Path of Night

Overview

Path of Night Podcast is an actual play podcast about a group of roleplayers telling engaging shared stories around the gaming table. Campaign One follows a group of vampires in New Haven, CT, in the year 1999 using the [pill]Vampire: The Masquerade https://groupfinder.eu/library/vampire-the-masquerade-5e-2018[pill] system by White Wolf Publishing and Paradox Interactive.

Links

path-of-night-podcast.simplecast.com https://path-of-night-podcast.simplecast.com/ - Podcast links youtube.com https://www.youtube.com/@pathofnight - Youtube channel spotify.com https://open.spotify.com/show/49PHKdTV4dXEUqG8YYCjCV - Spotify feed ko-fi.com https://ko-fi.com/pathofnight - Ko-Fi page

Other entries

Update log - 13.05.2026 “A year of Groupfinder”
Update log

Update log - 13.05.2026 “A year of Groupfinder”

Its gonna be May. /images/general-media/1778679800_avRWtoFC.gifThis is gonna ruin the tour... Well, it already is May - and its time for this month’s overview of what we have done during the last month. We would like to keep you updated as to how the platform is evolving and growing - especially since many of our updates might be something you have not noticed (you can read the last month's update log here). Birthday.. Of sorts It was the end of April of last year when we released the current version of Groupfinder. Partly. Most of you might not be aware that Groupfinder was first launched in 2021. We first created the platform for the Estonian TTRPG community to help our local players find groups and players more easily. And it was well-received and used, prompting us to keep working on it, improving and tweaking. /images/general-media/1778679949_qEWkiP3e.jpgHow far we've come since 2021.  Many years later, we decided to step it up a notch and redesign the entire platform and open it up to the world. More than half a year later, Groupfinder (now called Groupfinder, not Grupileidja) was finally released. It took us a few months before we were ready for the global audience. In september, we had our ducks in a row and we started spreading the word about the platform. Users from all over the world slowly started discovering the site and signing up. Gaining initial traction was a difficult task - users would not bother to use Groupfinder, because there weren’t users on the platform. A vicious circle that eventually was resolved thanks to our early pioneers, willing to give us a shot and posted their profiles and groups here. And now, a year later, we can see the platform has almost 6000 registered users with over 1500 active profiles and almost 700 active groups.    Players and systems During the last month, we improved player post creation - choosing the game system is now more visual and clearer. In addition - the process has been integrated with the Library. If a system exists there, it will be more visually distinct. As well as linked to the corresponding Library entry page. Hopefully more players will discover alternative systems to try out. /images/general-media/1778680166_bQADP9rj.pngChoosing the correct systems has never been easier. On Groupfinder The player profile page itself has also been updated and refreshed in multiple ways, making your profile a better calling card for you. Panel is Dashboard We used to call the homepage, the Panel. But we realized, that it didn’t make that much sense to most users. So it is now Dashboard. Not a huge change - but a change nonetheless. The dashboard also received multiple updates and tweaks to make things less cluttered and messy. Library is getting stocked During the month, the library has received multiple new entries. By multiple - I believe we can say well over a hundred new entries have been added. There are multiple new tools, video creators and podcasts/actual play entries for you to discover. Waiting for your next session? Perfect time to start enjoying an actual play series to keep the hype going and perhaps be inspired by the way other groups play. Article series “Covering the basics” We also started with an introductory blog series called “Covering the basics”. Something to guide new players taking their first steps in the hobby. Currently there is one for “Making a character” and one for “How to start as a Dungeon Master”.    And while not part of the series, you might want to take a look at the “Safety tools” article. Something to consider when starting a group with people you’ve never played with before. Tweaks & fixes We've kept a watchful eye on various bugs and problems that needed addressing. The mobile notifications were overly aggressive and at times got a bit spammy - we've told the messenger to calm down.  In messenger you can now react to messages, making it easier for you to agree upon a certain ruling or arrangement. Or, if you like, you can send an image of surprised Pikachu. Sending images in messenger is now possible. Sending a message to someone, but they just won't respond? Hover over their timezone on their profile and see what time it is for them. Maybe they are sleeping. Maybe you should also be? May-be that is all Thanks for reading this month’s update. We will keep on working on things in the background. You can join the Groupfinder discord server if you want to share some thoughts or problems with the platform.   And as always - if you have found Groupfinder useful in any way - be sure to share it with others. Either via a social media post, or just tell your friends about it. You sharing Groupfinder helps us grow. And with more users - more groups. Till next time.

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The Energon Protocols
Actual Play & Podcasts

The Energon Protocols

English
Actual Play
G.I. JOE Roleplaying Game
Introducing the newest podcast from the Headcast Network and G.I. Joe: A Real American Headcast. Join as Aaron Moss gets together with Erik Smith, Erick Engon, Ryan Costello, Charles Cushman, and Joshua McGuire as we play Energon Game Studios G.I. JOE roleplaying game. Links youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page headcast.headspeaks.com - The Energon Protocols Debrief

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Coriolis – The Third Horizon
Tabletop Roleplaying Games

Coriolis – The Third Horizon

English
Sci-fi
Free League Publishing
Coriolis: The Third Horizon (CTTH) is a science-fiction RPG from Free League Publishing. Published in 2016, it is one of the earliest implementations of the Year Zero Engine. Inspired by the cultures and aesthetics of Arabia and North Africa, it offers a refreshing alternative to the traditional space opera setting. The player characters are the crew of a starship: free traders, explorers, mercenaries, agents, or pilgrims. Bound together by debt, necessity, and ambition. Every job carries them deeper into the Third Horizon, a cluster of thirty-six star systems linked by mysterious Portals left behind by a vanished alien progenitor race. Description The game assumes the PCs are already together as the crew of a starship, though the nature of that crew is entirely up to the players. Characters begin with broad concepts such as Artist, Data Spider, Fugitive, Negotiator, Operative, Pilot, Preacher, Scientist, Ship Worker, Soldier, or Trailblazer. These are concepts and starting points rather than classes: a Soldier might be a legionnaire, a mercenary, a palace guard, or something entirely different. System Overview & Key Features The Year Zero Engine The Year Zero Engine (YZE) is a dice pool system. Players collect six-sided dice based on their attributes, skills, and gear. The dice are rolled, and each 6 is a success. Normally, only one success is needed, with additional 6s indicating a greater degree of success or even triggering a critical effect. Some tasks require more than one success. Skills & Talents Characters possess both general and advanced skills, along with talents that distinguish them from one another. Talents may represent exceptional training, unique experience, or even mystical abilities such as reading another person's surface thoughts. Pray to the Icons Faith is central to the setting. Every character is born under one of the Nine Icons, each representing different ideals and granting a unique talent. When fortune turns against them, players may Pray to the Icons, rerolling failed dice in hopes of success. Every prayer, however, grants the Game Master a Darkness Point. Darkness Points Darkness Points are a resource for the GM, used to increase tension and complicate the story. They allow the GM to introduce narrative twists such as a PC's gun running out of ammunition, an NPC seizing the initiative, or an innocent bystander being placed in danger. Combat & Criticals Combat is fast and dangerous. While characters can absorb a fair amount of punishment, critical injuries are the greatest threat. Weapons have a Critical Rating that can trigger rolls on a d66 injury table, producing lasting wounds, or in the worst cases, sudden death. Links freeleaguepublishing - Game page

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