This game is played Wednesday from 6pm to 930pm EST.
A bit about myself,I am in my late thirties, and have dm’d off and on since high school. When I learned to play the game was still built around the dungeon, so that is what I do. The challenges within the dungeon are yours to solve however you see fit, so long as it at least kind of makes sense, I give it to you. I am also not highly punitive of malformed plans, provided the party isn’t being stupidly reckless.
I use point buy for stats, and hp can be rolled or average taken, your choice. The game is 2024 rules and content only.
Tend towards rules as written, the rule of cool is all fun and games until a monster uses it on you. Also DM’s that randomly change stuff after you’ve built your character suck.
The game is a level 9 dungeon crawler with some puzzles and hopefully innovative combats. Not a good game from brand new players because of the level nine start, multiple magic items, and some tough combats including some custom monsters.
There is some puzzle solving in the game as well, intended to challenge the players more than the characters. The game is a new build of mine and is somewhat ambitious so there may be some wrinkles left to iron out.
Follow the rule of thumper, “if you can’t say something nice, don’t say nothin at all”.
The game is played on Foundry vtt, no purchase or account setup is required for you, using discord for voice with no video. The party size is four, and the game is in english because that’s all I speak. Their website has a demo to see if you like the look of it and to make sure your computer doesn’t give you issues when trying to use it.
The game is on Wednesdays, which Wednesday we start depends on how fast I get four players. Be patient as this time slot isn’t the best for some so it may take a bit.
The hook for the game is as follows.
A great mage was imprisoned in the Planar Prison, in fact it was built specifically for him centuries ago. He has broken free and the party needs to go into the prison and charge up a Ring of Planes, attuning it to each of the 15 planes the mage can freely travel to without expending any magical energy. This will allow the party to chase him across the planes.
Portals to each of the planes exist within the prison, and when the mage is inside, his planeswalking is restricted to the small areas of each plane these portals connect to, which is how the prison keeps him inside at all. Much knowledge about the prison has been lost, but it is known to have the material plane, its reflections, the shadowfell and feywild, plus the four inner planes air,fire,water, and earth. There are more, but it is not known which ones.
The mage is immortal, but if the party can knock him unconscious inside the prison, it will seal him back in. The Ring of Planes when fully charged can summon the mage with the gate spell. The mages name is a closely guarded secret to stop people from trying to free him with said gate spell, and will only be given to the party when they are ready to fight him.
If you think you are up to the task, then meet at King Gallants castle the morning of the spring solstice and you will be equipped for the task. Gods be with you heroes.
If you are interested fill out the form below, all players must be 18+.
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