How We Roll Gaming

Overview

How We Roll Gaming is a bi-weekly tabletop RPG podcast with hosts Daryl, Nick, and Robert, exploring what makes great games work—for both players and game masters. Each episode breaks down the craft of play: practical tips, storytelling techniques, better scenes and pacing, memorable NPCs, and the choices that create lasting table moments. Alongside this, the hosts share insights and stories from their own gaming experiences, all grounded in a shared love of RPGs and the ongoing pursuit of better games and better stories.

Latest episodes

  • 1h 04m

    Please Hold - Placing a Campaign on Hiatus

    Sometimes a campaign needs a break—but when is a break a hiatus, and when is it actually the end? This episode, we talk about the reasons campaigns get put on hold, from scheduling problems and life changes to GM burnou...

  • 1h 13m

    Everybody Wants To Rule the World - Making Memorable Villains

    What makes a memorable RPG villain? We explore how Game Masters can create compelling tabletop RPG villains with clear goals, distinct personalities, meaningful weaknesses, and motivations beyond simply "being evil." We...

  • 1h 15m

    Hyperdice Explained - Making Any RPG Star Wars (with special guest Alex Damon)

    This episode, we're joined by Alex Damon of Star Wars Explained and Hyperdice to talk about taking a familiar galaxy in a new direction. From choosing and customizing a non-Star Wars RPG system to becoming a first-time G...

  • 1h 19m

    Lean Into It! - Encouraging Roleplaying at the Table

    Roleplaying doesn't require a great voice, a dramatic performance, or a background in theater. It's about finding a way into your character and feeling comfortable enough to play them. In this episode, we talk about how...

  • 1h 35m

    Beyond the Skywalkers - Making Star Wars Your Own

    Daryl, Nick, & Robert kick off with a recap of the GenCon 2026 D&D/Wizards of the Coast announcement that sparked confusion over whether Edge Studios still holds the Star Wars RPG license (they do), which leads into a de...

  • 1h 31m

    RPG Glory Stories - Villains We Love To Hate

    Every great RPG campaign has a villain the players never forget. In this RPG Glory Stories episode, Daryl, Nick, and Robert share stories about the masterminds, monsters, rivals, and Big Bads they loved to hate. Tune in...

  • 1h 28m

    Anatomy of a Campaign - Delta Green: Impossible Landscapes

    Anatomy of a Campaign begins with one of our most ambitious RPG experiences: Delta Green: Impossible Landscapes. Nick shares what it was like running this acclaimed published campaign, while Daryl, Nick, and Robert disc...

  • 1h 12m

    Roll Proud - LGBTQ+ Representation in Gaming

    This episode, Daryl and Nick welcome Betsy and Lauren to discuss LGBTQ+ representation and inclusion in tabletop gaming. Betsy talks about building welcoming tables where everyone can feel comfortable being themselves, w...

  • 1h 21m

    Let's Stat an Overpowered Adversary - The Mandalorian and Grogu

    Robert is away, so Daryl and Nick are left unsupervised for another installment of Let's Stat an Overpowered Adversary! This time, they're diving into a galaxy far, far away to build RPG stats for Din Djarin (The Mandalo...

  • 1h 09m

    Are We Having Fun Yet? - Reading the Room as a GM

    This time out, the crew talks about one of the most important GM skills: reading the room. Knowing when players are engaged, when they're checking out, and when it's time to pivot before the campaign stalls out completel...

  • 1h 09m

    Exit Strategy - Handling Player Departures

    Sometimes players leave campaigns—life changes, schedules shift, or interests move on. In this episode of How We Roll Gaming, we discuss practical and creative ways to handle player departures without losing the momentum...

  • 1h 19m

    Dead Men Tell Tales - Turning Character Death Into Great Storytelling

    Character death doesn't have to end the story—it can elevate it. In this episode of How We Roll Gaming, we explore how to handle player character death in ways that respect players, enrich the narrative, and turn loss in...

  • 1h 14m

    War of the Words - Engineering Social Encounters

    Social encounters shouldn't hinge on a single die roll—and in this episode, we break down how to make them dynamic, player-driven, and memorable. With richer NPCs, meaningful choices, and real consequences, because talki...

  • 1h 10m

    Learning a New System - Beaming Into Star Trek Adventures 2e

    We're diving into Star Trek Adventures 2e—as new players and a rookie GM! Join us as we fumble, learn, and explore starship combat, alien encounters, and storytelling on the fly. Come along as we boldly go where no dice...

  • 1h 05m

    Derailed - What Happens When No One Follows the Tracks

    This time on How We Roll Gaming, we dive into the art of embracing chaos, rolling with the unexpected, and turning total derailment into unforgettable storytelling. Because sometimes the best adventures are the ones you...

  • 1h 09m

    You Say You Want Some Evolution - Alien Evolved Edition

    In this episode, we compare Evolved Edition to first edition—breaking down rules refinements, stress mechanics, campaign play tweaks, and whether the updates make it deadlier, smoother, or just different. Is this a true...

  • 1h 40m

    Roll Credits - Adapting Other Media to RPGs

    On this episode, Daryl is joined by guest co-host Lauren to talk about RPGs adapted from movies, TV, books, and more. What do they expect when a favorite franchise becomes a tabletop game? They break down what makes thes...

  • 56m

    GM's Little Helper - Letting Players Help You in a Session

    The tables turn this episode as we talk about how players can help the GM keep the game running smoothly. We dig into practical examples like tracking initiative, taking session notes, and even rolling for NPCs—small ass...

  • 1h 12m

    Finish Him? When (Or If) Adversaries Should Go for the Kill

    In this episode, Daryl, Nick, & Robert explore when - or if - adversaries should go for the kill against player characters. We discuss balancing tension, fun, and expectations, and how lethal choices shape the story and...

  • 1h 04m

    Our Session Zero Manifesto - 2026 Edition

    Daryl, Nick, & Robert are back with an updated take on our Session Zero Manifesto. After another year at the table, we talk about setting expectations, aligning playstyles, and making sure everyone's on the same page bef...

Social

@howwerollgaming.com

Why betrayals only work sometimes.

@howwerollgaming.com

Halloween is coming, and we've got the shirts to prove we're ready. Wear one to game night. Wear one to the Halloween party. Wear one because apparently you needed another RPG shirt. merch.howwerollgaming.com

@howwerollgaming.com

What's the sign that your RPG campaign has officially become a long-term campaign? Is it a certain number of sessions? A character hitting a milestone? Or just the moment everyone realizes, "Wait... we're actually invested in these people"?

@howwerollgaming.com

Sometimes a campaign doesn't need to end. It just needs to take a little time out. We're talking about putting a campaign on pause, taking a hiatus, and knowing the difference between "we'll come back to this" and "welp, that's probably dead."

@howwerollgaming.com

GM: "I have a pretty good idea where this session is going." Players: "Great. We have a completely different idea." GM: "...of course you do."

@howwerollgaming.com

Well...that's embarrassing. We are totally on board with the TTRPG community's thoughts on generative AI. When making our regular posts, we frequently use images found online that fit the vibe of the post. And...seems we've overlooked some that had clear indicators of being AI...

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