Quantum Ogre Cast

Overview

The topical TTRPG podcast you were destined to encounter no matter what choices you made. Join Jorbin of Elder Goblin Games https://groupfinder.eu/library/elder-goblin-games and his ever-changing round table of guests as they explore casual TTRPG topics and put the FUN back in FUNgeon! Get it...? Because Dungeons... and Quantum Ogres... idk just listen if you like roleplaying games...

Links

youtube.com https://www.youtube.com/playlist?list=PL30Wnig33y-Sw9AhmT7R7JuZxhyK1QvOC - Podcast playlist

Other entries

How to start playing DnD: A beginner's guide to your first adventure
Guides & How-to

How to start playing DnD: A beginner's guide to your first adventure

Beginner-friendly
English
Dungeons & Dragons
If you are new to Dungeons & Dragons, getting started can be a daunting task, one of the first hurdles to overcome is to find a dnd group. The game has over 50 years of history, rules, knowledge, changes and players. Just picking it up and getting started will seem like a lot of work. Let’s break the whole process down to simple steps you can follow. What is D&D? How is D&D? Why is D&D? Gather your gear Finding a group Creating your character Go play What is D&D? The core of the game is collaborative storytelling. Instead of following a linear path, the game takes the players through a story. One that doesn’t generally have a set structure or end-goal.   Lets explain it through an analogy - a book. The players decide that they want to play D&D, and one of them steps up and states that they are willing to be the Dungeon Master. The DM is the one who will come up with the world, the setting, the locations, various events and even history for the world the game will take place in.   And the others are the players (although the DM should also be considered a player as well, but we will separate these two roles for now). The players will be the main characters of the story. Mighty heroes, accidental adventurers or incompetent bandits - as long as the story the DM will be running makes sense for those characters. The game is a collaborative story, where the DM will present the players with various characters, situations, problems and encounters and the players will try and figure their way through all those. Either by talking their way out of them or getting into combat and resolving the situation in another way. There is no right path to take in D&D - the DM can never anticipate what the players will do in a certain situation - and the players will have no way to know what the right approach would be. But stumbling through these situations will be the story. Whether things work out for your characters and you become heroes, or you fail at doing the most mundane tasks, leading to humiliation, failure and a lot of laughs - this makes it your story. /images/general-media/1776431683_KlnMNNhS.jpg How is D&D? The game has a lot of rules - this might seem daunting, but generally you will try and understand them as you start playing. If your DM (or other group members) have more experience than you, you can rely on them to help you figure things out. Nobody knows all of the rules by heart - referencing the rulebooks is a part of the game. But how exactly is D&D played? Is there a game board? Is it a computer game? This is what separates D&D from traditional board and video games. It is a narrative game. You will play the game through explaining what your character would do. Whether you succeed or fail, is determined by rolling dice (and applying some rules). There is no board to move your figurine on. Instead the DM describes (verbally) what you are seeing, hearing, smelling and so forth. Based on all that information, you can tell the DM what your character would like to do - “I would like to find someone who looks like a guard” / “I would like to punch the first person I see in the face” / “Looking around, do I see something that looks like a dragon?” And so forth.   As a player, you are in control of your characters intentions and actions. The success of all of that is determined by the Dungeon Master and their response. If your characters have reached a dungeon and are looking for a hidden door in the room, the DM might tell you to roll Perception. Whether your character is good at that stat or not, will affect the likelihood of you succeeding. Once again, it is a story that your character is going through. How you solve different situations is up to you. You are limited by what is realistic for your character to be able to do and what kind of an approach you come up with.   D&D is a game where there is no exact way of winning. You are not playing the game against the others - as an adventuring group, your focus should be on cooperation - to overcome various obstacles by working together, relying on others and their characters’ abilities. If you leave the game session and you had fun - that really is the only way to be “winning” at D&D. Why is D&D? While the article revolves around Dungeons & Dragons, almost all of it can be taken and applied to any other tabletop roleplaying system. The hobby space does not only consist of the behemoth that is D&D. Ever since the first edition of the game was released back in 1974, a vast number of other tabletop systems have been created by other creators. You can find various other systems listed in the library here. Dungeons & Dragons is a great gateway to the hobby thanks to it's rather streamlined gameplay process, rules structure and publicly available resources and knowledge. And many of the skills and knowledge can be transferred over to other systems, even if their focus is on more mechanical systems or different themes. While you will be able to find more groups and other players for D&D, once you are more familiar with the whole TTRPG genre, you should branch out and experiment with other systems to get a better understanding of what kind of a game system you would actually prefer. Gather your gear To start playing, you don’t need much. You need other players and someone willing to be the Dungeon Master. You may have seen various memes about the dice. D&D is famous for dice and dice-related obsessions and while some players get themselves a set of dice and hold onto those for their entire tabletop gaming career - there are others (commonly referred to as dice goblins) who can’t stop buying new dice. But dice are dice, at the end of the day. But you don’t even need dice - there are various digital dice rolling tools to replace the need for physical dice. Then there are the rules. Fortunately the free basic rules are available online. You can familiarize yourself with the rules free of charge and get the general idea of the system. With the rules at your hand, you need to create a character. Your character is boiled down to your character sheet - a document that holds a technical overview of what your character is. How strong they are, how smart, how charismatic, how good they are at picking a lock and many other aspects that make your character unique. If you are just starting out, it is recommended to not spend too much on trying to remember and understand all the rules. Without context (since you haven’t played the game before) the rules are likely to not be very intuitive and understandable. Same goes for creating a character. Sure, you might have the idea of a character floating in your mind, but it is important that your character’s concept fits the story the DM will be setting you into. Creating a silly character might not be the best fit, if the story will take place in a dystopian vampire-infested world. /images/general-media/1776431690_WRNbTOBM.jpg Finding a group A typical D&D party consists of 3-6 players. This is definitely not a hard limit (on either end), some game groups are two players and a DM, some are eight. Although the sweet spot of 3-6 generally might be the most enjoyable for a new player. The best way of finding a group is forming one with your friends or family - you most likely know these people already and know whether you’d like to spend 3-5 hours at a time with them. The second best way is Groupfinder. Sure, we might be a bit biased here, but Groupfinder is here to solve one of the biggest hurdles a newcomer might encounter when trying to start playing - finding a group. Create your profile, introduce yourself and it is highly recommended to add the “Newbie friendly” tag to your profile. If you are looking for an in-person game or to play online, Groupfinder will help you find your group for both. Read: DnD Looking for Group: How to find your next table Creating your character Once you have found a group of players, you will need to create a character before your first game. It is highly recommended to have a “Session Zero” before the game actually starts. That is the session before the first session where the DM will tell you about the world, what kind of a story he is hoping to run you through and other technical details regarding the games. Now knowing what the theme and topic of the game will be, you can finally create a character that fits the game. Head over to dndbeyond.com and create your character there. The whole process should be more or less intuitive. But don’t feel like you have to figure everything out on your own. Talk to your DM and other players if you feel lost at any point. In addition to the technical aspects of your character (Their species (human, elf, halfling etc.) and their class (rogue, ranger, wizard etc.) and their stats) figure out who your character is. What makes them them. On paper they might be a human fighter - but they should have a backstory, who they were before the adventure began. What they like and dislike. Do they have hobbies, favourite dish, friends or family? The more you flesh our your character, the more real they become. The realness of the character is one major aspect that distinguishes D&D from a traditional board game. Instead of playing as the “boot” in Monopoly, you are playing as a character with a personality, with unique quirks and thoughts - all of these will shape the way they approach different situations in the game. Go play Hopefully you will have a better understanding of what D&D is, how to get started and how to take your first steps into the hobby space.   You can start off by heading over to the Groups page on Groupfinder and browsing through the various games that still need players. Or instead post your player profile and introduce yourself. Of course remember to be proactive. Just posting your profile might not be enough - reach out to groups that are looking for players and let them know that you are interested in joining.

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Discord
Tools & Platforms

Discord

English
Free
Communication
Discord is a versatile, all-in-one communication platform that has become the "virtual table" where most modern TTRPG games actually happen. Originally launched in 2015 as a gaming-focused alternative to Skype and TeamSpeak, it has evolved into the industry-standard social layer for roleplaying. It provides the voice, video, and text infrastructure that bridges the gap between digital tools and the human connection of a live session. Description For tabletop players, Discord is the lobby, the game room, and the after-party. It allows groups to organize their lore in persistent text channels, coordinate schedules through integrated calendars, and play with low-latency voice and video. While it doesn’t provide a native "map and minis" grid, its ability to integrate "Bots" for dice rolling and its high-quality screen sharing make it the essential companion to every other tool in the digital RPG toolkit. System Overview & Key Features High-Fidelity Voice and Video Discord’s core is its "Go Live" technology, which allows GMs to stream their entire desktop or specific windows (like a VTT or a PDF) in real-time. With recent 2026 performance updates, the platform offers ultra-low latency audio, ensuring that the natural "flow" of roleplaying—interruptions, laughter, and dramatic pauses—feels organic. Text Channel Organization Servers allow GMs to create a structured home for their campaign. You can have separate channels for #lore-and-worldbuilding, #character-sheets, #scheduling, and even #in-character-roleplay where players can interact between weekly sessions. TTRPG Bot Ecosystem Discord’s greatest strength is its bots. Tools like Avrae (for D&D 5e), Dice Maiden, and Tupperbox (which lets players "speak" as their characters with different avatars) allow for a fully functional gaming experience directly within the chat interface. Built-in Soundboard and Music The integrated Soundboard and Activities features allow GMs to trigger environmental sound effects or share music directly into the voice channel. This creates an immersive atmosphere without the need for complex external audio routing. Threaded Conversations Threads allow players to dive deep into a specific tactical discussion or a piece of lore without cluttering the main chat channel. This is essential for long-running campaigns with complex plots and massive amounts of shared information. Cross-Platform Accessibility Whether a player is on a PC, a tablet, or a smartphone, they can stay connected to the game. This portability makes it the primary tool for "Play-by-Post" gaming, where a single story unfolds slowly through text over weeks or months. Additional links discord.com - Official Discord website top.gg - The primary directory for finding TTRPG Dice and Lore Bots

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Obsidian
Tools & Platforms

Obsidian

English
Free
Subscription
Overview Obsidian is a free, locally-stored Markdown note-taking application that the TTRPG community has widely adopted as a campaign wiki, session planner, and lore database. Originally designed as a personal knowledge management tool, it stores everything as plain text files on your own machine with no subscription required. Description Unlike purpose-built platforms such as World Anvil, Obsidian was not designed with TTRPGs in mind, which means it arrives without templates, stat block support, or any TTRPG-specific structure out of the box. GMs who want those features need to install and configure community plugins themselves, which carries a steeper setup cost than dedicated alternatives. For those comfortable with that process, however, the result is a highly customizable system with no ongoing fees and no vendor lock-in. A thriving plugin ecosystem has filled most of the gaps, and the tool has become a genuine alternative to subscription-based worldbuilding platforms for technically comfortable Game Masters. System Overview & Key Features The Vault System Obsidian organizes everything into a "vault", a folder of plain Markdown files stored locally on your machine. Your campaign notes are portable, readable in any text editor, and not tied to any server or subscription. There is no proprietary format and no account required to access your own files. Bidirectional Linking Obsidian's core feature is its wiki-style linking. Typing [[The Silver Throne Tavern]] in a session note creates a connection to that location's article, tracked in both directions. You can click any note and immediately see every other note that references it, from quest hooks to NPC backstories. Graph View Every link in your vault is visualized as an interactive network graph. Game Masters use it to see which NPCs are the most connected, which locations have no written articles yet, and where campaign threads intersect. It is a useful overview tool for large, complex vaults. Canvas Canvas is Obsidian's built-in infinite whiteboard. Game Masters use it to map out plot arcs, organize faction relationships, or plan dungeon layouts using a drag-and-drop interface that links back to notes in the vault. TTRPG Plugin Ecosystem Obsidian has no native TTRPG features, but community plugins cover most needs. Fantasy Statblocks renders monster and NPC stat blocks from multiple game systems inside your notes. Initiative Tracker handles combat order. Dice Roller allows rolls directly from the vault. The Leaflet plugin embeds interactive, pinnable maps into location articles. Each plugin is maintained independently, so quality and update frequency varies. Templater The Templater plugin allows you to define reusable document templates. For example NPC sheet with fields for Motivation, Secrets, and Stat Block, or a session template with sections for Recap, Key Beats, and Cliffhanger. New documents can be generated from any template in a single command, which significantly reduces repetitive formatting work. The plugin ecosystem extends well beyond what is listed here, with community tools covering everything from database-style note querying and cross-device sync to interactive maps and combat automation. A full directory is available at community plugins. Additional Links obsidian.md - Official website and download obsidian.md/plugins - Community plugin directory forum.obsidian.md - Official community forum

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