GMS Magazine

Overview

GMS Magazine is a website dedicated to produce TTRPG video and podcast content: The GMS Magazine Podcast: A podcast about RPG, Board Games and the people who make them. Beyond Gaming: A podcast with advice on how to publish and how to write your TTRPG So Play We All: A channel about board games, mostly indie.

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Actual Play Entertainment
Actual Play & Podcasts

Actual Play Entertainment

English
Dungeons & Dragons
Actual Play
Actual Play Entertainment (APE) is an independent RPG network that is dedicated to bringing you quality, well produced, actual play podcasts. Our games have a combination of being fun, tense, and exciting, with a dash of improvised humor that will make you laugh-out-loud. You might even cry! Who knows? Games in the works: Alien the RPG, Traveler 2nd Edition, Dungeons and Dragons 5E, Delta Green, Call of Cthulhu (Pulp and 7th edition), and more. Campaigns Operation: Blackstar Set in 1997, this Delta Green campaign begins with a trip to the forgotten town of Groversville, Tennessee. What starts as a simple investigation unravels into alien abductions, government lies, and the Mi-Go’s terrifying experiments. A slow descent into paranoia, body horror, and conspiracy — where every choice risks pulling the agents deeper into the shadows of the Blackstar project. The Two-Headed Serpent A rip-roaring Pulp Cthulhu campaign of action, intrigue, and cosmic menace. The heroes work for the Caduceus Foundation, battling disease and disaster across the globe — but their missions hide a secret war against ancient serpent people bent on reclaiming the Earth. From lost jungles to frozen wastes, to the ruins of Mu itself, the adventure explodes with two-fisted action, pulpy science, and occult horrors beyond imagination.

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The Forgecast: D&D & TTRPG Podcast
Actual Play & Podcasts

The Forgecast: D&D & TTRPG Podcast

English
Dungeons & Dragons
Podcast
Where we breakdown traditional concepts in TTRPGs and build up ideas to make your games better!

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Castle VTT
Tools & Platforms

Castle VTT

Virtual tabletop (VTT)
English
Free
Castle VTT is currently in active development, so features discussed or shown in screenshots may change. Castle VTT is a virtual tabletop that runs on the GM's own computer. The desktop app contains the whole server, so there is nothing to rent and nothing to configure. One click puts the table online through a Cloudflare Tunnel, and players join from a browser link. There are no seats to buy and no per-player cost, and the campaign lives on the GM's disk as a database file and an uploads folder they can copy or back up like any other folder. It ships its rules engines in the box rather than assembling them from modules. Pathfinder 2e Remaster enforces the three-action economy, the multiple attack penalty and four degrees of success; D&D 5e handles true multiclassing with a shared slot table, separate Pact Magic and per-class save DCs. Both share dynamic lighting with walls and doors, per-player fog of war, server-rolled dice, a 1-20 character builder, and peer-to-peer voice between players' browsers. Importers cover Foundry, Roll20 and Universal VTT, plus a PDF-to-compendium tool with a review step. Castle VTT is in open alpha. Windows, Linux and macOS. Links castlevtt.com - Official website

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