I Seduce The Dragon

Overview

I SEDUCE THE DRAGON is a bi-weekly actual play Dungeons & Dragons podcast, brilliantly produced and sound designed with the non-player in mind.  Hosted by a group of high-achieving women across wildly different fields, I SEDUCE THE DRAGON takes on tabletop gaming from a hilariously high femme perspective.

About the show

I Seduce The Dragon started as five professional women just trying to make friends and not lose our minds. A podcast? Nowhere on the vision board. But apparently, when you mix phenomenal chemistry with a bit of dice rolling, you get something very special.  Our DM, who’s also a professional editor and movie mixer, started chopping up our sessions into bite-sized 10-minute recaps to send to the players, because we’re sentimental nerds who like keepsakes. Then it hit us: these clips were hilarious. Like, painfully so. And what we’ve got—this brand of friendship, ruthless teasing, and charming, colorful storytelling—felt too good to keep to ourselves. No, we’re not actors (cue gasp), but you’ll still get top-tier roleplay because we’ve spent way too much time bringing these characters to life. We’re playing in the world of Icewind Dale: Rime of the Frostmaiden, but you might not recognize much beyond a few familiar names and snow-smothered landmarks. We didn’t just toss those plotlines into the snowdrifts—we lit them on fire for warmth.  Prepare yourself for character-driven shenanigans careening through the tundra like a pack of rabid yetis on a sugar high. So pull up a chair and join us in Icewind Dale.

Links

youtube.com https://www.youtube.com/@ISTDpod  - Youtube channel istdpod.com https://www.istdpod.com/  - Official website patreon.com https://patreon.com/ISeduceTheDragon  - Patreon page

Videos

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Obsidian
Tools & Platforms

Obsidian

English
Free
Subscription
Obsidian is a free, locally-stored Markdown note-taking application that the TTRPG community has widely adopted as a campaign wiki, session planner, and lore database. Originally designed as a personal knowledge management tool, it stores everything as plain text files on your own machine with no subscription required. Description Unlike purpose-built platforms such as World Anvil, Obsidian was not designed with TTRPGs in mind, which means it arrives without templates, stat block support, or any TTRPG-specific structure out of the box. GMs who want those features need to install and configure community plugins themselves, which carries a steeper setup cost than dedicated alternatives. For those comfortable with that process, however, the result is a highly customizable system with no ongoing fees and no vendor lock-in. A thriving plugin ecosystem has filled most of the gaps, and the tool has become a genuine alternative to subscription-based worldbuilding platforms for technically comfortable Game Masters. The plugin ecosystem extends well beyond what is listed here, with community tools covering everything from database-style note querying and cross-device sync to interactive maps and combat automation. A full directory is available at community plugins.

Read more

Real Housewives of Dungeons and Dragons
Actual Play & Podcasts

Real Housewives of Dungeons and Dragons

English
Dungeons & Dragons
Actual Play
The Real Housewives of Anaheim embark on the adventure of a lifetime when they're dropped into a fantasy world and must learn to (cat)fight for themselves. All the drama and devastation of the Bravo franchise meets the danger and delirium of Dungeons & Dragons in this hit actual play podcast from Reality RPG. Links spotify.com  - Spotify feed patreon.com  - Patreon page

Read more

Dragon Warriors
Tabletop Roleplaying Games

Dragon Warriors

TTRPG
English
Corgi Books
Dragon Warriors is a tabletop role-playing game originally designed by Dave Morris and Oliver Johnson. Published in 1985 by Corgi Books as a series of six mass-market paperback volumes, it was later re-released in a consolidated hardcover format by Magnum Opus Press in 2008 and subsequently by Serpent King Games in 2011. It is historically notable as a domestic UK alternative to early fantasy role-playing systems, celebrated for its evocative, low-fantasy setting heavily rooted in medieval European folklore. Description Dragon Warriors is set in the Lands of Legend, a grim, pseudo-historical analogue of Europe during the early Middle Ages, saturated with superstition, ruined barrows, and perilous folklore. Rather than a game of high magic and superheroic fantasy, players inhabit a brutal, mud-and-blood world where healing is slow and combat is highly lethal. The game focuses on human protagonists belonging to distinct professions. It purposefully eschews a modern unified core resolution mechanic, instead employing a mix of specialized dice rolls that tailor the mechanical feel to the specific action being performed, from martial combat to arcane spellcasting. System Overview & Key Features Class-Based System Characters are created by selecting one of several distinct Professions, such as the Knight, Barbarian, Assassin, Sorcerer, Mystic, Elementalist, or Warlock. There is no multi-classing, and each profession possesses unique features, progression paths, and distinct mechanical subsystems for how they engage with magic or combat. Opposed Combat Mechanics Combat resolution uses a subtractive mathematical mechanic. An attacker subtracts the target's Defence score from their own Attack score to determine a specific target number. The player must then roll equal to or lower than this target number on a 20-sided die (1d20) to score a successful physical hit. Armour Bypass Rolls (ABR) Armor in Dragon Warriors acts as a static physical barrier that must be violently breached to cause harm. If an attack hits, the attacker makes an Armour Bypass Roll using a polyhedral die specific to their equipped weapon (such as a d8 for a standard sword). To inflict damage, this roll must strictly exceed the target's Armour Factor (AF). If successful, the weapon deals a fixed, non-variable amount of damage directly to the target's Health Points. Contextual Task Resolution The game lacks a traditional, unified skill system or expansive skill lists, relying instead on contextual attribute checks based on core statistics (Strength, Reflexes, Intelligence, Psychic Talent, and Looks). General tasks are typically resolved by rolling equal to or under an attribute on a d20, while opposed or complex actions (such as Stealth versus Perception) utilize calculated target numbers resolved with either a d20 or 2d10. Asymmetric Magic Subsystems Magic mechanics vary drastically depending on the spellcaster's Profession. Sorcerers, Elementalists, and Warlocks utilize a standard pool of Magic Points (MP) that depletes upon casting and regenerates at specific times of day. Mystics, conversely, do not use MPs; they can cast spells freely but must roll a check after each casting to see if they suffer psychic fatigue or temporarily lose their arcane abilities. Additional links serpentking.com - Official publisher website for the current edition of Dragon Warriors cobwebbedforest.co.uk - Comprehensive fan resource and archive for Dragon Warriors rules, errata, and game downloads

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.