Contents
  1. Overview
  2. Reviews

Overview

D-Roller is a free online dice roller built around a real rigid-body physics engine rather than a random number generator. Every throw is simulated — sequential impulses at a fixed 360Hz, full collision between dice, friction and restitution — and the result is read off the geometry of whichever face ends up pointing at the ceiling. Nothing is drawn in advance and nothing can produce a number without the dice actually being thrown. It carries the full polyhedral set — D4, D6, D8, D10, D12 and D20 — and up to twenty dice on the table at once in any mix, so an attack and its damage are one throw rather than two. It also reads a roll the way a table does. Two D20 are shown side by side and never added, because two twenties are advantage or disadvantage and no such total exists; a D20 thrown beside damage dice keeps the attack as the headline and the damage underneath; and a D10 that lands on 0 counts as ten, the way the printing on a real one means. Five die finishes, seven table surfaces, impact sound, and a stage the player can relight. No account, no download, no advertising in the roller. It runs in the browser, on a phone as well as a desktop.

Links

d-roller.com https://www.d-roller.com - Official website

Other entries

D&D Minus
Actual Play & Podcasts

D&D Minus

English
Dungeons & Dragons
Actual Play
Professional actors playing unprofessional Dungeons & Dragons characters. Professionally. Super heroes? Ok. A gang of babies? ...sure. Wait, Shia LeBeouf? And WTF is a Drimbus? Using traditional TTRPG mechanics to tackle non-traditional scenarios, join our cast of professional idiots as they try to roll their way out of the most ridiculous situations. Links danddminus.libsyn.com - Official website spotify.com - Spotify feed youtube.com - Youtube playlist patreon.com - Patreon page

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Dungeons & Dragons 4E (2008)
Tabletop Roleplaying Games

Dungeons & Dragons 4E (2008)

TTRPG
Beginner-friendly
High-Fantasy
Dungeons & Dragons 4th Edition is a tactical, combat-focused tabletop roleplaying system released by Wizards of the Coast in 2008. Designed to fix the high-level math imbalances and "martial vs. caster" disparities of the 3.5E era, 4E redesigned the game's engine with a more video game adjacent approach. It is famous for its structured, grid-based combat and for standardizing class abilities into a unified system. While its dramatic departure from legacy mechanics polarized the fanbase directly paving the way for the creation of Pathfinder. 4E is widely praised today for its brilliant monster design, DM tools, and unparalleled encounter balance. The system it directly replaced is Dungeons & Dragons 3.5 Edition (2003) Description In D&D 4E, players take on the roles of heroes who are combat-capable right from the start. The system relies of combat being carried out with the use of a battle grid. Positioning plays a big part of the combat experience. The exact location of the characters matters greatly. Unlike other editions where spellcasters are played in a separate mechanical way than martial classes, 4E unifies the progression system. Every class is boiled down to a specific combat "Role" and draws from their specialized toolkit of "Powers," making the game balanced and ensuring that every character has unique and impactful actions that they can perform on their turns. System Overview & Key Features The Power System Instead of traditional spell slots or basic attacks, every class has a list of At-Will, Encounter, Daily, and Utility powers, each with different power levels and frequency at which they can be performed. Fighters can execute epic daily maneuvers just as wizards cast daily spells, creating a better balance between martial classes and spellcasters. Combat Roles All classes are sorted by their class specialization role: Defenders (tanks who draw aggro and protect their allies), Strikers (high single-target damage), Leaders (healers and support), and Controllers (area-of-effect damage and debuffers). Static Defenses Saving throws were removed and replaced with four different defense values: Armor Class, Fortitude, Reflex, and Will. When a wizard casts a fireball, they roll an attack against the targets' Reflex. Instead of both sides rolling for success and for defense - the attacker is the only one to roll dice. Healing Surges A standardized resource pool representing a character's stamina. Almost all healing in the game, whether from a cleric's spell or catching your breath, requires the target to spend a Healing Surge, which reliably heals them for exactly one-quarter of their maximum hit points. Monster Roles & Minions The Dungeon Master's toolkit was revolutionized. Monsters have explicit roles (like Brute, Artillery, or Skirmisher) that cleanly dictate their behavior. 4E also introduced "Minions". Monsters that have normal stats and deal average damage, but only have exactly 1 Hit Point, allowing heroes to cleave through cinematic hordes. Skill Challenges An unique system with 4E is Skill Challenges - a "cinematic" series of actions that turn social, environmental or escape situations into more movie-like scenes. The players must achieve a certain amount (determined by the situation) of successful skill checks, before they collect enough failed skill checks. Additional links dungeonsanddragons.com - Official Dungeons & Dragons website

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Tales Unrolled
Actual Play & Podcasts

Tales Unrolled

English
Dungeons & Dragons
Actual Play
Tales Unrolled is a new actual play series helmed by Luis Carazo, Christian Navarro, Jack Cummins and the team at Sonoro. The series will be available both as an audio-only podcast and as a video series on YouTube. It is set in a world inspired by the rich mythologies, aesthetics, history, and cultures of our collective upbringings. Our world is unique, but our stories are universal, and we welcome both new and old fans of actual play to our proverbial table. Links youtube.com  - Youtube channel spotify.com  - Spotify feed patreon.com  - Patreon page

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