Tales Unrolled

Overview

Tales Unrolled is a new actual play series helmed by Luis Carazo, Christian Navarro, Jack Cummins and the team at Sonoro. The series will be available both as an audio-only podcast and as a video series on YouTube. It is set in a world inspired by the rich mythologies, aesthetics, history, and cultures of our collective upbringings. Our world is unique, but our stories are universal, and we welcome both new and old fans of actual play to our proverbial table.

Links

youtube.com https://www.youtube.com/@TalesUnrolled  - Youtube channel spotify.com https://open.spotify.com/show/1PAGqsYr9UWxnkYKvFN9k5  - Spotify feed patreon.com https://www.patreon.com/TalesUnrolled  - Patreon page

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Other entries

Mothership (2018)
Tabletop Roleplaying Games

Mothership (2018)

TTRPG
English
Rules-light
Mothership is an action-packed mixture of sci-fi and horror themes, combined into a streamlined gaming system about surviving in the cold, deadly vacuum of space while everything around you is trying to kill you. All at the same time as you are fighting (or fleeing from) alien creatures who aren't there to make any new friends. Chaos. It was published by Tuesday Knight Games and released in 2024.  It is a survival horror system designed for one-shots and campaigns, inspired by classics like Alien, Event Horizon, and Pandorum. Famous for its streamlined ruleset and award-winning graphic design that prioritizes ease of use at the table. The game, at the same time simplistic and streamlined in design, will challenge the characters at all times, allowing the game to focus on the storytelling and less on having complicated rules. The system it is inspired by is Old School Renaissance Description In Mothership, players take on the roles of blue collar workers in space, such as Teamsters, Scientists, Androids, and Marines. You are not powerful or heroic soldiers; you are vulnerable humans trapped in high pressure environments with alien monsters, failing life support systems and the crushing weight of corporate greed. The game is designed to be fast-paced and unforgiving, where the primary goal is not to win, but often enough - to survive. System Overview & Key Features d100 Percentile Resolution In the core of the game system is the d100 percentile system. Roll two d10 dice and get a number from 00 to 99. Success means rolling a lower result than your character's appropriate stat or skill for the task. Rolling a double, like 11, 22, or 33, is considered a critical success if it succeeds or a critical failure if it fails. Rolling low is the target for survival. Stress and Panic As characters encounter horrors or suffer trauma, they accumulate Stress. When a character experiences a terrifying event or rolls a critical failure they must make a Panic Check. The more Stress they have, the more likely they are to suffer a catastrophic mental breakdown, ranging from a heart attack to a violent psychotic break. The Save System Instead of a long list of saving throws, characters have four primary Saves: Sanity, Fear, Body, and Armor. These are used to resist different types of potential trauma. Fear saves are rolled to keep your cool under pressure, while Sanity saves represent your ability to process alien truths without losing your mind (think lovecraftian horrors). Class Based Skills The game features four distinct classes. Marines are obviously combat focused, Teamsters are pilots and laborers, Scientists are experts in medicine and biology, and Androids are cold calculating, yet efficient machines. Each class has it's unique starting stats and specific triggers for when they gain or lose Stress, which is based on their personality. Lethal Combat and Healing Combat is extremely dangerous and often a last resort. Weapons are likely to deal potentially excessive damage when compared to a character's total healthpool. Healing will be slow and require resources that are hard to come by in the middle of the constant crisis, making every injury feel like a significant threat to the character's chances of making it out alive. Deadly Ship-to-Ship Combat The game includes a streamlined system for starship encounters. Ships have their own stats and modules that are likely to be damaged during a fight. Players must work together to manage various roles and stations, like Engineering or Piloting, to keep the ship's hull from breaching while under fire or fleeing from cosmic anomalies. Additional links tuesdayknightgames.com - Official Tuesday Knight Games website mothershiprpg.com - Official Mothership portal and digital resources

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Dark Cosmos
Actual Play & Podcasts

Dark Cosmos

English
Actual Play
Scum and Villainy
Dark Cosmos is a deep-space campaign setting using the Scum & Villainy system, following a crew of space faring scoundrels who rebel against controlling factions and face down the traumas of their past. Dark Cosmos utilizes the Scum & Villainy role-playing system, a Forged in the Dark game produced by Evil Hat Productions. Synopsis The crew of the Coyfish have a moment to breath after the fallout of their daring prison break from the Coop. Ark's connection to the Way takes a dangerous turn as he faces a crisis of self in a void filled with forgotten souls, Algernon takes some time to examine his new patient, and Voel comes to terms with navigating the tension of having his attempted killer on board his "baby". What do you think is waiting for Ark in the 'Dead Space'? Links youtube.com - Youtube playlist spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed

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Bulk Token Builder
Tools & Platforms

Bulk Token Builder

English
Free
GMs have to prepare a lot more character tokens than players, which can be cumbersome and time consuming. To speed up the process, Bulk Token Builder allows you to create dozens of tokens, customise them simulatenously or individually, then export them all at once.

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