Pretending to be People

Overview

Pretending to be People is a mystery/horror role-playing podcast. Join Zach, Thomas, Luke, and Joe as they navigate a terrifying campaign filled with twists, turns, and laughs - all decided on a roll of the dice. Can the officers of the Contention Police Department unravel the mysteries suddenly plaguing their sleepy town? Will they die – or worse –  in the attempt? This is an actual play utilizing the game systems of
Delta Green https://groupfinder.eu/library/delta-green-2016
and
Pulp Cthulhu
. This is Pretending to be People.

Links

youtube.com https://www.youtube.com/@pretendingpod  - Youtube channel twitch.tv https://www.twitch.tv/pretendingpodstreams - Twitch channel podcasts.apple.com https://podcasts.apple.com/us/podcast/pretending-to-be-people/id1443447819  - Apple Podcasts feed patreon.com https://www.patreon.com/pretendingpod  - Patreon page discord.gg https://discord.gg/uC6W3yS4fM - Discord server

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30 Something DnD
Actual Play & Podcasts

30 Something DnD

English
Dungeons & Dragons
Actual Play
Welcome to 30 Something DnD, where four 30 somethings gather round microphones and play Dungeons and Dragons. Join the cast of Chris Maxwell, Hannah Celyn, Jake Francis, and Jamie Trotter as we explore an original setting with colourful, engaging characters and more than a few bad dice rolls! Links 30somethingdnd.com - Official website spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

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Ludonarrative Dissidents
Actual Play & Podcasts

Ludonarrative Dissidents

TTRPG
English
Game design
"Ludonarrative dissonance" is a term from game-design commentary, describing a moment when the game mechanics pull in one direction but the game story pulls in another, creating dissonance. The ‘Ludonarrative Dissidents’ are three game designers, reviewers and commentators, veterans in the field of ludic narrative, who have come together to discuss the art, science and craft of RPG design by vivisecting game systems and seeing what makes them run.  Your hosts are Ross Payton, Greg Stolze and James Wallis. Ethos Every episode of Ludonarrative Dissidents is built around four pillars: What does this game do? How does it do that? How do people play it? Why do they play it that way? (and how well does it succeed?) We examine games from all angles: mechanical, ludic, narrativist, historical, cultural, structural, whether or not it’s fun, and Greg complains about its use of the future-conditional tense. We look at its influences and pedigree, its narrative engine, its world-building, its book-design, and James reveals that he dated the designer’s sister, or something like that. In season 2 we have added episodes that look at specific aspects of RPGs, such as initiative systems, metacurrencies and diceless games. Origins The idea behind Ludonarrative Dissidents came from a Twitter discussion in early 2021. Someone was looking for RPG designers to work on a project, someone else suggested Greg and James, and after the two of them politely declined, a third person opined that a podcast with the two talking about games and game design would be quite a thing. Greg and James exchanged a virtual glance across the Atlantic, Greg mentioned the idea to Ross, the three of them filled a Google document with ideas, and the project was born. Links ludonarrativedissidents.com - Official website spotify.com - Spotify feed podcast.apple.com - Apple Podcasts feed discord.gg - Discord server ko-fi.com - Ko-Fi page

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Delta Green (2016)
Tabletop Roleplaying Games

Delta Green (2016)

TTRPG
English
Horror
Delta Green is a standalone tabletop roleplaying game of modern conspiracy and cosmic horror. Originally a supplement for Call of Cthulhu, the current standalone edition was published by Arc Dream Publishing in 2016. Players take on the roles of federal agents or contractors working for a secret, illegal organization dedicated to containing supernatural threats and covering up the existence of the Cthulhu Mythos to protect the United States. The system it directly evolved from is Call of Cthulhu Description In Delta Green, the horror is not just about monsters; it is about the toll that a life of secrecy and violence takes on the human soul. Agents juggle their high stakes investigations with their crumbling personal lives. They must navigate a world of bureaucratic red tape, government conspiracies, and sanity shattering entities while ensuring that no one, not even their own families, ever finds out the truth. The game is famous for its bleak tone and focus on the cost of the "Great Work." System Overview & Key Features d100 Percentile System The game uses a familiar percentile dice engine. Skills are rated from 01 to 99. To succeed, you must roll equal to or under your skill rating. If the tens and ones digits match (a double) and the roll is a success, it is a critical success; if it is a failure, it is a critical failure. Bonds and Domestic Ruin Agents have Bonds representing their relationships with loved ones or colleagues. When an agent suffers Sanity loss, they can choose to project that trauma onto a Bond to reduce the loss. This mechanically represents the agent coming home and taking their trauma out on their family, slowly destroying their personal life to stay functional in the field. Sanity and Adaptation The game tracks three types of Sanity loss: Violence, Helplessness, and the Unnatural. If an agent experiences enough Violence or Helplessness without breaking, they can become "adapted," making them more resilient to those triggers but less capable of maintaining human empathy and Bonds. Lethality Rating Instead of rolling many dice for heavy weapons like assault rifles or explosives, Delta Green uses a Lethality percentage. If the player rolls under this rating, the target is instantly killed. If they roll over it, the weapon deals a fixed, significant amount of damage instead. The Home Phase Between missions (Operas), players play through a "Home" scene. They must choose how to spend their limited time: fulfilling responsibilities to maintain Bonds, seeking therapy to recover Sanity, or practicing skills. Choosing one often means neglecting the others, leading to a downward spiral of isolation. Special Training and Agencies Character creation is deeply rooted in real world professions. Whether you are a CIA Case Officer, an FBI Special Agent, or a CDC Epidemiologist, your profession dictates your starting skills and the federal resources you can leverage during an investigation. Additional links deltagreen.com - Official Delta Green website arcdream.com - Official Arc Dream Publishing website

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