Session Zero Heroes

Overview

At Session Zero Heroes we believe in the power of storytelling through tabletop roleplaying games and use a wide variety of systems to create these stories which we share through the podcast medium. From hilarious to emotional our stories and themes come in all shapes and sizes and help us to create amazing series and one-shots for your listening pleasure! Our first show: Benders & Brews: An
Avatar Legends
Actual Play is the one that started it all! In this series, we jump into the world of Avatar the Last Airbender as a group of teens fight back against rival tea shops and the occasional run-in with pirates and the Fire Nation in order to save their own tea shop: The Blissful Brew. Our other, a
Dungeons & Dragons https://groupfinder.eu/library/dungeons-dragons-5e-2014
series called Criminals of Isla Numus where a group of characters are thrown into a deity's pocket dimension with the goal of making 1,000,000 gold in the span of a year’s time. Will they be able to overcome a variety of obstacles and struggles and accomplish their task?

Links

sessionzeroheroes.com https://www.sessionzeroheroes.com/ - Official website youtube.com https://www.youtube.com/channel/UCRUOshP_6SZGgiWWf2-llJg - Youtube channel discord.gg https://discord.com/invite/PWPUtvQbGy - Discord server

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Pathfinder (2009)
Tabletop Roleplaying Games

Pathfinder (2009)

TTRPG
High-Fantasy
English
Pathfinder is a heroic fantasy roleplaying game system with a high amount of character customization and progression, published by Paizo in 2009. It was developed as a response to Wizards of the Coast transitioning the D&D genre to D&D 4th Edition, which was seen as a strong deviation from the math-heavy norm from 3.5E. Pathfinder was built using the Open Game License (OGL) to revise and expand upon the beloved 3.5 ruleset.  The system it directly evolved from is Dungeons & Dragons 3.5 Edition The second edition of the game was released in 2019 as Pathfinder 2nd Edition Description Pathfinder 1e is well known for its "crunch". It relies heavily on strict rules, mechanical variation and math. The system is perfect for players who prefer heavy character optimization and customization, focus on tactical combat encounters and a strong ruleset for almost any situation. Pathfinder is proud of it's complexity and very much focuses on it. Boasting a massive library of  spells, classes, and feats, allows the players to build very mechanically different and unique characters. It is also renowned for its "Adventure Paths": epic, six-part published campaigns that take characters from level 1 to roughly level 20. System Overview & Key Features The d20 System & Action Economy Like 3.5E, the core engine runs on a d20 roll plus modifiers. On every turn the characters have a set structure to perform their actions. Mechanically separated into Standard, Move and Swift actions. Archetypes & Deep Customization Instead of relying on complicated "Prestige Classes," Pathfinder 1e popularized "Archetypes." These allow players to swap out base class features for heavily themed alternatives right from level 1. This enables the players an extensive levels of customization when combining with the thousands of available feats to further personalise their unique character concept. Base Attack Bonus (BAB) Martial prowess is measured by a Base Attack Bonus. As this number grows, martial classes can eventually achieve "iterative attacks," allowing them to attack with their weapons multiple times per their turns, although penalties apply for repeated attempts. Combat Maneuver Mechanics (CMB/CMD) The system introduced two systems to simplify actions like tripping, grappling or disarming your opponents: Combat Maneuver Bonus and Combat Maneuver Defense. This created a single, reliable formula to use when performing maneuvers against an enemy. Skill Ranks Instead of a single "Proficiency Bonus" like in modern games, players are given a pool of Skill Points at every level (determined by their class and Intelligence score) to manually distribute across a massive list of skills, allowing for highly granular non-combat abilities. Lethality and "Crunch" As characters level up, the numbers grow exponentially. This means, that by reaching higher levels of encounters, characters and their opponents are dealing huge amounts of damage, alongside with various magical buffs and spells that could instantly kill a character. Planning and tracking situational modifiers and buffs becomes vital for survival. Additional links pathfinderwiki.com - Pathfinder Wiki  aonprd.com - Archives of Nethys (Official free rules database for PF1e)

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The Rpg Gazette
Blogs

The Rpg Gazette

English
Reviews
News
Hi, there! Welcome to The RPG Gazette, I hope you made yourself cozy! We are Yuno & Șerban, the co-founders of this project. We came up with this idea after perhaps too many early sangrias on some Spanish beach close to two years ago, when we decided that we want to do more for promoting and nurturing the broader TTRPG community. Thus, we decided we will not write that much about D&D, instead focusing on showcasing other TTRPGs, through reviews, news and essays, some of them structured more like opinion pieces and some of them more academic in nature. Links therpggazette.wordpress.com - Official website The RPG Radiocast - Podcast entry

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Drakar och Demoner
Tabletop Roleplaying Games

Drakar och Demoner

Beginner-friendly
Rules-light
Swedish
Drakar och Demoner ("Dragons and Demons," commonly abbreviated DoD) is Sweden's first and longest-running fantasy tabletop RPG, originally published in 1982 by Äventyrsspel (later renamed Target Games) as a translation and adaptation of Chaosium's Basic Role-Playing system and its Magic World supplement. It occupies roughly the same cultural space in Sweden that Dungeons & Dragons holds in the US - not just a game many Swedish players grew up on, but effectively the game that introduced the country to the hobby before D&D had any real distribution there.  Over four decades and roughly a dozen editions, the game shifted from BRP-style percentile play to a d20-based roll-under "Expert" system, passed through several owners including RiotMinds in the 2000s, and since 2021 has belonged to Free League Publishing, who crowdfunded a reimagined 40th-anniversary edition in 2022 known internationally as Dragonbane. Designed by the team behind Mutant: Year Zero and Forbidden Lands, with art by Vaesen illustrator Johan Egerkrans, this modern edition is what's currently in print and most widely played today.

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