The Era Of The Elementals

Overview

The Era Of The Elementals (TEOTE) is an open world Tabletop RPG that revolves around element themed powers. This game is primarily played with a D20. You can instead use 4D6-3 as a substitute. This games comes in one big "book" or 3 smaller "books". You get both when you buy it. It can be played alone and it even comes with a guide on how to play solo. It was created by a single Indie Developer with a budget of 0$. No AI was used to create this game. Originally from Earth, you are stolen away and taken to a world where humans are able to harmonize with the elements so strongly that they can control and create these elements as if they were extensions that spring from their very souls. These humans are called Elementals. When you first begin your adventure you will be given control over a single element, but you can learn to control all of them as your adventure progresses.

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Pathfinder (2009)
Tabletop Roleplaying Games

Pathfinder (2009)

High-Fantasy
English
Paizo
Pathfinder is a heroic fantasy roleplaying game system with a high amount of character customization and progression, published by Paizo in 2009. It was developed as a response to Wizards of the Coast transitioning the D&D genre to D&D 4th Edition, which was seen as a strong deviation from the math-heavy norm from 3.5E. Pathfinder was built using the Open Game License (OGL) to revise and expand upon the beloved 3.5 ruleset.  The system it directly evolved from is Dungeons & Dragons 3.5 Edition The second edition of the game was released in 2019 as Pathfinder 2nd Edition Description Pathfinder 1e is well known for its "crunch". It relies heavily on strict rules, mechanical variation and math. The system is perfect for players who prefer heavy character optimization and customization, focus on tactical combat encounters and a strong ruleset for almost any situation. Pathfinder is proud of it's complexity and very much focuses on it. Boasting a massive library of  spells, classes, and feats, allows the players to build very mechanically different and unique characters. It is also renowned for its "Adventure Paths": epic, six-part published campaigns that take characters from level 1 to roughly level 20. System Overview & Key Features The d20 System & Action Economy Like 3.5E, the core engine runs on a d20 roll plus modifiers. On every turn the characters have a set structure to perform their actions. Mechanically separated into Standard, Move and Swift actions. Archetypes & Deep Customization Instead of relying on complicated "Prestige Classes," Pathfinder 1e popularized "Archetypes." These allow players to swap out base class features for heavily themed alternatives right from level 1. This enables the players an extensive levels of customization when combining with the thousands of available feats to further personalise their unique character concept. Base Attack Bonus (BAB) Martial prowess is measured by a Base Attack Bonus. As this number grows, martial classes can eventually achieve "iterative attacks," allowing them to attack with their weapons multiple times per their turns, although penalties apply for repeated attempts. Combat Maneuver Mechanics (CMB/CMD) The system introduced two systems to simplify actions like tripping, grappling or disarming your opponents: Combat Maneuver Bonus and Combat Maneuver Defense. This created a single, reliable formula to use when performing maneuvers against an enemy. Skill Ranks Instead of a single "Proficiency Bonus" like in modern games, players are given a pool of Skill Points at every level (determined by their class and Intelligence score) to manually distribute across a massive list of skills, allowing for highly granular non-combat abilities. Lethality and "Crunch" As characters level up, the numbers grow exponentially. This means, that by reaching higher levels of encounters, characters and their opponents are dealing huge amounts of damage, alongside with various magical buffs and spells that could instantly kill a character. Planning and tracking situational modifiers and buffs becomes vital for survival. Additional links pathfinderwiki.com - Pathfinder Wiki  aonprd.com - Archives of Nethys (Official free rules database for PF1e)

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Rollcall Tavern
Tools & Platforms

Rollcall Tavern

Virtual tabletop (VTT)
English
Dungeons & Dragons
RollCall Tavern is a browser based toolset for running table top RPG's. The intent was to put everything a session needs in one place, For the DM it provides a single workbench for the campaign. The DM can take Notes, create NPCs, and generate battle and more. A story map helps organize and branch your thoughts visually. While, battle maps calculate line of sight, so walls block vision and each player sees only what their character can see. Built in combat tracker helps you run and calculate enemy damage. Rollcall Tavern also allows you to push images to the players, anytime so you can share more than just battle maps. Run your campaign the way you want it to be run. For players the experience runs on any browser. They see the current map and any material the DM pushes to them, and on their turn they attack, cast, move and end their turn from a single action bar. Player sheets and inventory tracking also help players stay organized and ready to go. Everything runs in a browser. There is nothing to install, and a session works the same way whether the group is gathered around one table or playing remotely. RollCall Tavern is free to use. The only paid component is optional AI art and text generation, which is disabled by default and can be ignored entirely. A full campaign can be run without it. All campaign data exports as JSON and accounts can be deleted at any time.

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Total Party Chill
Actual Play & Podcasts

Total Party Chill

English
Dungeons & Dragons
Actual Play
Total Party Chill, a San Francisco-based TTRPG studio, specializes in producing a diverse array of content, including Actual Plays, Gaming News Podcasts, D&D Game Shows, and more. Established in 2018, TPC is driven by its mission to craft innovative TTRPG content and products that inspire enthusiasm for gameplay. Campaigns Bad Luck Club A group of failed adventurers get the opportunity to pull cards from the Deck of Many Things. What could possibly go wrong? This Game is Cursef "This Game is Cursed" is a D&D Podcast that follows 4 friends who sat around the table to play a game of D&D. After finding an old fantasy roleplaying game stashed away in a secondhand bookstore, Devon (Dungeon Master) and his four friends sat down to play D&D. After the players chose from the pre-made characters, and began to roll the dice, they were ripped from our reality and Jumanji'd into the game. Now they have to find a way to return home. Treasure Hunt Treasure Hunt is a new D&D actual-play podcast set in a world forever changed by the Age of Dragons. Over a thousand years ago, mortals rose up to slay their draconic overlords, founding dynasties upon the spoils of dragon hoards. Now, long after dragons have faded into legend, whispers emerge of a forgotten lair belonging to one of the most fearsome wyrms, its vast fortune untouched, its location lost to time... Until now. Links totalpartychill.com - Official website youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed discord.gg - Discord channel patreon.com - Patreon page

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