Tabletop Hot Takes

Overview

Tabletop Hot Takes is a podcast about Tabletop Role Playing Games, the host's thoughts and feelings on them, and, of course, hot takes. Professors Aria and Funky explore TTRPG history, indie RPGs, advice, recommendations, and all kinds of other great things. Professor Aria was raised in the fire of TTRPGs having run and played
Shadowrun https://groupfinder.eu/library/shadowrun-2019
,
D&D 5E https://groupfinder.eu/library/dungeons-dragons-5e-2014
,
Ryuutama
, and several indie RPGs. They have Game Mastered for almost ten years. They are trying to make their own system, an exploration of fantasy and how even small actions can result in lasting change for the world. Professor Funky has run TTRPGs for over 20 years and for far too many systems to count, though he will try. He is in the process of making his own system (Expedition Protocol) and publishing various adventures as well.

Links

feeds.cativate.fm https://feeds.captivate.fm/tabletop-hot-takes/ - Podcast feed patreon.com https://www.patreon.com/TabletopHotTakes - Patreon page itch.io https://professor-funky.itch.io/ - itch.io page

Other entries

DaggerHub
Tools & Platforms

DaggerHub

English
Worldbuilding
Daggerheart
DaggerHub is currently in active development, so features discussed or shown in screenshots may change. DaggerHub translates complex mechanics into a fluid tactical interface. Focus on the narrative, the HUB handles the math. Real-time synchronization for legendary groups. Visual Grimoire Use the "Card Builder" to create visually rich ability cards, mimicking physical ones. Organize by dragging between your "Active Hand" and the "Vault". /images/general-media/1773785052_Fhe0ymGr.png Ancestry & community cards. Intuitive drag-and-drop. Key Features Legendary evolution Plan your hero's growth at every level. Spend tier points to upgrade traits, max HP, stress, or unlock mastery and multiclass cards. Fluid combat Create richer, more customized results with premium AI-powered generation for characters, locations, organizations, items, plot hooks, and more. WorldBuilder Add weapons and configure damage. The system automatically calculates the result based on proficiency. HP deductions rely on automated Minor, Major, and Severe thresholds. Additional links daggerhub.com.br - DaggerHub website discord.gg - DaggerHub Discord server X.com - DaggerHub on X.com

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Progeny
Tools & Platforms

Progeny

English
Free
Character sheets
Progeny is a character creator and play companion for Vampire: The Masquerade 5th Edition. It has a uniquely powerful and complete character creation guidance that helps even newcomers create fully fledged characters in just a few minutes. Then you can use your character right inside Progeny to play or export it to PDF or for other VtM character keepers. Progeny is completely free and open source. Links progeny.odin-matthias.com - Official website github.com - Project Github page ko-fi.com - Support the project

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Dungeons & Dragons 5e (2014)
Tabletop Roleplaying Games

Dungeons & Dragons 5e (2014)

TTRPG
Beginner-friendly
High-Fantasy
Dungeons & Dragons 5th Edition (D&D 5E) burst onto the scene in 2014, taking a game that’d been around since the ‘70s and giving it new life. After a huge public playtest called "D&D Next," the creators wanted to smooth over old division and give everyone — whether you’re an old-school fan or totally new — a game that feels both classic and modern. D&D quickly stopped being just a niche hobby and it started becoming more popular, showing up everywhere: streams, podcasts, and mainstream pop culture (Community, Stranger Things, D&D movie). In 2024 the game system was given a major overhaul, providing smaller changes and fixes to various parts of the game. This is now known as Dungeons & Dragons 5.5 Edition (2024) Description In D&D 5E, the players create fantasy adventurers. From elven rogues to dragonborn paladins, while one player takes up the role of the Dungeon Master (DM). The DM is the one who builds and describes the world, acts and voices the non-player characters and controls the monsters and the world around them, acting as both the lead storyteller and generally the rules referee. The heart of 5E is “rulings over rules.” Instead of pages of complicated charts, the DM is encouraged to make quick calls and keep things moving, not letting rules stop the game in it's tracks. The game is built on the "Three Pillars": Combat, Exploration, and Social Interaction.  System Overview & Key Features The Core d20 Mechanic The resolution system is unified and straightforward. To attempt almost most action where the outcome is not clearly obvious and there is a chance for failure, the player rolls a 20-sided die (d20), and adds the relevant modifier (either from their main stat or their skill bonus) and the DM's set Difficulty Check (DC) determines whether the attempt was a success or a failure. Advantage and Disadvantage This is 5E’s defining innovation. Instead of making players calculate a dozen tiny modifiers (+2 for high ground, -1 for rain, +1 for a spell etc), the system or the DM simply declares whether the character has Advantage or Disadvantage on said roll. The player rolls two d20s and takes the higher result (Advantage) or the lower result (Disadvantage) and adds the necessary modifiers to the result. Bounded Accuracy In older editions, numbers got out of hand fast. With 5E the numbers increase at a reasonable rate. Armor Class (AC) and attack bonuses rise slowly, so even high-level adventurers aren't always guaranteed to overcome a bunch of goblins. Most encounters can still be a challenge, especially if the amount of enemies is high. The Proficiency Bonus A single, scaling number (starting at +2 and ending at +6) represents the character's training and experience. If a character is trained in using a weapon type, a skill (like Stealth), or a saving throw, they simply add their Proficiency Bonus to the d20 roll. Backgrounds Roleplaying your character is starts already at the character creation. Picking a Background (like Acolyte or Criminal) gives you extra skills and story hooks: Personality Traits, Ideals, Bonds, Flaws, all concrete details to play with. Resource Management (Rests) The game manages health and class abilities through a system of "Short Rests" (a quick one-hour break to spend Hit Dice and regain some abilities) and "Long Rests" (a full eight hours of downtime to completely heal and restore all spell slots and abilities). Subclasses While players pick a primary Class (like Wizard) at level 1, they branch off into specialized Subclasses (like the School of Evocation or the School of Illusion) typically between levels 1 and 3, allowing for deep customization while presenting progression through incremental steps as the character grows and levels up Additional links dungeonsanddragons.com - Official Dungeons & Dragons website Basic Rules (2014)  - D&D 5E free rules

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