AD&D Toolkit

Overview

AD&D Toolkit https://adndtoolkit.com is a collection of tools for Dungeon Masters that integrates seamlessly with digital Character Sheets. It is not a VTT.  Its a digital assistant for DMs and Players.  It greatly enhances both in-person and online play by speeding up and automating the more interesting, yet cumbersome mechanics of
AD&D
. Toolkit supports First Edition(1e), Unearthed Arcana(1e), and Second Edition(2e). Community Across multiple platforms, our membership numbers in the thousands.  If you haven't yet, you need to check it out.  The discord https://discord.gg/EvjygRDvat serves as the community hub as well as offering support for the Toolkit.  It serves as a valuable resource for people new to AD&D or Toolkit. Blog The AD&D Toolkit blog https://adndtoolkit.com/blog/ serves as a resource to the public for both Toolkit and AD&D in general.  Key Features
Greatly enhances in-person games as well as online
Characters can manage their inventory, equipped gear, spellbooks, spells-for-the-day, XP and level(s), age, weapon proficiencies, languages, all on their Character Sheet
Automatic calculation of Encumbrance and Movement rates
Storing and automated selling of loot with Buyback rates established by the DM.
Calculating Surprise in each encounter.
Calculating Pursuit Evasion.
Time tracking across a Campaign.
Automating impactful but tedious systems like character disease contraction and monthly expense calculation.
Generalizing and calculating protocols for esoteric systems like custom spell research.
DM image sharing feature to provide visual enhancements to gameplay.
Randomized weather that factors in terrain, climate, and season.
A custom, built-in Sound Effects board for spells and combat.
Additional links AD&D Toolkit https://adndtoolkit.com/ Discord server https://discord.gg/EvjygRDvat r/dnd1e https://www.reddit.com/r/dnd1e/ Youtube channel https://www.youtube.com/@adnd-toolkit Blog https://adndtoolkit.com/blog/

Other entries

Session 0 checklist: How to build a DnD group that lasts
Guides & How-to

Session 0 checklist: How to build a DnD group that lasts

Communication
Guides
What is a “session zero” (and why should you have one) You have decided to start playing D&D, keep in mind that Dungeons & Dragons is a social game. Sure, we have dice, miniatures, maps, terrain, rules and books. But they are all connected by social interactions and connections. And managing those social situations before they become problematic will save you a lot of headache. After all, you are looking to find a dungeons and dragons group not be defeated by the recruitment process. A session zero (named so, because the first session will most likely be the one where you all sit down and finally get the game going) is a validation checkpoint. A change for all the players to discuss what they expect from the game and the group. Voicing any concerns or topics that should be addressed beforehand, not when they have already become issues. During the session zero, players (including the DM, they are a player as well) will be given a general pitch of the game, the theme, the style and the direction the DM is expecting you to go. This most likely will not be a two-hour lore-dump session, where you make notes and try to remember all the important bits. It should resemble an elevator pitch. Short, straight to the point, without too much flavouring and getting bogged down in details. This is a chance for the players to understand and align their expectations regarding the game. Going into the first session with Boblin the Goblin, aiming to be the funniest character known to man and then realizing that the DM has prepared a serious, down to earth, adventure focusing on social intrigue and moral choices… Well Boblin might’ve not been the best character for that. /images/general-media/1774882359_X6rlHtg9.jpgRead the room. Create a character that fits the atmosphere of the game. And if you were hoping for constant laughs, you will find that the game and your expectations were severely mis-aligned. Session zero will try to manage expectations and set themes. Aligning players, aligning characters Understanding the world, the themes and topics is useful for the players to understand whether the game they are about to commit to is really for them. Whether it will be something they will look forward to prior to every session, or will it eventually become something that “you are not feeling”. Perhaps the tone can be adjusted - from gothic horror with no room for laughs to something that is still eerie, but the players can find humor in appropriate places. This is the time to discuss these questions. The time to adjust the game is now, as it will be rather difficult to do a complete shift when you are ten sessions deep. This is also the point where players can discuss their characters. Whether they have anything complete prepared by then or just a fragment of a concept. Your characters shall be adventuring together - try and figure out how that plays into the world you were presented with. Can you find some common background pieces with another player to somehow connect your characters? Or perhaps come up with a reasonable theme that would bring all your characters together. If your plan was to play an edgy loner, who doesn’t like people and works alone. Discuss this with others, as this might become an issue later, when the other characters can’t figure out a way to establish any reasonable connection with your edgelord. Be flexible, adjust concepts, ideas, goals and character details. A social contract Nobody likes contracts. Unless you are a warlock, then you live for contracts. But a social contract is more for managing expectations. How often will you play? Figure out whether your group can agree on a fixed schedule that everyone can book in advance. Every second Thursday evening? Booked now. Ofcourse this is subject to change as life happens.   Is it a 100% attendance game? If someone can’t attend, will the session be cancelled or will they be somehow “dragged along” without any narrative focus on them for the session. Is there a narrative way to exclude characters from certain moments, if the player is unable to participate? Agreeing on these will help you avoid situations, where some players might feel left out and might decide to start ghosting the sessions, until they are eventually removed from the roster. /images/general-media/1774882564_47pDcYw0.webpIf you have trouble setting some systems up, ask others to help you What systems and platforms will you be using if this is an online game? What video or voice platform will you be using, is everyone okay with the choice or does someone need help setting something up? Whether combat happens on a VTT or some other platform, can everyone manage that? Check in with others and figure out that the technical aspects won’t become too much of a burden to manage. Boundaries. A vital part of session zero. Even if you think these are not necessary - It is still strongly recommended. Using various safety tools can make sure that various themes or topics that the game might tackle are accepted by everyone. Especially if you haven’t played with all of the members of the group before. You can find various different tools to help set the right boundaries and make sure everyone feels comfortable with the game. Take a look at “Lines and Veils”, “X-Card” or “Monte Cook Games RPG Consent Checklist”. Vibes. How are the vibes Keep track of the vibes during session zero. Do you notice anything that might be considered a “red flag”? Is the humor off, does everyone feel like they get enough respect and attention from the others? All of these are important to keep in mind. While some things can be discussed and corrected, if needed. People are different and while they might be great people to be friends with, it doesn’t mean that they would be great people to play D&D with. If there are issues that you feel should be discussed, turn towards your DM and talk things out. Perhaps you were not the only one who noticed it. Or maybe it was a case of miscommunication. Clearing the air before the game actually begins is important. Otherwise the problems will start festering and your enjoyment of the game will decrease over time. “No D&D is better than bad D&D?” - No. Not at all. With Groupfinder you can  find a dnd group that fits your preferences. Maybe it will take a few tries and session zeroes, but once you find your group, you will know these are your people. And you will enjoy the games a lot more. Why bother with all of this? It might feel like all of this is too much trouble just to get the game going. But statistics have shown, that groups who go through a "session zero" before their actual game are  significantly less likely to ghost or fall apart after a few sessions. Spending a few hours talking about expectations might save you hours of frustration later on.

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Resting Glitch Face
Actual Play & Podcasts

Resting Glitch Face

English
Actual Play
Shadowrun
Shadowrun actual play podcast of an all women runner team taking on the mean shadows of St. Louis! In the wake of The Gateway Incident, an astral catastrophe that devastated most of the downtown area, four women are trying to put together the pieces of their shattered lives. How can a group of rookie Shadowrunners hope to survive? Hiring on a top-notch face is a good start. Links spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

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High Rollers
Actual Play & Podcasts

High Rollers

English
Dungeons & Dragons
Actual Play
Welcome to High Rollers, a live-play Dungeons & Dragons campaign! Join Dungeon Master Mara and their players - Kim, Tom, Katie, Trott and Rhi - as they explore the world of Altheya on Europe's biggest RPG Stream! Watch live every Sunday at 5pm UK Time on Twitch Campaigns Lightfall Lightfall is High Rollers' first main campaign. It is a homebrew campaign designed and DMed by Mara Holmes, featuring Mara's unique spin on a classic high fantasy D&D campaign. Aerois Aerois is High Rollers' second main campaign. It is an epic fantasy/sci-fi fusion campaign DMed by Mara Holmes and is primarily set in the homebrew setting of the Aerois Nexus, inspired by a variety of sources including Star Wars and Final Fantasy. It ran for near-exactly five years from 1st July 2018 to 2nd July 2023. Altheya: The Dragon Empire Altheya: The Dragon Empire is High Rollers' third main campaign. It is a high magic fantasy campaign DMed by Mara Holmes and is set in the homebrew setting of the Altheya Nexus, inspired by many classic fantasy sources such as the Lord of the Rings and Records of Lodoss War, with additional inspiration from various games and other anime (such as Delicious in Dungeon). It premiered on 5th November 2023. Links highrollersdnd.com - Official website twitch.tv - Twitch channel high-rollers-dnd.fandom.com - High Rollers wiki youtube.com - Youtube channel

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Reviews

Sorted by:
Exul
Exul
1 week ago
Rob
Rob
1 week ago

This toolkit will make your games flow much faster. It has quite a bit of the homework frontloaded so poor, over-worked DMs can stay focused on telling the story. Not only am I a user, but I'm a supporter as well!

mydawgnI
mydawgnI
3 months ago

One of the best toolkits for AD&D on the web.

FullPour
FullPour
3 months ago

I've been using the toolkit as a player now for about 6 months. Having stepped back into AD&D 1e for the first time in decades I've appreciated the way the toolkit automates a lot of the rules. I also like the interface and design, it's easy to get around and find what you're looking for. Moreover, the discord community is active and friendly. I've learned a lot about 1e just from the community. I've played in 2 campaigns, both of which I found through the community. I highly recommend it.

Mark
Mark
3 months ago

I really appreciate that fact that someone has made tools for 1st edition. There are lots of resources out there for newer versions, but this is great for us old school types!

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