons 4E (2008)
Tabletop Roleplaying Games

Dungeons & Dragons 4E (2008)

TTRPG
Beginner-friendly
High-Fantasy
Dungeons & Dragons 4th Edition is a tactical, combat-focused tabletop roleplaying system released by Wizards of the Coast in 2008. Designed to fix the high-level math imbalances and "martial vs. caster" disparities of the 3.5E era, 4E redesigned the game's engine with a more video game adjacent approach. It is famous for its structured, grid-based combat and for standardizing class abilities into a unified system. While its dramatic departure from legacy mechanics polarized the fanbase directly paving the way for the creation of Pathfinder. 4E is widely praised today for its brilliant monster design, DM tools, and unparalleled encounter balance. The system it directly replaced is Dungeons & Dragons 3.5 Edition (2003) Description In D&D 4E, players take on the roles of heroes who are combat-capable right from the start. The system relies of combat being carried out with the use of a battle grid. Positioning plays a big part of the combat experience. The exact location of the characters matters greatly. Unlike other editions where spellcasters are played in a separate mechanical way than martial classes, 4E unifies the progression system. Every class is boiled down to a specific combat "Role" and draws from their specialized toolkit of "Powers," making the game balanced and ensuring that every character has unique and impactful actions that they can perform on their turns. System Overview & Key Features The Power System Instead of traditional spell slots or basic attacks, every class has a list of At-Will, Encounter, Daily, and Utility powers, each with different power levels and frequency at which they can be performed. Fighters can execute epic daily maneuvers just as wizards cast daily spells, creating a better balance between martial classes and spellcasters. Combat Roles All classes are sorted by their class specialization role: Defenders (tanks who draw aggro and protect their allies), Strikers (high single-target damage), Leaders (healers and support), and Controllers (area-of-effect damage and debuffers). Static Defenses Saving throws were removed and replaced with four different defense values: Armor Class, Fortitude, Reflex, and Will. When a wizard casts a fireball, they roll an attack against the targets' Reflex. Instead of both sides rolling for success and for defense - the attacker is the only one to roll dice. Healing Surges A standardized resource pool representing a character's stamina. Almost all healing in the game, whether from a cleric's spell or catching your breath, requires the target to spend a Healing Surge, which reliably heals them for exactly one-quarter of their maximum hit points. Monster Roles & Minions The Dungeon Master's toolkit was revolutionized. Monsters have explicit roles (like Brute, Artillery, or Skirmisher) that cleanly dictate their behavior. 4E also introduced "Minions". Monsters that have normal stats and deal average damage, but only have exactly 1 Hit Point, allowing heroes to cleave through cinematic hordes. Skill Challenges An unique system with 4E is Skill Challenges - a "cinematic" series of actions that turn social, environmental or escape situations into more movie-like scenes. The players must achieve a certain amount (determined by the situation) of successful skill checks, before they collect enough failed skill checks. Additional links dungeonsanddragons.com - Official Dungeons & Dragons website

Read more

Library entry example
Platform guides

Library entry example

English
Free
Communication
This is an example of a fully filled library entry. It is highly recommended to keep your entries at a minimum of 200 words. Although the more, the better. Use this section to give a good overview of what your project, show or channel is all about. Grab their interest, explain how your project works or who it is for. We recommend that you write the article in third person and remain as objective as possible. Some slight bias is expected, but don't overdo it.  References to other library entries should be linked using the appropriate "pill" tags and linking the text between the tags as a link. The Groupfinder team will try and help with the manual linking whenever we find and notice the opportunity. A link to other library entries, like Mothership will look like this.

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.