Bardos do Mondego

Overview

Contadores de histórias, roladores de dados. Um grupo de DM's da região centro de Portugal que se uniu para divulgar
D&D https://groupfinder.eu/library/dungeons-dragons-55e-2024
e TTRPG's um pouco por todo o país.

Links

youtube.com - Youtube channel discord.gg https://discord.com/invite/nGusSZYsgm - Discord server

Other entries

Pathfinder (2009)
Tabletop Roleplaying Games

Pathfinder (2009)

TTRPG
High-Fantasy
English
Pathfinder is a heroic fantasy roleplaying game system with a high amount of character customization and progression, published by Paizo in 2009. It was developed as a response to Wizards of the Coast transitioning the D&D genre to D&D 4th Edition, which was seen as a strong deviation from the math-heavy norm from 3.5E. Pathfinder was built using the Open Game License (OGL) to revise and expand upon the beloved 3.5 ruleset.  The system it directly evolved from is Dungeons & Dragons 3.5 Edition The second edition of the game was released in 2019 as Pathfinder 2nd Edition Description Pathfinder 1e is well known for its "crunch". It relies heavily on strict rules, mechanical variation and math. The system is perfect for players who prefer heavy character optimization and customization, focus on tactical combat encounters and a strong ruleset for almost any situation. Pathfinder is proud of it's complexity and very much focuses on it. Boasting a massive library of  spells, classes, and feats, allows the players to build very mechanically different and unique characters. It is also renowned for its "Adventure Paths": epic, six-part published campaigns that take characters from level 1 to roughly level 20. System Overview & Key Features The d20 System & Action Economy Like 3.5E, the core engine runs on a d20 roll plus modifiers. On every turn the characters have a set structure to perform their actions. Mechanically separated into Standard, Move and Swift actions. Archetypes & Deep Customization Instead of relying on complicated "Prestige Classes," Pathfinder 1e popularized "Archetypes." These allow players to swap out base class features for heavily themed alternatives right from level 1. This enables the players an extensive levels of customization when combining with the thousands of available feats to further personalise their unique character concept. Base Attack Bonus (BAB) Martial prowess is measured by a Base Attack Bonus. As this number grows, martial classes can eventually achieve "iterative attacks," allowing them to attack with their weapons multiple times per their turns, although penalties apply for repeated attempts. Combat Maneuver Mechanics (CMB/CMD) The system introduced two systems to simplify actions like tripping, grappling or disarming your opponents: Combat Maneuver Bonus and Combat Maneuver Defense. This created a single, reliable formula to use when performing maneuvers against an enemy. Skill Ranks Instead of a single "Proficiency Bonus" like in modern games, players are given a pool of Skill Points at every level (determined by their class and Intelligence score) to manually distribute across a massive list of skills, allowing for highly granular non-combat abilities. Lethality and "Crunch" As characters level up, the numbers grow exponentially. This means, that by reaching higher levels of encounters, characters and their opponents are dealing huge amounts of damage, alongside with various magical buffs and spells that could instantly kill a character. Planning and tracking situational modifiers and buffs becomes vital for survival. Additional links pathfinderwiki.com - Pathfinder Wiki  aonprd.com - Archives of Nethys (Official free rules database for PF1e)

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Frugal GM
Blogs

Frugal GM

English
Reviews
Frugal GM is a long-running tabletop RPG blog focused on helping Game Masters run better games while spending less money. Its core idea is summed up pretty directly: it’s about “resource-saving options for running a better role-playing game.” At its heart, the site is built around three main types of content: 1. Reviews of RPG Products Modules, maps, supplements, tools, and even occasional games Strong emphasis on value for money Honest, practical evaluations (what works at the table vs. what doesn’t) 2. Free & Low-Cost Resources Links to free maps, generators, tools, and downloads Highlights of “hidden gems” you might otherwise miss Frequent “Free GM Resource” posts 3. Practical GM Advice & Tools Tips for running games more efficiently Ideas you can plug directly into a session Focus on usable content over theory

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Pride Against Prejudice
Actual Play & Podcasts

Pride Against Prejudice

English
Actual Play
Shadowrun
Dive into the world of New York in the year 2072, and follow a group of competently chaotic shadow runners who get caught up in events that run deeper than they realise... Surviving a terrorist attack, accidental piracy, punching Humanis and 'Is this the right suit for me?' Welcome to Pride against Prejudice. This is a Shadowrun 4th Edition Actual play podcast. Links youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed discord.gg - Discord server

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