7th Sea Second Edition

Overview

7th Sea Second Edition is a swashbuckling tabletop roleplaying game of high adventure, intrigue and romance in Théah, a magical continent inspired by 17th-century Europe, published by John Wick Presents in 2016. It was written by John Wick, Mike Curry, Rob Justice, Mark Diaz Truman and Jesse Heinig. AEG transferred the publication rights to John Wick Presents in 2015, and the second edition was crowdfunded on Kickstarter in March 2016 with the core rules appearing in June 2016. It won six ENNIE Awards in 2017. In 2019 Chaosium acquired 7th Sea and its rights, with John Wick joining Chaosium as creative director, and the line is now sold through Chaosium's store. Later books added the Crescent Empire, the New World, Ifri and the Woven Land. The system directly replaced
7th Sea First Edition (1999)
7th Sea First Edition7th Sea is a swashbuckling fantasy tabletop roleplaying game of piracy, duels and intrigue in the wo...High-FantasyRules-mediumHeroic
, although it is a new set of rules and not a revision of the original.

Description

Players take on heroes who uncover global conspiracies, explore the ruins of a vanished race and protect the rightful rulers of Théah from villains. The Game Master (GM) runs the story and the villains, and the game's structure, built around personal Stories, suits campaigns more than one-shots. A reviewer described it as a narrative indie game dressed up as a traditional one. The game asks a table to be comfortable with negotiating the fiction and with a GM who plans scenes in advance. The setting chapter runs to 96 pages in a hardback of about 300 pages, and players may expect more rules than the game actually uses.

Active games and players

en English sv Swedish
VtM
Vampire: The Masquerade
MotW
Monster of the Week
...
Online
Hiplobbe
Playstyle: Heavy roleplay, narrative-driven, and collaborative. About Me as a Player Character Creation: I love making goofy, endearing, or overly dramatic characters who somehow bumble through high-stakes situations. Drama and Lore: I actively look to create intricate player dramas and add rich details to the worlds we play in, giving GMs plenty of fun plot hooks to work with. Collaboration: I care far more about emotional arcs, character choices, and team dynamics than crunching numbers or optimizing stats. If you are looking for a player who brings deep storytelling, creative worldbuilding, and a healthy dose of memorable silliness to the table, let us connect!
Save to favorites
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Nicholas
Hi I am Nobu I'm interested in mainly playing but I hope to host a great game someday as a GM.
Nobu
Save to favorites
en English
DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Online
Kelindel
The storyteller Long-haul adventurer
Indepth discussions between characters, debates about what to do in different situations. Being challenged on morality of what is happening. Highs of wins fought through hard work and the sting of defeats felt through the whole group, ending in commiseration at the tavern as our characters mourn the loss of a favored NPC. Roleplay is what I love most about TTRPG's. I've been playing them since I was 12 years old (I am now 41), and while at the time it was because of all the cool monsters and stuff, even then I was captured by the different stories you could tell. I would love to share in the telling of the stories with you and your group. I've got extensive experience in a number of different systems from D&D in various incarnations to World of Darkness and Chronicles of Darkness to Masks, Stars Without Number and Fantasy Flight Star Wars. I'm always up for learning a new system! I've also GMed my fair share of games in the past, but am just looking to play right now due to my health right now (I am disabled) That isn't to say I -don't- like the tactical and exploration aspects of the game. When it comes to combat I tend to be more of a tactition sort of player, analyzing the playfield and trying to figure out the enemy. Though that hasn't ever stopped me from making the -stupid- decisions because they were in character. Story and plot over mechanical wins for me every time.  Failure is always an option. It  never is an end point, because it just gives new opportunities for story, even if it stings and hurts in the moment. We find the motivation in that. Current Availability: Tuesday and Thursday evenings weekly. Monday evenings and Saturday days every other week.
Save to favorites
en English it Italian
DND5E
Dungeons & Dragons 5E
...
Partinico
Online
TheDiceKat
Hello I'm the TheDiceKat but you can call me Kat, I'm a Transgirl use She/They pronouns and I'm bit shy. I am a newbie looking for a group to play with on Weekends (available after 8PM (UTC). I enjoy character-driven games and social intrigue. In no way against combat but I prefer roleplay side of things. I also enjoy more play-systems like 7th sea, Kids on Bike etc... but I also like D20 based systems like D&D I am a fan of the Hellaverse (Hazbin Hotel, Helluva Boss), Glitch productions (Murder Drones, TADC, KoG, The gasligth district etc...) and The Owl House, Lovecraft, Steven Universe, Amphibia, ENA and TTPRG youtube channels like Critical Role and Inntale , and play games like, Fallout, CK3, Project Zomboid, Portal, Undertale and Deltarune  . Discord: the_catzz
Save to favorites
en English
7TH SEA 2E
7th Sea 2E
CoC
Call of Cthulhu
...
Online
Greycat Silvermane
Hello! I'm here to have fun and make weird ideas somehow work ^^
Save to favorites

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Dicey Fate
Actual Play & Podcasts

Dicey Fate

English
Dungeons & Dragons
Actual Play
In a world where the line between a hero’s rise and a catastrophic fall is as thin as the edge of a d20, the members of The Aston Menagerie & Tall Tails find themselves bound by more than just adventure. For the Menagerie, what begins as a Princely Pilgrimage quickly spirals into a journey across the kingdom of Ilsea and beyond, where forgotten secrets and ominous omens wait in every shadow. While for Tall Tails, A mercenary band named Murder Mittens has just decided to take a vacation and gets whisted away on a whirlwind adventure taking them across the entire world. From high-stakes royal balls to desperate searches for what has been lost, the party must rely on their wits—and their luck—to survive. As ancient powers stir and personal pasts begin to catch up with them, one question remains: When fate is on the line, will the dice be in their favor? Links spotify.com - Spotify feed youtube.com - Youtube channel

Read more

Red RPG
Tabletop Roleplaying Games

Red RPG

English
Indie
Red is a generic role-playing game system designed to bring your creativity to life across a variety of settings and genres. With mechanics adapted from Wretched, Red is easy to pick up for those already familiar with our games, yet distinct in its approach, breaking free from the anti-heroic roots of its predecessor. Red invites you to explore a broader spectrum of characters—heroes, villains, or somewhere in between.  Unlike Wretched, it exists outside the Wretchedverse continuity, leaving the aesthetic and narrative choices in the hands of players and Game Masters to build their unique worlds. The system retains enough compatibility to integrate with existing OSR materials, while simplifying rules for faster, deadlier combat and more versatile character progression.

Read more

The Era Of The Elementals
Tabletop Roleplaying Games

The Era Of The Elementals

High-Fantasy
English
Sci-fi
The Era Of The Elementals (TEOTE) is an open world Tabletop RPG that revolves around element themed powers. This game is primarily played with a D20. You can instead use 4D6-3 as a substitute. This games comes in one big "book" or 3 smaller "books". You get both when you buy it. It can be played alone and it even comes with a guide on how to play solo. It was created by a single Indie Developer with a budget of 0$. No AI was used to create this game. Originally from Earth, you are stolen away and taken to a world where humans are able to harmonize with the elements so strongly that they can control and create these elements as if they were extensions that spring from their very souls. These humans are called Elementals. When you first begin your adventure you will be given control over a single element, but you can learn to control all of them as your adventure progresses.

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.