Library entry example

The entry can have a short tagline to quickly introduce your project.

Updates & news

And a brief description to go alongside the update. You can attach up to three images with each update to better explain a new feature or an upcoming show.
Updates with a later date are shown first.

Overview

This is an example of a fully filled library entry. It is highly recommended to keep your entries at a minimum of 200 words. Although the more, the better. Use this section to give a good overview of what your project, show or channel is all about. Grab their interest, explain how your project works or who it is for. We recommend that you write the article in third person and remain as objective as possible. Some slight bias is expected, but don't overdo it.  References to other library entries should be linked using the appropriate "pill" tags and linking the text between the tags as a link. The Groupfinder team will try and help with the manual linking whenever we find and notice the opportunity. A link to other library entries, like
Mothership https://groupfinder.gg/library/mothership-2018
will look like this.

Key features

Mention key elements and features

With a brief description to go alongside the specific key feature

"Generate a badge"

Under the right panel, you will find the "Generate a badge" button. You can show the Groupfinder platform some love and direct your visitors to your library entry

Recommendations

The more your fans and users click on the Recommend button, the higher your placement will be in the overall category. A good standing will increase the chance that users discover you and your entry.

Articles & Videos

Reviews

Sorted by:
Holger
Holger
1 month ago

A review. Space for your fans and friends to recommend your entry. The average score will be displayed at the top of the right panel above.

Login to leave a review.

Other entries

Daggerheart Tools
Tools & Platforms

Daggerheart Tools

English
Generators
Daggerheart
A collection of handy utilities for your Daggerheart campaigns, hopefully inspiring your world of your own. Printable cards of all loot & consumables with an editor to add your own homebrew ones, stored in the local browser so they'll still be there when you come back (on the same device/browser) A shop or treasure hoard generator to add some randomness (and less overhead) to what your players find, use one of the templates or finetune the the common to legendary distribution and then export them to a simple list or print the item cards for easy handouts. And finally a simple npc generator, be it commoner or adventurer, for when your players ask you for the name and description of that npc in the corner that you had forgotten even existed.

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Brotherhood of the Dice
Video

Brotherhood of the Dice

TTRPG
English
Youtube
Brotherhood of the Dice is a group of friends who get together to play tabletop RPGs, mostly leaning into horror with a sprinkling of fantasy and sci-fi. We run games like Call of Cthulhu, Mothership, The Dee Sanction, Dead of Night, Electric State, Pirate Borg, Dragonbane, and Outgunned, throwing in the occasional curveball with something more quirky like Land of Eem when we feel like changing things up. As most of our games lean heavily into horror, they tend to favour a serious tone, but when things go off the rails, chaos and hilarity are never far behind. Which is just part of the fun. Nothing is scripted, and we’re not performers, just regular people enjoying games together and letting the dice and the story take us where they will. /images/general-media/1774008789_ZfvlFW0K.png We stream live on Twitch three times a week and upload the sessions to YouTube afterwards. Real people playing games. Links twitch.tv - Twitch channel youtube.com - Youtube channel instagram.com - Instagram page

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Ludonarrative Dissidents
Actual Play & Podcasts

Ludonarrative Dissidents

TTRPG
English
Game design
"Ludonarrative dissonance" is a term from game-design commentary, describing a moment when the game mechanics pull in one direction but the game story pulls in another, creating dissonance. The ‘Ludonarrative Dissidents’ are three game designers, reviewers and commentators, veterans in the field of ludic narrative, who have come together to discuss the art, science and craft of RPG design by vivisecting game systems and seeing what makes them run.  Your hosts are Ross Payton, Greg Stolze and James Wallis. Ethos Every episode of Ludonarrative Dissidents is built around four pillars: What does this game do? How does it do that? How do people play it? Why do they play it that way? (and how well does it succeed?) We examine games from all angles: mechanical, ludic, narrativist, historical, cultural, structural, whether or not it’s fun, and Greg complains about its use of the future-conditional tense. We look at its influences and pedigree, its narrative engine, its world-building, its book-design, and James reveals that he dated the designer’s sister, or something like that. In season 2 we have added episodes that look at specific aspects of RPGs, such as initiative systems, metacurrencies and diceless games. Origins The idea behind Ludonarrative Dissidents came from a Twitter discussion in early 2021. Someone was looking for RPG designers to work on a project, someone else suggested Greg and James, and after the two of them politely declined, a third person opined that a podcast with the two talking about games and game design would be quite a thing. Greg and James exchanged a virtual glance across the Atlantic, Greg mentioned the idea to Ross, the three of them filled a Google document with ideas, and the project was born. Links ludonarrativedissidents.com - Official website spotify.com - Spotify feed podcast.apple.com - Apple Podcasts feed discord.gg - Discord server ko-fi.com - Ko-Fi page

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