Curse of Critz

Overview

Join DM Rolan Critz as he takes a party of misfits through the Curse of Strahd 5E
Dungeons & Dragons https://groupfinder.eu/library/dungeons-dragons-5e-2014
module. Follow the adventures of Doru Donavich played by Batsy SInclair, Aurora Brightfield played by Honey De Bunne, Kael Whitlock played by Tom Henry, and Ret played by Lou Psifer.

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Threadfall
Tools & Platforms

Threadfall

TTRPG
English
Free
Threadfall is a campaign management platform built for live tabletop role-playing games. It records the session, transcribes speech in real time with speaker diarization, and turns the resulting transcript into a recap, a running campaign codex, and a live screen for the table, so the Game Master can stop taking notes and focus on running the game. The product was built by a Game Master frustrated with the gap between what happened at the table and what survived to the next session. Notebooks, spreadsheets, and post-session memory dumps consistently failed to keep up with multi-session campaigns where NPCs accumulate, loose threads multiply, and the party's choices weeks ago suddenly matter again. Threadfall treats the session itself as the source of truth: whatever was said at the table becomes structured, searchable, and remembered. Description What it does at the table During a live session, Threadfall captures audio, transcribes it in real time using state-of-the-art automatic speech recognition, and identifies who is speaking. A live screen, designed for a second monitor, a tablet at the table, or a shared display, shows the unfolding session in a clean, distraction-free view. The Game Master sees recent dialogue, current scene context, and tracked entities without breaking flow. What it does between sessions When the session ends, Threadfall produces a recap that captures what actually happened, character actions, key dialogue, decisions, and consequences: drawn from the transcript rather than from the GM's memory. It updates the Living Codex: a structured repository of characters, locations, factions, items, and plot threads that grows automatically as the campaign progresses. Entities are extracted, relationships are mapped, and the codex is searchable from the next session onward. Who it's for Game Masters running ongoing campaigns, particularly online or hybrid groups using voice chat, but equally useful for in-person tables with a recording device. It's system-agnostic: nothing in the product assumes Dungeons & Dragons or any specific rule set. It's been built and tested against D&D 5e and 5.24, but works equally well for Pathfinder, Call of Cthulhu, indie systems, and anything else where a group of people talks for hours and the GM has to remember it all. Free tier New users get two complete live sessions and recaps to try the product, with no credit card required. Founder rate Game Masters who subscribe during the launch window receive a Founder rate of $7.99/month for as long as they remain subscribed, including three campaigns, six AI sessions per month, the full Living Codex, and the live screen. Technical foundation Threadfall is built on real-time speech-to-text with speaker diarization, large-language-model summarization and entity extraction, and a knowledge-graph backend for the campaign codex. The infrastructure is designed for the unusual demands of multi-hour, multi-speaker, jargon-dense sessions where the participants invent proper nouns on the fly. Independent and actively developed Threadfall is built by an independent developer who is also an active Game Master and player. The product is shipped iteratively, with bug fixes and features released as feedback comes in from the founding group of Game Masters using it weekly.

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Library submission guidebook
Platform guides

Library submission guidebook

What can I submit to the library? What does it cost me? How to stand out among all the other entries? Feature your project Submitting your project My project is already on the platform, can I change it? If you are a creator in the tabletop gaming space, then the Library is the perfect place to showcase what you have created. Whether you are part of a bigger team, or even a solo-creator, all projects are more than welcome to introduce themselves.  What can I submit to the library? Nearly anything and everything, as long as it is related to the tabletop gaming hobby space is welcome. Game systems If you have a tabletop game system that is missing from the library - we would love to learn more about it and introduce it to other players. Tools & Platforms Have you created a new generator of some kind? A map builder? Encounter calculator? Loot creator, tool for managing your worldbuilding? Or something else? Perfect place to showcase your creation. Youtube and Twitch channels If you are a video creator or a streamer and your channel is about tabletop gaming - then this is the place where to introduce yourself and find new followers. Blogs Do you have blog where you cover tabletop games, news or just write about the hobby itself? Perfect, we'd love to help spread the word Podcasts Whether you topic is a specific tabletop system, is a more general discussion of the field, or an actual play game - this is where you can gather more listeners. Regardless of the game system your podcast uses, as long as it is tabletop-gaming related. Artist Whether you create maps, character artwork or general illustrations for the tabletop gamers and projects. Show off your work and find those who could commission you. Communities Either you have created a local community for tabletop enthusiasts, or are a digital hub, like a Discord community - this is where you can recruit new members. Events Are you hosting a local event or convention? Tell the community about it and reach people who might be looking to attend. If your project does not fall in the categories listed above, do feel free to get in touch with us, we might find a suitable category (or create one) for your specific thing. What does it cost me? We are not paywalling anyone or anything, no matter how big (or non-existent) your budget is. Spreading the word and submitting to the library is free. Whether your creation costs money to use or is free to access, the library is the place for your project. Neither does it cost anyone anything to browse the library. How to stand out among all the other entries? As the library grows, so do the amount of other projects, but worthwhile and useful submissions deserve to be discovered. The best way to ensure that your project stands out, is to gather recommendations.  /images/general-media/1774004489_HpUsMncM.pngThink of recommendations as endorsements, likes, upvotes or anything else in the similar manner. By default the listings are ordered by the number of recommendations each project has. Every user on the platform can recommend your product and increase it's visibility. It also displays trust and usefulness among the community members. Spread your library page and have your devoted fans recommend your project. You can grab our Groupfinder Library badge set and display it on your website to direct users to your entry page. Download the assets /images/general-media/1774700596_OhgxSrZ3.png Feature your project You can also help support Groupfinder by getting it featured. That will move it to the top of the listings and will make sure that your project is going to get noticed. This is a paid feature, which helps us maintain and keep the entire platform up and running. If this sounds interesting to you, feel free to reach out to us (via library@groupfinder.eu) and we can discuss it further. Featured projects will also have the opportunity to decorate their library entry page even more. Adding additional banners for an upcoming or running crowdfunding campaign, specific limited-time deals or anything else. Submitting your project To submit your project to the library, we will need the following: A static cover image for the project (800x450px in size. Use this layout guide to get the best result) An appropriate description/text (written preferably in a third-person format). The longer and more in-depth, the better. Up to two images of the project, either screenshots of the project itself or illustrations to go alongside the text. Articles and/or Youtube videos that are best suited to be displayed on the entry page. (up to 6 in total). Any links that might also be relevant to the project. If you are an artist, be sure to include a method for contacting you (e-mail address). Send your submissions to us via library@groupfinder.eu We reserve the right to accept or decline submissions we see as not suitable for the library for various reasons. My project is already on the platform, can I change it? If you find your project already on the platform, then either we have discovered it ourselves and decided to add it, or it has been suggested to us by someone else. If you would like to add or change something in the entry, reach out to us and we would love to work with you

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Session 0 checklist: How to build a DnD group that lasts
Guides & How-to

Session 0 checklist: How to build a DnD group that lasts

Communication
Guides
What is a “session zero” (and why should you have one) You have decided to start playing D&D, keep in mind that Dungeons & Dragons is a social game. Sure, we have dice, miniatures, maps, terrain, rules and books. But they are all connected by social interactions and connections. And managing those social situations before they become problematic will save you a lot of headache. After all, you are looking to find a dungeons and dragons group not be defeated by the recruitment process. A session zero (named so, because the first session will most likely be the one where you all sit down and finally get the game going) is a validation checkpoint. A change for all the players to discuss what they expect from the game and the group. Voicing any concerns or topics that should be addressed beforehand, not when they have already become issues. During the session zero, players (including the DM, they are a player as well) will be given a general pitch of the game, the theme, the style and the direction the DM is expecting you to go. This most likely will not be a two-hour lore-dump session, where you make notes and try to remember all the important bits. It should resemble an elevator pitch. Short, straight to the point, without too much flavouring and getting bogged down in details. This is a chance for the players to understand and align their expectations regarding the game. Going into the first session with Boblin the Goblin, aiming to be the funniest character known to man and then realizing that the DM has prepared a serious, down to earth, adventure focusing on social intrigue and moral choices… Well Boblin might’ve not been the best character for that. /images/general-media/1774882359_X6rlHtg9.jpgRead the room. Create a character that fits the atmosphere of the game. And if you were hoping for constant laughs, you will find that the game and your expectations were severely mis-aligned. Session zero will try to manage expectations and set themes. Aligning players, aligning characters Understanding the world, the themes and topics is useful for the players to understand whether the game they are about to commit to is really for them. Whether it will be something they will look forward to prior to every session, or will it eventually become something that “you are not feeling”. Perhaps the tone can be adjusted - from gothic horror with no room for laughs to something that is still eerie, but the players can find humor in appropriate places. This is the time to discuss these questions. The time to adjust the game is now, as it will be rather difficult to do a complete shift when you are ten sessions deep. This is also the point where players can discuss their characters. Whether they have anything complete prepared by then or just a fragment of a concept. Your characters shall be adventuring together - try and figure out how that plays into the world you were presented with. Can you find some common background pieces with another player to somehow connect your characters? Or perhaps come up with a reasonable theme that would bring all your characters together. If your plan was to play an edgy loner, who doesn’t like people and works alone. Discuss this with others, as this might become an issue later, when the other characters can’t figure out a way to establish any reasonable connection with your edgelord. Be flexible, adjust concepts, ideas, goals and character details. A social contract Nobody likes contracts. Unless you are a warlock, then you live for contracts. But a social contract is more for managing expectations. How often will you play? Figure out whether your group can agree on a fixed schedule that everyone can book in advance. Every second Thursday evening? Booked now. Ofcourse this is subject to change as life happens.   Is it a 100% attendance game? If someone can’t attend, will the session be cancelled or will they be somehow “dragged along” without any narrative focus on them for the session. Is there a narrative way to exclude characters from certain moments, if the player is unable to participate? Agreeing on these will help you avoid situations, where some players might feel left out and might decide to start ghosting the sessions, until they are eventually removed from the roster. /images/general-media/1774882564_47pDcYw0.webpIf you have trouble setting some systems up, ask others to help you What systems and platforms will you be using if this is an online game? What video or voice platform will you be using, is everyone okay with the choice or does someone need help setting something up? Whether combat happens on a VTT or some other platform, can everyone manage that? Check in with others and figure out that the technical aspects won’t become too much of a burden to manage. Boundaries. A vital part of session zero. Even if you think these are not necessary - It is still strongly recommended. Using various safety tools can make sure that various themes or topics that the game might tackle are accepted by everyone. Especially if you haven’t played with all of the members of the group before. You can find various different tools to help set the right boundaries and make sure everyone feels comfortable with the game. Take a look at “Lines and Veils”, “X-Card” or “Monte Cook Games RPG Consent Checklist”. Vibes. How are the vibes Keep track of the vibes during session zero. Do you notice anything that might be considered a “red flag”? Is the humor off, does everyone feel like they get enough respect and attention from the others? All of these are important to keep in mind. While some things can be discussed and corrected, if needed. People are different and while they might be great people to be friends with, it doesn’t mean that they would be great people to play D&D with. If there are issues that you feel should be discussed, turn towards your DM and talk things out. Perhaps you were not the only one who noticed it. Or maybe it was a case of miscommunication. Clearing the air before the game actually begins is important. Otherwise the problems will start festering and your enjoyment of the game will decrease over time. “No D&D is better than bad D&D?” - No. Not at all. With Groupfinder you can  find a dnd group that fits your preferences. Maybe it will take a few tries and session zeroes, but once you find your group, you will know these are your people. And you will enjoy the games a lot more. Why bother with all of this? It might feel like all of this is too much trouble just to get the game going. But statistics have shown, that groups who go through a "session zero" before their actual game are  significantly less likely to ghost or fall apart after a few sessions. Spending a few hours talking about expectations might save you hours of frustration later on.

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