Never Stop Blowing Up

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Overview

Never Stop blowing up is a
Kids on Bikes
inspired tabletop roleplaying game created by Dimension 20, published by Dropout and is free to obtain.

Description

Players take up the role of mundane people in an action movie world full of 80s and 90s tropes

Additional links

store.dropout.tv https://store.dropout.tv/products/never-stop-blowing-up-game-system?_pos=1&_sid=62da35eb8&_ss=r - Get the game for free

Active games and players

en English
BitD
Blades in the Dark
CoC
Call of Cthulhu
...
Online
Izzy
I'm Izzy. 28. They/it.  I have over 10 years of experience in the tabletop space. On/off over the years with playing as finding groups that stay together takes time.  I have played in 2 completed 5e dnd campaigns that lasted over 2 years separately. Rime of the Frostmaiden & a homebrew Strahd campaign.  I will happily play in 5e & 5.5e games, though I have had an increased interest in p2fe/p2fre!  Tabletop games i have liked and played, would play again: 5e, pf2e, Vampire the Masquerade, Monster of the Week, Monsterhearts, Wanderhome, Call of Cthulhu  Tabletops I have not played but would be interested in: Blades in the Dark, Scum and Villainy, other Powered by the Apocalypse games or Forged in the Dark games, pf1e, Werewolf the Apocalypse, other World of Darkness games, Cyberpunk Red, etc etc My main goal as a player is to be a group player, to be someone that is wholly on the team with the other players! I love the collaborative nature of tabletop most, and why I always hold myself to be flexible and prioritize everyone's enjoyment and keep the table flowing! My characrer ideas are always many, but playing a characrer to the T is not a priority in the sense; that if it disrupts the flow and story of the table or conflicts wirh the group? Then I scrap that idea or develop the character different to mesh better!
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en English
DH
Daggerheart
CoC
Call of Cthulhu
...
Online
Matt Hunter
Hey, I'm Matt (or Wayne). I like building characters with actual flaws who make questionable decisions for the sake of a good narrative arc. I tend to get overly invested in fictional worlds, which is probably why I'm here. If you're looking for a player who cares about your world lore and actually wants to know why the grumpy tavern owner is moody, I'm your guy. I'm not really here to crunch numbers into oblivion or argue over combat grid geometry. I'm way more interested in the messy, collaborative storytelling part of things. Think less tactical strike force and more chaotic found family trying to survive the plot. So yeah, if your table leans heavily into deep roleplay, exploring the setting, and letting characters actually talk to each other before things inevitably blow up, we'll probably get along great. My schedule is very flexible except for sleep time.
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