The RPG Radiocast

Overview

This is the podcast show of the
The RPG Gazette https://groupfinder.eu/library/the-rpg-gazette
. Here you will find our interviews and sometimes discussions between staff members on all manner of TTRPG related topics!

Links

spotify.com https://open.spotify.com/show/2xUTrW31JOHyHxxIxSqak1 - Spotify feed

Other entries

The Labyrinth RPG
Tabletop Roleplaying Games

The Labyrinth RPG

High-Fantasy
English
Rules-light
Jim Henson's Labyrinth: The Adventure Game (commonly referred to as The Labyrinth RPG) is a whimsical, rules-light tabletop role-playing game designed by Ben Milton and Jack Caesar, and published by River Horse Games in 2020. Officially licensed and based on the 1986 cult classic musical fantasy film Labyrinth, the system is explicitly engineered to accommodate both veteran role-players and complete beginners. It trades complex simulationist mechanics for streamlined puzzle-solving, theater-of-the-mind exploration, and improvisational narrative problem-solving. Description The Labyrinth RPG drops players directly into the shifting, surreal dreamscape of Jareth the Goblin King’s maze. The overarching premise mirrors the movie: players must navigate the treacherous, puzzle-filled environment to reach the Goblin City and rescue someone or something of immense personal value before the clock strikes thirteen. The game is fundamentally non-violent; conflicts are structured around riddles, social manipulation, environmental obstacles, and trickery rather than traditional weapon combat or health point attrition. The physical book itself functions as a luxury artifact, famously incorporating a hollowed-out spine that contains a set of custom six-sided dice and ribbon bookmarks to facilitate instant play. Links riverhorse.eu - Official website

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Forged in the Dark (2017)
Tabletop Roleplaying Games

Forged in the Dark (2017)

English
Evil Hat Productions
Rules-medium
Forged in the Dark is a tabletop roleplaying game framework and System Reference Document created by John Harper. Released in 2017, it is the underlying engine that powers Blades in the Dark and has since been used by independent designers to build countless other games, such as Scum and Villainy and Band of Blades. It excels at telling stories about capable but flawed groups of people pulling off daring missions against overwhelming odds. The system it directly evolved from is Blades in the Dark Description Instead of being a single game, Forged in the Dark is an open license toolkit. Players form a crew, whether they are space smugglers, military mercenaries, or rebel outcasts, and undertake dangerous missions known as Scores. The system is heavily narrative and focuses on failing forward, meaning a bad dice roll never stalls the story, but instead introduces a new complication. It completely eliminates tedious planning phases by throwing players directly into the action. System Overview & Key Features The d6 Dice Pool To resolve a risky action, a player rolls a pool of six sided dice based on their action rating. The highest single die determines the result. A six is a full success, a four or five is a partial success with a consequence, and a one to three is a bad outcome. Position and Effect Before the dice hit the table, the Game Master establishes the Position (Controlled, Risky, or Desperate) and the Effect (Limited, Standard, or Great). This ensures everyone understands exactly what is at stake and how much impact the action will have. Progress Clocks The game tracks complex threats and long term projects using circular clocks divided into segments. A stealth mission might have a clock for the guards going on high alert, filling up bit by bit as the players roll partial successes or failures. Stress and Resistance Characters have a Stress track that they can spend to push themselves for extra dice or to assist an ally. More importantly, players can spend Stress to resist any consequence the Game Master introduces, allowing characters to survive deadly situations by sheer willpower. Flashbacks Players do not need to spend hours planning a heist or mission. When they encounter an obstacle, they can simply spend Stress to declare a flashback, narrating how their character anticipated the problem and set up a solution in the past. Phases of Play The game flows through specific phases. Free Play is where characters gather information and choose a target. The Score is the actual mission. Finally, Downtime allows the crew to recover from injuries, reduce their heat, and work on personal projects before the cycle begins again. Additional links bladesinthedark.com - Official System Reference Document and rules database evilhat.com - Official Evil Hat Productions website

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Sea of Loot & Salt
Tools & Platforms

Sea of Loot & Salt

English
Generators
Free
Sea of Loot & Salt is a free fan-made Pathfinder 2nd Edition toolkit for players and GMs alike. It provides a loot generator, spell browser, encounter builder, rollable tables, a universal PF2e reference browser, and a rules glossary. The site is free to use, always. No features are locked behind payments of any kind. /images/general-media/1780495954_F1wk8V3z.pngA PF2e toolkit for players and game masters Links loot.wadbrant.com - Official website ko-fi.com - Ko-Fi page

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