BlackwaterDnD

Overview

BlackwaterDnD is a group of best friends rolling dice together and playing pretend, based in Vancouver, Canada playing
Dungeons & Dragons https://groupfinder.eu/library/dungeons-dragons-5e-2014
. We produce actual play TTRPG content, including our Main Campaign streamed on Twitch, mini-series, and supplementary shows all based around the joy of imagination and improvisation. We are a group of performers and storytellers who focus on stories with heart, that will have you laughing one minute and reaching for your tissues the next. We strive to foster a community that is inclusive, diverse and accessible, and brings a little something for everyone to the table - whether you're brand new to the game, or have every source book you can think of.

Links

youtube.com https://www.youtube.com/@blackwaterdnd - Youtube channel twitch.tv https://www.twitch.tv/blackwaterdnd - Twitch channel feeds.transistor.fm https://feeds.transistor.fm/blackwaterdnd - Podcast feed patreon.com https://www.patreon.com/cw/BlackwaterDnD - Patreon page discord.gg https://discord.com/invite/nz2aCWa53c - Discord server

Other entries

Delta Green (2016)
Tabletop Roleplaying Games

Delta Green (2016)

TTRPG
English
Horror
Delta Green is a standalone tabletop roleplaying game of modern conspiracy and cosmic horror. Originally a supplement for Call of Cthulhu, the current standalone edition was published by Arc Dream Publishing in 2016. Players take on the roles of federal agents or contractors working for a secret, illegal organization dedicated to containing supernatural threats and covering up the existence of the Cthulhu Mythos to protect the United States. The system it directly evolved from is Call of Cthulhu Description In Delta Green, the horror is not just about monsters; it is about the toll that a life of secrecy and violence takes on the human soul. Agents juggle their high stakes investigations with their crumbling personal lives. They must navigate a world of bureaucratic red tape, government conspiracies, and sanity shattering entities while ensuring that no one, not even their own families, ever finds out the truth. The game is famous for its bleak tone and focus on the cost of the "Great Work." System Overview & Key Features d100 Percentile System The game uses a familiar percentile dice engine. Skills are rated from 01 to 99. To succeed, you must roll equal to or under your skill rating. If the tens and ones digits match (a double) and the roll is a success, it is a critical success; if it is a failure, it is a critical failure. Bonds and Domestic Ruin Agents have Bonds representing their relationships with loved ones or colleagues. When an agent suffers Sanity loss, they can choose to project that trauma onto a Bond to reduce the loss. This mechanically represents the agent coming home and taking their trauma out on their family, slowly destroying their personal life to stay functional in the field. Sanity and Adaptation The game tracks three types of Sanity loss: Violence, Helplessness, and the Unnatural. If an agent experiences enough Violence or Helplessness without breaking, they can become "adapted," making them more resilient to those triggers but less capable of maintaining human empathy and Bonds. Lethality Rating Instead of rolling many dice for heavy weapons like assault rifles or explosives, Delta Green uses a Lethality percentage. If the player rolls under this rating, the target is instantly killed. If they roll over it, the weapon deals a fixed, significant amount of damage instead. The Home Phase Between missions (Operas), players play through a "Home" scene. They must choose how to spend their limited time: fulfilling responsibilities to maintain Bonds, seeking therapy to recover Sanity, or practicing skills. Choosing one often means neglecting the others, leading to a downward spiral of isolation. Special Training and Agencies Character creation is deeply rooted in real world professions. Whether you are a CIA Case Officer, an FBI Special Agent, or a CDC Epidemiologist, your profession dictates your starting skills and the federal resources you can leverage during an investigation. Additional links deltagreen.com - Official Delta Green website arcdream.com - Official Arc Dream Publishing website

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Forge Steel
Tools & Platforms

Forge Steel

English
Free
Toolkit
Forge Steel is a community-developed, locally-hosted web application and digital utility designed for Draw Steel, the cinematic fantasy tabletop role-playing game created by MCDM Productions. Developed by independent community members during the game's playtest phase, the application functions as a lightweight encounter builder and combat manager. It is specifically built to assist Directors in organizing game data and tracking real-time combat statistics during a session. Description Forge Steel serves as a digital toolkit for preparing and executing combat encounters in Draw Steel. In contrast to cloud-based alternatives, Forge Steel relies on local browser storage. This means the application does not require users to create an account or rely on external servers to save their data. All created encounters, customized monsters, and campaign notes are stored directly within the cache of the user's web browser. This architecture prioritizes data privacy, offline accessibility, and fast load times, though it requires manual file exporting to transfer data between different devices. System Overview & Key Features Local Storage Architecture The application operates entirely within the user's web browser without communicating with a backend database for everyday use. Because it utilizes local storage, no login credentials are required. This ensures the tool remains highly responsive and can continue to function even if the user loses their internet connection during a game session. Encounter Construction Directors can use the tool to design combat encounters by selecting monsters from an integrated database. The application automatically calculates the total Encounter Value, allowing the Director to balance the difficulty of the fight against the level and size of the player character party. Active Combat Tracking During gameplay, Forge Steel provides a dashboard to manage the flow of combat. It tracks essential Draw Steel mechanics, including monster Stamina, current initiative groups, temporary status effects, and the accumulation of Villain Power. This centralized view reduces the amount of physical bookkeeping required by the Director. Integrated Bestiary The application includes a searchable bestiary containing the official monsters released during the Draw Steel playtest and early access periods. Directors can quickly filter these creatures by role, level, or faction, and view their complete stat blocks, abilities, and passives directly within the app. Import and Export Functionality To mitigate the limitations of local-only storage, Forge Steel includes manual data management tools. Users can export their prepared encounters, custom bestiaries, and campaign data as JSON files. These files can then be saved as backups or imported into Forge Steel on a different computer or browser, allowing for manual cross-device syncing. Homebrew Integration Directors have the ability to manually input and modify monster statistics. This allows users to create custom adversaries or tweak existing official monsters to fit their specific campaign needs. These custom entries are saved locally alongside the official bestiary. Additional links forgesteel.net - Official toolkit website

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Rolling with Difficulty
Actual Play & Podcasts

Rolling with Difficulty

English
Dungeons & Dragons
Actual Play
The Planescape is a big place, where gods sit on their eternal thrones, watching over their followers after their death in the mundane world. Where bloody and vicious wars have raged for so long even the immortals don’t remember how they began. Where the paragons of good and evil, law and chaos, impose their will. And where an endless sea of stars flows between it all. Great epics unfold throughout the Multiverse, but this isn’t one of them...  Rolling with Difficulty is a D&D 5e actual play podcast following the adventures of the Spelljammer "Per Aspera" and her crew. Every episode Finbar, Kyana, Dani, and VR-LA travel to the far corners of the Planescape, compeleting odd jobs and errands along the way. A ragtag group of misfits, our heros are united by one thing, their ride, and they're not too concerned about how they keep it running. While the story of the Per Aspera unfolds sequentially, each episode is intended to cover a single entry in the gig-book of the crew, and therefore can be viewed in any order.  Watch along from the beginnning or jump in for a single adventure, no matter how you listen in you're sure to find our heros Rolling with Difficulty! Links rollingwithdifficultypod.transistor.fm - Official website youtube.com - Youtube channel patreon.com - Patreon page

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