Personnage Creator

Overview

A system for creating and generating characters for role-playing games. Output format: editable PDF. Several games available, with the catalog constantly expanding. Support for multiple languages is currently being implemented.

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Roll20
Tools & Platforms

Roll20

Virtual tabletop (VTT)
English
Free
Roll20 is the most widely used browser based virtual tabletop in the world, launched in 2012 following a successful Kickstarter campaign. Developed by Riley Miller, Nolan T. Jones, and Richard Zayas, it was designed to break down the barriers to tabletop gaming by requiring zero installation and offering a robust free to play tier. It remains the industry leader in total user base, hosting millions of games across nearly every imaginable tabletop system. Description Roll20 is the "everyman" of virtual tabletops, prioritizing accessibility and ease of use. Because it runs entirely in the cloud, players and Game Masters can start a session in seconds from any modern web browser. It features an integrated marketplace where users can purchase official rulebooks, adventures, and art packs that integrate directly into their campaigns. While it offers advanced features like dynamic lighting, its primary appeal is its massive community and the simplicity of its "pick up and play" nature. System Overview & Key Features No Installation Required Unlike many of its competitors, Roll20 requires no software downloads or server configuration. The Game Master simply creates a room on the website and shares a link. This makes it the ideal choice for groups with varying levels of technical expertise. Integrated Character Sheets Roll20 features thousands of community and official character sheets that handle the math for you. Clicking an attribute or a weapon on your sheet automatically sends the roll to the chat window, applying modifiers and calculating critical hits instantly. The Roll20 Marketplace The platform boasts the largest digital storefront in the industry. You can buy modules for D&D, Pathfinder, Call of Cthulhu, and more, which come pre loaded with maps, tokens, and journals, drastically reducing a Game Master's preparation time. Dynamic Lighting and Layering Subscribers gain access to a powerful lighting system that restricts what players can see based on their character's line of sight. The Game Master can easily manage different layers for maps, tokens, and hidden notes that only they can see. Built in Video and Voice Roll20 includes its own integrated WebRTC video and voice chat system, allowing groups to see and hear each other without needing to run third party software like Discord alongside their game window. Jumpgate Technology Introduced in 2024 and 2025, the "Jumpgate" update overhauled the core engine to provide a much smoother, high performance experience. It improved frame rates, reduced loading times, and modernized the interface to compete with newer, hardware accelerated platforms. Additional links roll20.net - Official Roll20 website and Virtual Tabletop marketplace.roll20.net - Official Roll20 Marketplace for assets and modules

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Ludonarrative Dissidents
Actual Play & Podcasts

Ludonarrative Dissidents

TTRPG
English
Game design
"Ludonarrative dissonance" is a term from game-design commentary, describing a moment when the game mechanics pull in one direction but the game story pulls in another, creating dissonance. The ‘Ludonarrative Dissidents’ are three game designers, reviewers and commentators, veterans in the field of ludic narrative, who have come together to discuss the art, science and craft of RPG design by vivisecting game systems and seeing what makes them run.  Your hosts are Ross Payton, Greg Stolze and James Wallis. Ethos Every episode of Ludonarrative Dissidents is built around four pillars: What does this game do? How does it do that? How do people play it? Why do they play it that way? (and how well does it succeed?) We examine games from all angles: mechanical, ludic, narrativist, historical, cultural, structural, whether or not it’s fun, and Greg complains about its use of the future-conditional tense. We look at its influences and pedigree, its narrative engine, its world-building, its book-design, and James reveals that he dated the designer’s sister, or something like that. In season 2 we have added episodes that look at specific aspects of RPGs, such as initiative systems, metacurrencies and diceless games. Origins The idea behind Ludonarrative Dissidents came from a Twitter discussion in early 2021. Someone was looking for RPG designers to work on a project, someone else suggested Greg and James, and after the two of them politely declined, a third person opined that a podcast with the two talking about games and game design would be quite a thing. Greg and James exchanged a virtual glance across the Atlantic, Greg mentioned the idea to Ross, the three of them filled a Google document with ideas, and the project was born. Links ludonarrativedissidents.com - Official website spotify.com - Spotify feed podcast.apple.com - Apple Podcasts feed discord.gg - Discord server ko-fi.com - Ko-Fi page

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Cjartax
Artists

Cjartax

Character illustrations
Asset design
Character design
Hello! I'm Cjartax, a freelance artist and illustrator based in Indonesia. I hold a formal degree in Graphic design. I am currently open for commissions! While I am able to accept various currencies, I primarily work with USD. I draw: Character illustration or Fanart (Party art, icon, Chibi etc) Armor and Asset design Character design and reference sheets I can do a lot of type character, Robotics, Anthramorphic, etc /images/general-media/1774022391_EqN3Xx26.png   /images/general-media/1774022396_GDUDEhEz.jpg if you have any request and you interested in my artstyle feel free to ask me anything. You can use my Artwork for anything personal for monetized content or commercial use you need to pay some extra fee. Here is a showcase of my recent artwork. For full details on pricing and how to place an order, please contact me via e-mail. Contact info E-mail: Cristoferjulianto@gmail.com Discord: Cjartax VGen

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