Alien RPG Operation Leading Edge

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The Year 2169, 16 years years before the events of Rapture Protocol. Find out how things started on the moon Jerimiah VI.

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teatroàespada
Actual Play & Podcasts

teatroàespada

Portuguese
Dungeons & Dragons
Actual Play
teatroàespada é uma ramificação da Upside Down Associação Cultural e trabalhamos na integração de jogos narrativos em teatro. Aqui podes encontrar NORMALVILE, Drama & Dados e RPG Anti Monopólio. Campaigns RPG Anti Monopólio Nesta série de actual play em que o caos e a sillyness reina, seguimos três colegas de casa improváveis, arrastados para debaixo do mesmo teto pela crise do imobiliário, fazendo os possíveis que estão ao seu alcance para lutar contra o aumento dos preços das casas e contra a tosta de abacate gentrificada. Normalville Situado para os lados da igualmente inexistente Leiria, Normalville é uma antiga cidade portuguesa, agora vila, com cerca de 3000 habitantes. Nada de especial ou histórico aconteceu em Normalville, a não ser ter sido tornada cidade com a construção do hospital, nos anos 50. Mais tarde, nos final dos anos 90, com a tentativa de uma construção de um parque de estacionamento subterrâneo, o hospital foi engolido pela terra, onde ainda está. A nossa aventura começa a cerca de 15km da pequena vila, num prédio de dois andares, onde os 3 habitantes serão chamados para aquilo que será o início de uma aventura. Links teatroafaca.com - Official website youtube.com - "RPG Anti Monopólio" playlist youtube.com - "Normalville" playlist spotify.com - Spotify feed

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Nobody Wake the Bugbear
Actual Play & Podcasts

Nobody Wake the Bugbear

English
Actual Play
Mothership
Nobody Wake The Bugbear is a finely crafted actual play experience for the Mothership Sci-Fi Horror RPG. We are NOT a live stream, each episode is expertly edited for maximum audio quality and clarity so you can join us in the excitement and passion of a group of friends at the table, all the while aiming for the best listening experience. Links youtube.com - Youtube channel nwtb.podbean.com - Podbean feed

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Dungeon Crawl Classics (2012)
Tabletop Roleplaying Games

Dungeon Crawl Classics (2012)

TTRPG
High-Fantasy
English
Dungeon Crawl Classics Role Playing Game (DCC RPG or simply DCC) is a role-playing game published by Goodman Games in 2012. The game is famous for its chaotic magic, bizarre dice, and its distinct artwork. DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired. While it is an ongoing argument, DCC can be considered an OSR game. The system it directly evolved from is Dungeons & Dragons 3rd Edition (2000). Description You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. System Overview & Key Features The Level Zero Funnel Instead of carefully crafting a single hero, each player generates three or four completely random level zero peasants. You run this mob through a deadly introductory dungeon. The few survivors who manage to escape earn their first class level and become your actual player characters. The Dice Chain The game uses a set of unusual dice alongside the standard setup. These include a d3, d5, d7, d14, d16, d24, and d30. Instead of applying static mathematical penalties or bonuses, the Game Master might simply tell you to roll the next die up or down on the chain. Mighty Deeds of Arms Warriors and Dwarves do not have rigid skill trees or complex combat feats. Before any attack, they can declare a heroic maneuver, like blinding an enemy or sweeping their legs. They roll a Deed Die alongside their attack, and if the die rolls high enough, the maneuver succeeds dynamically. Roll to Cast Magic Magic is incredibly powerful but highly unpredictable. Wizards and Clerics must roll a spell check every time they cast. A high roll creates a massive, reality altering effect, while a low roll causes the spell to fail and potentially slip from the caster's mind for the rest of the day. Additional links goodmangames.com - Official Goodman Games website purplesorcerer.com - Purple Sorcerer Games (free tools and character generators) Community Resources - Resources for new DCC players Events Page - This is the place to find out all of the games the Road Crew will be running

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