Red Moon Roleplaying

Overview

Red Moon Roleplaying is an actual play podcast that stays in-character and focuses on immersion and atmosphere, using dark ambient background music to get the feeling right. The show was created by a team of Swedish and British roleplayers and won the Silver ENnie for ”Best Podcast” at GenCon 2019 as well as the Silver ENnie for “Best Podcast” at the online ENnie Awards in 2020 . It has also won the Fenix award for ”Best Podcast” in both 2018 and 2019 at GothCon, and ranked 7th in the Actual Play category of EN World’s audience poll of “Favorite RPG Podcasts of 2018”, 9th in 2019, 7th in 2020, 6th in 2021 and 4th in 2022.

Links

redmoonroleplaying.com https://www.redmoonroleplaying.com/ - Official website youtube.com https://www.youtube.com/channel/UC1wvSKstApo9vYYq1wEDtmQ - Youtube channel podcasts.apple.com https://podcasts.apple.com/se/podcast/red-moon-roleplaying/id1270217870?l=en-GB - Apple Podcasts feed patreon.com https://www.patreon.com/RedMoonRoleplaying - Patreon page

Other entries

Robodad1
Video

Robodad1

TTRPG
English
Dungeons & Dragons
RoboDad1 is a YouTube channel dedicated to helping Dungeon Masters run better, more exciting Dungeons & Dragons games. The channel focuses on breaking down published adventures and transforming them into easier-to-run, more cinematic experiences at the table. Through detailed DM guides, encounter ideas, and practical storytelling advice, RoboDad1 explores popular adventures and settings, offering Dungeon Masters tools to improve pacing, build tension, and bring memorable moments to their players. The channel also covers topics such as common DM mistakes, campaign preparation, adventure design, and creative ways to enhance published modules without increasing prep time. RoboDad1’s guides aim to make running D&D more accessible for new Dungeon Masters while still providing inspiration and clever ideas for experienced Game Masters. Whether you’re preparing your first campaign or looking to improve an existing one, RoboDad1 focuses on one simple goal: helping DMs run unforgettable adventures. Links youtube.com - Youtube channel

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Ludonarrative Dissidents
Actual Play & Podcasts

Ludonarrative Dissidents

TTRPG
English
Game design
"Ludonarrative dissonance" is a term from game-design commentary, describing a moment when the game mechanics pull in one direction but the game story pulls in another, creating dissonance. The ‘Ludonarrative Dissidents’ are three game designers, reviewers and commentators, veterans in the field of ludic narrative, who have come together to discuss the art, science and craft of RPG design by vivisecting game systems and seeing what makes them run.  Your hosts are Ross Payton, Greg Stolze and James Wallis. Ethos Every episode of Ludonarrative Dissidents is built around four pillars: What does this game do? How does it do that? How do people play it? Why do they play it that way? (and how well does it succeed?) We examine games from all angles: mechanical, ludic, narrativist, historical, cultural, structural, whether or not it’s fun, and Greg complains about its use of the future-conditional tense. We look at its influences and pedigree, its narrative engine, its world-building, its book-design, and James reveals that he dated the designer’s sister, or something like that. In season 2 we have added episodes that look at specific aspects of RPGs, such as initiative systems, metacurrencies and diceless games. Origins The idea behind Ludonarrative Dissidents came from a Twitter discussion in early 2021. Someone was looking for RPG designers to work on a project, someone else suggested Greg and James, and after the two of them politely declined, a third person opined that a podcast with the two talking about games and game design would be quite a thing. Greg and James exchanged a virtual glance across the Atlantic, Greg mentioned the idea to Ross, the three of them filled a Google document with ideas, and the project was born. Links ludonarrativedissidents.com - Official website spotify.com - Spotify feed podcast.apple.com - Apple Podcasts feed discord.gg - Discord server ko-fi.com - Ko-Fi page

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Medieval Fantasy City Generator
Tools & Platforms

Medieval Fantasy City Generator

English
Free
Universal
The Medieval Fantasy City Generator (MFCG) is a highly influential, browser based procedural tool created by the developer watabou. Since its debut in 2017, it has become the gold standard for "instant" urban cartography, capable of generating complex, aesthetic city layouts in a single click. In late 2025 and early 2026, the tool received significant updates to its District View and Building Placement algorithms, allowing for more organic street flow and higher density urban "slums" that better reflect historical medieval layouts. Description The Medieval Fantasy City Generator is a "toy" in the best sense of the word—a lightweight, highly customizable application that prioritizes "cool looking" maps over strict geographical simulation. It uses Voronoi diagrams to partition space into districts, then fills them with procedurally generated buildings, walls, and landmarks. Because it runs entirely in HTML5, it requires no installation and is a favorite for GMs who need to generate a "capital city" or "coastal port" on the fly during a live session. System Overview & Key Features One Click Generation Pressing a single key (Enter) generates a completely new city with unique geography. The tool automatically decides where the castle, the temple, and the market square go, providing an instant foundation for a Game Master to build their narrative upon. Procedural District Mapping The 2026 version features an improved "Alleys and Blocks" view. Cities are divided into logical districts—like the Craftsmans Quarter or the Shanty Town—each with its own architectural density and procedurally generated name that can be edited by the user. Dynamic Warp Tool GMs can manually reshape the city by "warping" its boundaries. If you need a city that is long and thin to fit a specific riverbank, or a circular fortress atop a hill, the warp tool allows you to push and pull the city's footprint while the buildings rearrange themselves in real time. 3D City Viewer Integration By exporting a city as a JSON file, users can open their map in the companion City Viewer app. This transforms the 2D layout into a fully navigable 3D environment, perfect for showing players the "skyline" of the city they are about to enter. SVG and JSON Export Maps can be exported as high quality SVG files, allowing them to be opened in programs like Illustrator or Inkscape for further artistic customization. The JSON export ensures full compatibility with other "Procgen Arcana" tools and major VTTs like Foundry. Azgaar's Integration The generator is natively linked to Azgaar's Fantasy Map Generator. When a user clicks on a city in a world map, it can automatically trigger the Medieval Fantasy City Generator to build that specific town, creating a seamless "World to Street" experience. Additional links watabou.itch.io/medieval-fantasy-city-generator - Official application page watabou.github.io - The full "Procgen Arcana" suite of generators patreon.com/watabou - Official Patreon for supporting the developer

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